Baldur's Gate 3

Baldur's Gate 3

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aG| Mudge Oct 13, 2020 @ 5:54pm
The "dice" is heavily fudged
Dice are simply a physical representation of a RNG but the "dice" rolls in game are SO SO SO fudged its not funny.
Did Dev's not learn anything from Xcom and fudging numbers ?
it is STATISTICALLY impossible to roll that badly ... ever .. if a new player rolled rolled this bad all the time in pen'n'paper they'd never play again.
PLEASE dev's do not fudge the dice rolls.. let the RNG be a RNG not an RNG -10 on all rolls.

I have bad dice .. I'm a p'n'p player but not even my dice frack me that hard.
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Showing 1-15 of 52 comments
dulany67 Oct 13, 2020 @ 5:58pm 
Originally posted by Mudge:

it is STATISTICALLY impossible to roll that badly ... ever ..
No
belangf Oct 13, 2020 @ 5:59pm 
That's what randomness actually is; it's not evenly distributed. Out of thousand of players some will have lots of bad rolls. I've had some pretty satisfying rolls myself.
Last edited by belangf; Oct 13, 2020 @ 6:00pm
Wraith Oct 13, 2020 @ 6:01pm 
Yep been having good rolls myself.
Sound like RNG being RNG and human bias is coming in once again.

Just look at Xcom and how people were like THEY RIG IT! but when the math got shown it was actually the other way around, they padded it in favor of the player lol :steamfacepalm:
Last edited by Wraith; Oct 13, 2020 @ 6:04pm
RandoFingerBANG Oct 13, 2020 @ 6:05pm 
haha you don't know how statistics work apparently... if it aint 100% then you can miss. That's it, that's all. you get bad luck, i get good luck.
Man, These Dice threads are gonna be amusing as Steam users eventually give a coarse in Probability and stats
Morsk Oct 13, 2020 @ 6:06pm 
Games that fudge dice always to do it in the player's favor, so if you're getting a long string of bad luck that should be a sign the game isn't fudged. Maybe it should be. Actually I will probably write up a full suggestion on this. Larian is being amateurish by not fudging.

World of Warcraft's quest drops are random, but it gradually starts increasing the drop rate to make long strings of bad luck impossible. Darkest Dungeon gives you hidden +hit bonuses after missing an attack, to reduce strings of bad luck. I once heard casinos wanting to do the same thing with slot machines, but I don't know if it happened.
zero Oct 13, 2020 @ 6:07pm 
Originally posted by Mudge:
Dice are simply a physical representation of a RNG but the "dice" rolls in game are SO SO SO fudged its not funny.
Did Dev's not learn anything from Xcom and fudging numbers ?
it is STATISTICALLY impossible to roll that badly ... ever .. if a new player rolled rolled this bad all the time in pen'n'paper they'd never play again.
PLEASE dev's do not fudge the dice rolls.. let the RNG be a RNG not an RNG -10 on all rolls.

I have bad dice .. I'm a p'n'p player but not even my dice frack me that hard.
its actually statictically probable to roll multiple failures in a row, probability measures averages over a large amount of rolls, your dozens of rolls is a small sample size.

to make it simple: your falling for small sample size bias.
chris.gatton Oct 13, 2020 @ 6:09pm 
Rolled 2 20s in one round to violate that [spoilery spoilers] mage at the final fight on my rogue, other times you need a 4 and get a 1. ♥♥♥♥ happens.
Phantom Oct 13, 2020 @ 6:09pm 
What the thing lacks is a DM and any decent DM will fudge a roll on occasion for player enjoyment purposes (good or bad)

Pure randomness isn't always fun
You do get reroll chances and inspirations. Not sure how to get them but have had 1 so far to reroll. So at least theres those and im sure Cheat Engine users will impliment a table to give players unlimited inspirations.

Really its DND, its not suppose to be your way every time. Its suppose to be ♥♥♥♥♥, Like the Owlbear fight. I stole its egg and as it tried to hunt me down it killed itself by walking into a nat 20 crit.
[TG] zac Oct 13, 2020 @ 6:23pm 
Originally posted by Phantom:
What the thing lacks is a DM and any decent DM will fudge a roll on occasion for player enjoyment purposes (good or bad)

Pure randomness isn't always fun

As someone who has DM'd I can confirm this.

Usually you want to let the dice decide but on occasion if someone is rolling bad throughout a session you do fudge numbers or at least make some bad rolls not so bad. (after all failing can mean many things, from oh you missed to oh you missed so badly you tripped and impaled yourself)
Baldr Oct 13, 2020 @ 6:24pm 
Originally posted by Mudge:
Dice are simply a physical representation of a RNG but the "dice" rolls in game are SO SO SO fudged its not funny.
Did Dev's not learn anything from Xcom and fudging numbers ?
it is STATISTICALLY impossible to roll that badly ... ever .. if a new player rolled rolled this bad all the time in pen'n'paper they'd never play again.
PLEASE dev's do not fudge the dice rolls.. let the RNG be a RNG not an RNG -10 on all rolls.

I have bad dice .. I'm a p'n'p player but not even my dice frack me that hard.

Wrong! L2understand odds.
1st roll = 1/20 = 5%
2nd roll = 1/20 = 5%
100th roll = 1/20 = 5%
Rogue Oct 13, 2020 @ 6:36pm 
Originally posted by Baldr:
Originally posted by Mudge:
Dice are simply a physical representation of a RNG but the "dice" rolls in game are SO SO SO fudged its not funny.
Did Dev's not learn anything from Xcom and fudging numbers ?
it is STATISTICALLY impossible to roll that badly ... ever .. if a new player rolled rolled this bad all the time in pen'n'paper they'd never play again.
PLEASE dev's do not fudge the dice rolls.. let the RNG be a RNG not an RNG -10 on all rolls.

I have bad dice .. I'm a p'n'p player but not even my dice frack me that hard.

Wrong! L2understand odds.
1st roll = 1/20 = 5%
2nd roll = 1/20 = 5%
100th roll = 1/20 = 5%
I mean it's low odds to roll 100 1s in a row but it's still possible...
SinisterKieran Oct 13, 2020 @ 6:42pm 
so funny you say this because about 70% of my rolls are good, i rarely roll bad.
Eekiki Oct 13, 2020 @ 6:50pm 
My only problem with the dice rolls is it uses the proficiency bonuses to lower the DC number, rather than keep that number the same and adding the bonuses to the rolls. This is backwards.
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Date Posted: Oct 13, 2020 @ 5:54pm
Posts: 52