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This part is 100% correct.
This part is debatable. It really depends on your playstyle. For example, I loved playing a Moon Druid caster that used my Wildshapes defensively, after casting a persistent AoE spell that I wanted to concentrate on. Because Mood Druids can Wildshape as a bonus action, you can cast a spell first (such as Moonbeam, Flaming Sphere, or Spike Growth) and then shift into an animal form (such as Raven or Spider) and retreat or kite around. You're supposed to retain the ability to take spell related actions (such as moving your Moonbeam) even while in animal form, but this hasn't been implemented yet. Still, there are some cool combos - such as putting down a Spike Growth and then Wildshape into Raven form (which has 21 AC) and Blind all the enemies flailing around in the spikes, flying to attack them, and then flying to the opposite side of the Spike Growth so they have to keep walking to you. Or casting a Flaming Sphere, then Wildshaping into a Spider and spitting webs at the sphere to create extra fiery surface effects.
It helps to have high Con to do this stuff for a better save when concentrating, and high Dex is nice for better AC.
I actually prefer playing Moon Druids as casters, but I wish they had more choices to Wildshape into.
Barkskin sets your AC to 16 and is conectration if you want your MOON DRUID to be tankier or well any wildshape to be tankier cast that and then wild shape. It's great. BUT typically yes casting a big spell then wild shaping as a moon druid is the most optimal, but MOON DRUIDS /DRUIDS in general are a SAD class. Otherwise its just Wisdom/Con are the only real stats they require to function.