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I suppose it remains to us to learn programming then :3 Tbh I can only criticise or give respects, hoping that my voice will become one of the many that'll change the minds of devs in some new project in the future. And if the unicorns and teleporting red panda ninja wizards allow it, maybe a bit this one :3
Firstly the evidences:
- Party Building, mainly D&D stuff, that's very far from Divinity system.
- Lore, a huge coherent D&D lore to pick into, history, stories, NPC, ton of enemies types. Zero link with Divinity lore.
- Combats mechanisms: D&D stuff, that's fully different from Divinity system.
Secondly dev already answered on some points, it's words, but still:
- Real links with BG1&2 story/stories and BG3 main story.
- Companions from BG1&2 will appear.
So what from DOS3? UI, origin system, controls, some aspect of sneak and stealth gameplay, probably shops with items with some random aspects.
Sorry but what's make it D&D is a lot more important than what make it DOS3. For the BG3 aspects, dev highlighted it was one of their major goal to setup links with BG2 (or BG1&2), through main story, NPC and companions.
DOS 1 & 2 are actually very different. Most people don't acknowledge nor have any idea. From the extreme simplification of stats & leveling vs the first game.
Simplifying and limiting so many things in combat that forces it to become tedious & repetitive. While 2 introduced height. It changed and removed so many things. Which, imo was for the worse. And it didn't help balance the game anyway.
Character development, plot & writing isn't the strongest.
Balance issues. All the ridiculous ways to cheese & so many broken builds that can 1 turn solo the whole game (tactitian), some without lone wolf buff. Both were broken in many different ways.
--
But thinking of it, heck, maybe it will be so! After game is out that is. Modders do a gr8 job reskining and reshading things.
For me, what you seem ask looks more like a trend since, 10 or 15 years in RPG. Not sure, the point is I don't have any problem with DOS2 on that aspect, plus I don't like gray, dark and low color abuse. Last Epoch seems have tried and seriously failed, along EA they rework on it, more color, colors more bright, more light effects and light effects with colors, and it makes the game looking much better, for me.
For sure The Witcher 3 (The Witcher 1 as well), has different graphics style, more complex, perhaps more realistic. But is it mainly the style or the subjects. That something bothering me, perhaps more for landscape and sometimes towns, this lack o Fantasy, lack of imagination. If you remove the cadavers and the monsters, I could as well travel 1H and see better. The topic is difficult, in my opinion it also involves the different perspective, much closer for games as TW.
The BG3 aspect is something too, at least dev acknowledged they was aware of the importance of this aspect. For me there's a trend among players to put too much importance into IP locked inside strict barriers setup in the past. So I relativize this aspect, moreover BG3 is 100 years after BG2, plus it makes sense that the series is more on the area and the Baldur's Gate town than any party of heroes. For that the task looks difficult, but at least the dev try, so we will see.
Stop being nostalgic.
It's BG3 because of it's setting, which will end up in... you guessed it... BG.
Stop crying about a legacy that doesn't exist, BG2's final late DLC ruined it already.
You've no right to have such a nick talking like this. Also, no.
Yes, we will see. I have hope for sure. And thank you for these inspirative thoughts. I also do see the attempts of the developers to steer the way you talk about.
I'm also concerned by having enough distance between DOS series and BG3. DOS1 is quite good and DOS2 even better, but still I don't want a D&D too much colored by DOS series.