Baldur's Gate 3

Baldur's Gate 3

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bertrout Oct 13, 2020 @ 10:42pm
Uninstalled: I've had enough
This game is a huge failure in my eyes. Some of this is my fault for accepting this Larian format with the stolen name. The fights are so idiotic as to make the game unplayable for me. Every goblin is a juggernaut of god like power. There are dozens and dozens of functions and parameters you have to calculate like Einstein against what is essentially Stockfish chess super computer but instead of chess it's AI for your enemies. The dice rolls not only make the combat totally unwinnable without grotesque abuse of the reload button, but in fact the rolls are anything but random. You will often find yourself sacrificing your attack rolls - totally outnumbered by enemies with up to 8 times your hit points mind you - in order to "turn on the lights" or jump multiple times to get within range of an enemy that does not have to follow the same rules as you. As with all Larian games you're always scaredy hiding and fleeing in absolute terror for your life as the fight sequences drag on for hours and hours. There is absolutely no possible way to know what enemies you will face, where they will be, what options they will have and what the topography and lighting will be. The fighting is so catastrophically unwinnable, so time consuming, so complex that any concept of momentum or enjoying the adventure or story are completely lost. I paid 60 bucks for this game. I played 2 Larian games before this and Baldur's Gate 1 and 2 are my favorite games of all time. This is a steaming pile of garbage. I've never uninstalled a game from Steam before. This is the final straw for me with Larian. You're turning a beautiful genre into some kind of slow roll Fortnite FPS game. Good luck Larian. I'm done with your games.
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Showing 31-45 of 563 comments
bertrout Oct 13, 2020 @ 11:12pm 
Originally posted by GothGeekGaming:
Originally posted by bertrout:
Are there even any games with that rule set? The problem is it seems they tried to make a blend of Larian and BG rules and options which turned out to be insanely too hard. There's too much reliance on dice rolls and it comes across to me like Wizards of the Sword Coast only gave Larian the rights to this game to pump their latest set of rules. Which would explain why that was the focus when nobody is buying the game for the rules but for the fun.


Yes there are games with the DND 5e ruleset... DND 5e. BG 1 and 2 still had "dice rolls" in the programming algorithm, you just don't see it...
They certainly did NOT have this set of rules. Also can you name a game with the current 5e rule set?
bertrout Oct 13, 2020 @ 11:12pm 
Originally posted by GothGeekGaming:
Originally posted by bertrout:
Who cares what Larian said? What does that have to do with my opinion of the game!? Also what does that have to do with their combat formula? That's not a bug it's just not a fun game.

"Oh no, I can't just hack n slash my way through enemies like in Neverwinter Nights"
You've obviously never taken on a mind flayer pit in BG2.
󠀡 Oct 13, 2020 @ 11:13pm 
Originally posted by pandariuskairos:
Originally posted by KingCrimson ゴ ゴ ゴ:
So idk what you mean when you say "every goblin is a juggernaut "


5e goblin stats:


Armor Class 15 (Leather Armor, Shield)
Hit Points 7 (2d6)
Speed 30 ft.
STR
8 (-1)
DEX
14 (+2)
CON
10 (+0)
INT
10 (+0)
WIS
8 (-1)
CHA
8 (-1)


I've seen goblins in BG3 that have 18+ hp.

Goblin Bosses have 21 HP (6d6 HD) (Max HP = 36)

Also, you can adjust monster stats to make encounter's tougher.
Last edited by 󠀡; Oct 13, 2020 @ 11:15pm
bertrout Oct 13, 2020 @ 11:16pm 
Originally posted by Qirin:
Originally posted by bertrout:
Why don't you go look down the well in the goblin village. Or check out the Underdark. FYI the bear outside candlekeep is slower than mollasses in January. You just shoot it with arrows and split your party. Boom, done in 30 seconds.
I have, I've already completed EA. BG3 gives you more methods to counter harder encounters than BG 1+2 ever did. Spiders can be knocked off their webs, Drow can be pushed off a chasm etc. The only thing that caused an issue were minotaurs since they would use similar tactics.

Kiting enemies with arrows in RTwP is the epitome of cheese - for example you can kill a Shambling Mound as a level 2 party in Pathfinder Kingmaker. Personally I find the former closer to PnP rather than the latter (whether it's AD&D or 5E).
Then you're aware there's an enemy down there with about 175 hit points to your 25.
GothGeekGaming Oct 13, 2020 @ 11:16pm 
Originally posted by bertrout:
Originally posted by GothGeekGaming:

Then maybe wait until the game is in Full Release and not Early Access?
Again, what does early release have to do with the combat!? This is not some bug. This is how they made the combat.

Because fixing the combat is one of the easiest things they can do. I agree that some of the enemies may be of a higher CR, but like... the Owlbear they have is a Medium encounter for a 4 person team of level 3's....
Lazzarus170882 Oct 13, 2020 @ 11:17pm 
Originally posted by bertrout:
Originally posted by Serlo:

Can somebody shut that crying baby up?
Great contribution son. I think your mom asked you to take the garbage out like 2 hours ago.
So your only way of argumenting is calling other people "kids". That's really mature of you. Now stop crying and go to bed..... ooooh, see what i did there?
AsianGirlLover Oct 13, 2020 @ 11:17pm 
Originally posted by bertrout:
I've never uninstalled a game from Steam before.
You really ought to uninstall games you don’t play often. Even with tons of space, bloat adds up.
Serlo Oct 13, 2020 @ 11:18pm 
Originally posted by Ravenwolf:
Originally posted by pandariuskairos:


5e goblin stats:


Armor Class 15 (Leather Armor, Shield)
Hit Points 7 (2d6)
Speed 30 ft.
STR
8 (-1)
DEX
14 (+2)
CON
10 (+0)
INT
10 (+0)
WIS
8 (-1)
CHA
8 (-1)


I've seen goblins in BG3 that have 18+ hp.

Goblin Bosses have 21 HP (6d6 HD) (Max HP = 36)

I'd take it further. Above are vanilla stats for basic goblins. Most of the goblins I've seen in BG3 have extra descriptives (ie. Goblin Tracker) which means they are custom built per the rules in the DMG.
GothGeekGaming Oct 13, 2020 @ 11:18pm 
Originally posted by bertrout:
Originally posted by GothGeekGaming:


Yes there are games with the DND 5e ruleset... DND 5e. BG 1 and 2 still had "dice rolls" in the programming algorithm, you just don't see it...
They certainly did NOT have this set of rules. Also can you name a game with the current 5e rule set?


This is the first game with 5e rules, others use ADND, 3rd Ed, or 3.5.
Raikov Oct 13, 2020 @ 11:19pm 
Originally posted by pandariuskairos:
So, Larian balances their combat encounters with "gimmicks" - the foes you will face are vastly greater than you are and really not appropriate for you challenge level, but conveniently, Larian has placed any number of environmental effects, often involving fire and exploding barrels, around the battlefield for you to take advantage of.

Every fight is won in this way. Just look for the explosive barre and shoot it to win.
That's just factually incorrect. Many encounters do not feature anything other than yourself and the enemies. SOME encounters feature pre-set explosives and elemental surfaces (which the enemy can also use against you, by the way) but you are in no way required to incorporate these parts of the combat encounter.

I'm currently slaying everything in my path as a duo-party of Lae'zul and my own Gith fighter. The primary tactic? Both have 17 STR and the Gith racial Jump spell...so I just jump around the battlefield to either backstab high-priority enemy DPS/casters or occasionally sniping safely with my 14 dex bow (after I inevitably give myself height advantage from moonjumping around).

Favorite fight so far was the goblin village - being able to jump from one roof all the way across to the other, slicing a gobbo, then next turn picking up and throwing them to their deaths down below just felt peak D&D to me. Perhaps you should try being more creative with your approaches to fighting and you'll be less cynically incorrect about things.
Originally posted by Ravenwolf:
Originally posted by pandariuskairos:


5e goblin stats:


Armor Class 15 (Leather Armor, Shield)
Hit Points 7 (2d6)
Speed 30 ft.
STR
8 (-1)
DEX
14 (+2)
CON
10 (+0)
INT
10 (+0)
WIS
8 (-1)
CHA
8 (-1)


I've seen goblins in BG3 that have 18+ hp.

Goblin Bosses have 21 HP (6d6 HD) (Max HP = 36)

Also, you can adjust monster stats to make encounter's tougher.
Like i mean i get stats are high but like i slap them silly and ive had bombs, magic, Gith girl hits like a damn truck and there are 3 classes that get pets. so its not like your not well equiped stats like scary but like you gotta be creative with the encounter. Hell if anything i fought the Gith patrol and they gave me a whole run for my money cause they used ♥♥♥♥ like that on me.
奶小的姑娘 Oct 13, 2020 @ 11:23pm 
I see where you're coming from. It's made by Larian so, fights are hard and tactical, you gotta exploit explosive barrels, back stab, and high grounds just like Divinity, and the slow combat system makes it even worse.

Also because the numbers on the levels are so small, character progression is not smooth, the power spike for each level is huge, avoid fighting level 5 monsters when you're only 3, save often.
Last edited by 奶小的姑娘; Oct 13, 2020 @ 11:52pm
bertrout Oct 13, 2020 @ 11:23pm 
Originally posted by GothGeekGaming:
Originally posted by bertrout:
Again, what does early release have to do with the combat!? This is not some bug. This is how they made the combat.

Because fixing the combat is one of the easiest things they can do. I agree that some of the enemies may be of a higher CR, but like... the Owlbear they have is a Medium encounter for a 4 person team of level 3's....
I see your point and I'm sure they'll add levels of difficulty with time. I'm an RPG guy and this game focuses on all the wrong elements for me. It's not a pleasant escape from reality it's a painful chore like scrubbing a stack of dishes by hand. You don't do it because you want to, you do it because you have too lol
bertrout Oct 13, 2020 @ 11:24pm 
Originally posted by Serlo:
Originally posted by bertrout:
Great contribution son. I think your mom asked you to take the garbage out like 2 hours ago.

Seriously, does somebody have a pacifier lying around? Maybe their diaper's wet.
Serlo lures children to his ginger bread house.
GothGeekGaming Oct 13, 2020 @ 11:27pm 
Originally posted by bertrout:
Originally posted by GothGeekGaming:

Because fixing the combat is one of the easiest things they can do. I agree that some of the enemies may be of a higher CR, but like... the Owlbear they have is a Medium encounter for a 4 person team of level 3's....
I see your point and I'm sure they'll add levels of difficulty with time. I'm an RPG guy and this game focuses on all the wrong elements for me. It's not a pleasant escape from reality it's a painful chore like scrubbing a stack of dishes by hand. You don't do it because you want to, you do it because you have too lol

Understand though, that this is a non-polished game. Part of the point of the early release is, quite frankly, for a wider audience to do play testing and providing feedback. I garuntee if you come back next year or whenever the game is finished, it will be much better than it is now.
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Date Posted: Oct 13, 2020 @ 10:42pm
Posts: 563