Baldur's Gate 3

Baldur's Gate 3

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Persistent worlds?
Hi all, You guys know if there will be in the future the possibility to host persistent worlds like in Neverwinter Nights 1/2?
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Showing 1-15 of 18 comments
Razorblade Oct 6, 2020 @ 1:47am 
No. Characters are bound to the save they are made in, and the max number of players allowed in a lobby is 4.
Heinz234 Oct 6, 2020 @ 1:47am 
There has been no word on an editor or GM Mode release, but PWs seem extremely unlikely, even with an editor and GM Mode.
Higitus Figitus Oct 6, 2020 @ 1:49am 
damn ç_ç
I miss so mutch NWN... you guys know if there's some other game that allow persistent world in nwn style?
Heinz234 Oct 6, 2020 @ 1:52am 
Originally posted by Higitus Figitus:
damn ç_ç
I miss so mutch NWN... you guys know if there's some other game that allow persistent world in nwn style?
Playing NwN is still a valid option, and it sure can look great for an almost 20 year old game: https://steamcommunity.com/sharedfiles/filedetails/?id=2245679224
Last edited by Heinz234; Oct 6, 2020 @ 1:53am
Higitus Figitus Oct 6, 2020 @ 1:55am 
Ye, i plaied one for like 7 years but now i start to feel the age... i wanted to try something new!
Dreamer Oct 6, 2020 @ 2:24am 
Sadly, nothing has replaced NWN. It's still the best representation of d&d in a computer game to date. Plus, PW's would never work with turn based.
UnholyDentist Oct 6, 2020 @ 3:16am 
Hmm, since Larian is making BG3, they might going to make other D&D games from now on. If there is demand, why the hell not? Their team seems to grow rapidly too. Anything's possible.
Papoye Oct 6, 2020 @ 4:47am 
Larian really need to make a toolset where players can create adventures,host persistant world like Neverwinternights.
Heinz234 Oct 13, 2020 @ 1:12am 
The most likely will for adventures, and hopefully DM Mode, but I am afraid PWs will never be a thing for BG3
Last edited by Heinz234; Oct 13, 2020 @ 4:24am
/|l13n Mar 18, 2021 @ 9:42am 
Originally posted by Papoye:
Larian really need to make a toolset where players can create adventures,host persistant world like Neverwinternights.

the reason why BG3 is a no-buy for me...
Mosey Mar 18, 2021 @ 10:08am 
NWN didn't ship with any persistent worlds really, people made their own.

As far as I'm aware, no one made any for DOS2 so I'm not going to hold my breath that anyone will do so here. Even though there are mods that up the player count for DOS2, and it's possible to make maps and encounters with their toolkit.

Not that I ever tried to make anything with their toolkit, but as far as I know it should have been possible to do with probably a much lower player count.
Razorblade Mar 18, 2021 @ 10:34am 
Originally posted by Mosey:
NWN didn't ship with any persistent worlds really, people made their own.

As far as I'm aware, no one made any for DOS2 so I'm not going to hold my breath that anyone will do so here. Even though there are mods that up the player count for DOS2, and it's possible to make maps and encounters with their toolkit.

Not that I ever tried to make anything with their toolkit, but as far as I know it should have been possible to do with probably a much lower player count.
I doubt it's possible.

The first issue is The Divinity Engine games don't have dedicated servers as a feature, meaning you'll always be reliant on a host, who is running the full game at all times, and is forced to have a player character.

The second issue is that it is difficult, if not outright impossible to decouple character creation and the game start. Even if a workaround could be found, it would probably be pretty unrefined. Nothing like the drop-in, drop-out system of NWN.

Lastly, the quest architecture / world state in DIvinity Engine games is consistent between all players. When a NWN player asks for "persistent worlds," generally what they're looking for is MMO-style instanced content, not an actually "persistent" world where people's actions leave a lasting impact, even before you made your character. You could hardcode a complex system of flags and scripts to make this somewhat possible, but you'd have to do it for every NPC dialogue, every enemy encounter, and every quest. I don't think you'll find a single modder alive willing to wade through that tedium on top of every other issue with the whole idea of a BG3 persistent world.

So in essence, the closest you could get to a NWN persistent world server in BG3 is just a really large game of regular BG3 co-op. The Divinity Engine simply was not built with the pseudo-MMO mindset that the NWN engine was, and trying to force it to perform otherwise is a fool's errand.
Mosey Mar 18, 2021 @ 10:51am 
I too doubt it's really possible, but since the toolkit isn't out yet for this game it's really impossible to say either way. I'd very much doubt it could support 30 people playing at the same time either way, just as an engine/hardware limitation.
Soft Lockpick Mar 18, 2021 @ 10:57am 
Originally posted by UnholyDentist:
Hmm, since Larian is making BG3, they might going to make other D&D games from now on. If there is demand, why the hell not? Their team seems to grow rapidly too. Anything's possible.

I hope not. They've hijacked one IP already.

They really need to hire people who get what made the prior game special when they do anything like this. They've failed in that here. I see no reason to believe they'll learn from it.
Lethan Mar 18, 2021 @ 11:37am 
Entirely possible; given the mods from DOS2 as an example ... it would just take a lot of effort and honestly wouldn't quite be what the OP would be looking for.

The best time to chase this, would be when all game files are finally open to modders - which is likely to be when V1 is out. Mod support will follow and that's when stuff like this becomes more easily obtainable.
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Date Posted: Oct 6, 2020 @ 1:44am
Posts: 18