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报告翻译问题
They are catching on, but not quite there yet.
Baldur's Gatre 3 is missing the fundamentsl "hey, you, you are finally awake".
Hoping for a mod.
For Divine Divinity and Divinity II the writing was more solid in my opinion, perhaps no Bioware level, nor Obsidian level when Obsidian doesn't screw it up, but quite solid and with an old school modernized approach quite good, but they seem have lost it.
For Divinity II weirdly I remind less well, but I believe remind the story was strong in many parts.
For me it's DOS1 that seems have throw garbage in their writing team, and DOS going too much at opposite only achieved average quality with many weak points.
Just out of curiosity. Do the obsidian screw ups in storytelling come before or after Chris Avellone left?
Yeah. For DnD it should be,
Narrator: 'You're in a tavern. As children, you were each enrolled in a cross-cultural pen pal association. You are meeting the other writers for the first time as adults. "
Looks in inventory, 'past letters giving hints of how they might look like'.
Quest: Find your pen pals.
All I heard was somewhat good, somewhat interesting and the game plot isn't good.
I've always felt the opposite: Bioware's companions are typically bland and 2-dimensional set pieces with some added drips in backstory here and there. He's the hearty fighter. She's the sexy sorceress with a dark side. She's the jedi love interest. He doesn't want to talk about it.
Obsidian, at least in most of their works, has their companions as far more than their announcements. I don't think there's a single Bioware companion that I like more than Durance, Kreia, or a hefty chunk of NV's companions.
More on the topic of Larian's writing IIRC Chris didn't actually do a lot of story writing for them, just Fane's backstory, which has all the Avellone-esque tones one could identify.
Bland, non sense. 2 dimensional could be for some, but that's probably where Obsidian screwed up many, too many ambition of complexity, forgetting the context a video game, and unable to put enough word to really build something marking.
Edit: And that you quote PoE1 on that, faepalm. Durance is only a great start then a flop in term of development. At least there's more interesting stuff in PoE2.