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Action Surge (I think you need levels in fighter)
Quicken Metamagic (You might need levels in sorcerer)
Then you can pull off 3 spells in your turn.
Unless perks are different from feats :P
"Classes evolve as you level up and each class presents plenty of opportunities for customisation. Once you hit level 4 for instance, you’ll get to select from a wide range of feats. Feats represent talents or an area of expertise that give characters special capabilities. They embody training, experience, and abilities beyond what your base class provides."
Also Warcaster because its fantastic for casters (although godly on clerics) Elemental adept if you find yourself against lots of things with resistances (mostly to fire) and Lucky because its just ♥♥♥♥♥♥♥♥ fantastic
War Caster is great if you either plan to go full sword + board wizard multiclass or if you don't plan to use a weapon at all but want a shield. You won't be able to access material components unless your weapon is an arcane focus. It's still good either way.
Edit: Forgot to mention, you will need to multiclass class to actually be trained to use a shield. So if you multiclass, you need this. If you do not, do not take this.
Elemental Adept can give you a focus in fire damage, of which there are many offensive choices available, that will ignore fire resistance, which many creatures have. Makes for a very good choice for a damage oriented wizard. This feat, imo, is probably better on a sorcerer though, since dealing damage isn't your primary job as a wizard, but it's still all-around great.
Resilient will give you an awesome boost to Con and proficiency, which coupled with War Caster will make your concentration far harder to break.
Tough increases your HP, you need those hit points.
Ritual Caster can give you a whole bunch of cleric spells.
Heavily Armored is something to also look into, as it gives you a huge AC boost.
Linguist and Keen Mind are fun for RP reasons.
Warcaster
Resilient
Keen mind
Elemental Adept (very nice as spells you cast ignore resistance to your chosen element type and You may take this feat multiple times, each time, you must select a different damage type.)
Ritual Caster (for access to non wizard rituals we choose 1st level + all we find less than 1/2 of our character level . ex cleric , warlock , druid , sorcerer rituals (we have wizard ones))
Spell Sniper
pole master (the reaction it gives if anyone try to get in pole range can be a spell like hold but not sure if it is implemented in game the reaction mechanic as in table where the player picks or if one gets to always use only one reaction he has pick )
Lucky
anyway, hopefully we can see all the feats at level one and see what they did...humans still get a free feat right?
Human Varient which is in the game