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I miss so mutch NWN... you guys know if there's some other game that allow persistent world in nwn style?
the reason why BG3 is a no-buy for me...
As far as I'm aware, no one made any for DOS2 so I'm not going to hold my breath that anyone will do so here. Even though there are mods that up the player count for DOS2, and it's possible to make maps and encounters with their toolkit.
Not that I ever tried to make anything with their toolkit, but as far as I know it should have been possible to do with probably a much lower player count.
The first issue is The Divinity Engine games don't have dedicated servers as a feature, meaning you'll always be reliant on a host, who is running the full game at all times, and is forced to have a player character.
The second issue is that it is difficult, if not outright impossible to decouple character creation and the game start. Even if a workaround could be found, it would probably be pretty unrefined. Nothing like the drop-in, drop-out system of NWN.
Lastly, the quest architecture / world state in DIvinity Engine games is consistent between all players. When a NWN player asks for "persistent worlds," generally what they're looking for is MMO-style instanced content, not an actually "persistent" world where people's actions leave a lasting impact, even before you made your character. You could hardcode a complex system of flags and scripts to make this somewhat possible, but you'd have to do it for every NPC dialogue, every enemy encounter, and every quest. I don't think you'll find a single modder alive willing to wade through that tedium on top of every other issue with the whole idea of a BG3 persistent world.
So in essence, the closest you could get to a NWN persistent world server in BG3 is just a really large game of regular BG3 co-op. The Divinity Engine simply was not built with the pseudo-MMO mindset that the NWN engine was, and trying to force it to perform otherwise is a fool's errand.
I hope not. They've hijacked one IP already.
They really need to hire people who get what made the prior game special when they do anything like this. They've failed in that here. I see no reason to believe they'll learn from it.
The best time to chase this, would be when all game files are finally open to modders - which is likely to be when V1 is out. Mod support will follow and that's when stuff like this becomes more easily obtainable.