Baldur's Gate 3

Baldur's Gate 3

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Hilleon Oct 4, 2020 @ 6:33am
[Question] Level Scaling - Yes or No?
I'm interested in buying Baldur's Gate 3 but, before I make my purchase, I would like to know: do Enemies Level & Loot Scale with the player? like Oblivion or Skyrim? or is it Gothic or Classic WoW where enemies and loot are set in stone depending on which area you are in?

I'm someone who is not a fan of level-scaling.

EDIT: I had to add ''I'm someone who is not a fan of level-scaling.'' just to make it clear.
Last edited by Hilleon; Oct 5, 2020 @ 3:54am
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Showing 1-15 of 26 comments
Enigmatory Oct 4, 2020 @ 6:38am 
90% thats WON'T be anything like that.
Hades Oct 4, 2020 @ 6:40am 
No if i remember correctly enemies have a fixed level and some items are a fixed locations .
Something that somewhat piss me off but the creators say it helps with telling the story .
It is also one of things that has the level cap so low , even after EA
You can find it in early intervews and videos
Hades Oct 4, 2020 @ 6:41am 
Originally posted by Enigmatory:
90% thats WON'T be anything like that.
unfortunatly 99,999%
Opossum Oct 4, 2020 @ 7:27am 
D&D generally isnt designed around level scaling but its not similar to WoW or anything

Enemies dont exactally have "levels" but CR (challange Rating) Putting in a low CR enemy can be very easy to fight but at higher levels if you put a TON of low CR enemies they can overwealm and still cause problems. This also means that you wont get a wolf that is stat boosted to be your equal but your character will be able to grow to take on a wolf pack instead of just one wolf. This is compounded by slower level progression and getting new gear the change in damage is much smaller than other games where getting a new sword doubles your damage because its so stat dependent. As you level up what you will get it primarly New class features and new spells and a steady growing HP pool.
Last edited by Opossum; Oct 4, 2020 @ 7:28am
Hades Oct 4, 2020 @ 7:40am 
Originally posted by Tesla:
D&D generally isnt designed around level scaling but its not similar to WoW or anything

Enemies dont exactally have "levels" but CR (challange Rating) Putting in a low CR enemy can be very easy to fight but at higher levels if you put a TON of low CR enemies they can overwealm and still cause problems. This also means that you wont get a wolf that is stat boosted to be your equal but your character will be able to grow to take on a wolf pack instead of just one wolf. This is compounded by slower level progression and getting new gear the change in damage is much smaller than other games where getting a new sword doubles your damage because its so stat dependent. As you level up what you will get it primarly New class features and new spells and a steady growing HP pool.
CR (challange Rating) is the levels and numbers of monsters in relation to a party of 4 and taken acount there level so it is a mechanic to control the intensity , difficalty as with DC
Yet we are told that enemies will have static levels in BG3 and a level cap
i dont think there random CR enemy encounters in BG3 or a DM to give encounters
Havent we told that the BG3 maps are not random and every detail including terrain has been design ? I do hope they add random encounters CR to the party and remove the level cap but i dont think thats a thing in BG3 based on developers interviews
Anthr Oct 4, 2020 @ 7:49am 
I think they straight up removed CR from the equation, because its really hard to make an interesting game if you are hold back by such criteria. I remember Swen talking about it in a interview, that the core CR value of enemies, if taken into account, would mean that uniqueness of encounters and overall level design, wouldn't work for the game, so they are playing around it.
wendigo211 Oct 4, 2020 @ 1:26pm 
To be fair with EA being Act 1 of 3 and the level cap for the game being level 10, you're probably only going to see levels 1-5 in the first Act and level scaling being there or not won't make a huge difference (Swordcoast Legends did have level scaling, but I doubt this game is borrowing any ideas from that train wreck). Leveling up in 5th edition also does not have as big of an impact on you character as it did in earlier editions (e.g. Proficiency Bonus scales a lot slower than AB or THAC0).
Anthr Oct 4, 2020 @ 1:37pm 
Originally posted by wendigo211:
To be fair with EA being Act 1 of 3 and the level cap for the game being level 10, you're probably only going to see levels 1-5 in the first Act and level scaling being there or not won't make a huge difference (Swordcoast Legends did have level scaling, but I doubt this game is borrowing any ideas from that train wreck). Leveling up in 5th edition also does not have as big of an impact on you character as it did in earlier editions (e.g. Proficiency Bonus scales a lot slower than AB or THAC0).
The game wont be capped at level 10, testers complained and now they are working on increased level cap.
Dragon Master Oct 4, 2020 @ 1:44pm 
Unlikely
Enigmatory Oct 4, 2020 @ 1:53pm 
Originally posted by Anthropomorphic Personification:
Originally posted by wendigo211:
To be fair with EA being Act 1 of 3 and the level cap for the game being level 10, you're probably only going to see levels 1-5 in the first Act and level scaling being there or not won't make a huge difference (Swordcoast Legends did have level scaling, but I doubt this game is borrowing any ideas from that train wreck). Leveling up in 5th edition also does not have as big of an impact on you character as it did in earlier editions (e.g. Proficiency Bonus scales a lot slower than AB or THAC0).
The game wont be capped at level 10, testers complained and now they are working on increased level cap.
That's too good to be truth.
Dragon Master Oct 4, 2020 @ 1:56pm 
Originally posted by Enigmatory:
Originally posted by Anthropomorphic Personification:
The game wont be capped at level 10, testers complained and now they are working on increased level cap.
That's too good to be truth.

Why? Larian has a reputation for being consumer friendly and working with fans during the ea period of their games to give fans what they want. They’ve done it for DOS 1 and 2 already.
Anthr Oct 4, 2020 @ 1:59pm 
Originally posted by Enigmatory:
Originally posted by Anthropomorphic Personification:
The game wont be capped at level 10, testers complained and now they are working on increased level cap.
That's too good to be truth.
"Originally posted by Macros_Larian:
Level 4 will be the cap for Early Access.
Originally we announced level 10 as the cap for the full game, however we saw all the feedback from the community and also our testers and are re-looking at the level cap but we aren't at the point we can share a level number at this point."

This was from my topic "Confusion of the highest orda" you can search it up. I was asking the same question, because there wasn't much information and the good mod Marco answered it for me. He is a treasure!
Enigmatory Oct 4, 2020 @ 2:06pm 
Originally posted by Anthropomorphic Personification:
Originally posted by Enigmatory:
That's too good to be truth.
"Originally posted by Macros_Larian:
Level 4 will be the cap for Early Access.
Originally we announced level 10 as the cap for the full game, however we saw all the feedback from the community and also our testers and are re-looking at the level cap but we aren't at the point we can share a level number at this point."

This was from my topic "Confusion of the highest orda" you can search it up. I was asking the same question, because there wasn't much information and the good mod Marco answered it for me. He is a treasure!
Well... past tier 2 it's where madness begins especially for spellcasters. Pretty many DM hate playing past tier 2 cause powerplayers wreck encounter 3x deadly diffculty without breaking a sweat. And many players have opinion that's tier 1-2 most intresting to play. Still that's PC game so thing may be different here.
Hilleon Oct 5, 2020 @ 12:52am 
Originally posted by wendigo211:
To be fair with EA being Act 1 of 3 and the level cap for the game being level 10, you're probably only going to see levels 1-5 in the first Act and level scaling being there or not won't make a huge difference (Swordcoast Legends did have level scaling, but I doubt this game is borrowing any ideas from that train wreck). Leveling up in 5th edition also does not have as big of an impact on you character as it did in earlier editions (e.g. Proficiency Bonus scales a lot slower than AB or THAC0).

What is EA? Please, what are you all talking about :(

I'm lost in this conversation with this EA-talk. I don't know what that is :(
kaintk Oct 5, 2020 @ 1:00am 
Originally posted by Hilleon:
Originally posted by wendigo211:
To be fair with EA being Act 1 of 3 and the level cap for the game being level 10, you're probably only going to see levels 1-5 in the first Act and level scaling being there or not won't make a huge difference (Swordcoast Legends did have level scaling, but I doubt this game is borrowing any ideas from that train wreck). Leveling up in 5th edition also does not have as big of an impact on you character as it did in earlier editions (e.g. Proficiency Bonus scales a lot slower than AB or THAC0).

What is EA? Please, what are you all talking about :(

I'm lost in this conversation with this EA-talk. I don't know what that is :(

EA= Early Access
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Date Posted: Oct 4, 2020 @ 6:33am
Posts: 26