Baldur's Gate 3

Baldur's Gate 3

Statistieken weergeven:
Best class for EA
It's probably fighter due to action surge and such but I want to hear what everyone else is going to play.
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31-43 van 43 reacties weergegeven
In early chapters we know are themed around mind flayers I'd be hard pressed to think the sanity/mental driven Old Ones patron for the warlock isn't a solid pick.
Origineel geplaatst door Phill:
Origineel geplaatst door Hades:
"Bard/Cleric/Rogue"
If you pick bard do you need rogue ? why not Bard/Cleric/fighter or sorcerer/Cleric/Rogue ?

It has nothing whatsoever to do with combat and 100% to do with maximising skill proficiencies and expertise in skills. If you only look at it from a combat perspective, you'd be disappointed. For combat only I have plenty more builds that put out damage per turn at acceptable levels.
i am not sure that Bard and Rogue expertise stack (e.g. Rogue 1 and Bard 3) does it ?
it may be outdated
( https://rpg.stackexchange.com/questions/87593/do-bard-and-rogue-expertise-stack )
Origineel geplaatst door Chairman Kaga:
In early chapters we know are themed around mind flayers I'd be hard pressed to think the sanity/mental driven Old Ones patron for the warlock isn't a solid pick.
i am not sure maybe is one of the best picks , the character is influenced by the old one so hes resistant to others ;) still may be not for EA that go only up to level 4

"Thought Shield
Starting at 10th level, your thoughts can't be read by telepathy or other means unless you allow it. You also have resistance to psychic damage, and whenever a creature deals psychic damage to you, that creature takes the same amount of damage that you do."

http://dnd5e.wikidot.com/warlock:great-old-one
Laatst bewerkt door Hades; 4 okt 2020 om 0:02
Origineel geplaatst door Hades:
Origineel geplaatst door Phill:

It has nothing whatsoever to do with combat and 100% to do with maximising skill proficiencies and expertise in skills. If you only look at it from a combat perspective, you'd be disappointed. For combat only I have plenty more builds that put out damage per turn at acceptable levels.
i am not sure that Bard and Rogue expertise stack (e.g. Rogue 1 and Bard 3) does it ?
it may be outdated
( https://rpg.stackexchange.com/questions/87593/do-bard-and-rogue-expertise-stack )

They stack in the sense that you get additional choices of Expertise, but you can't apply it to a skill you've already chosen from either the Bard or Rogue feature. So no grabbing double expertise on Stealth for example.
Laatst bewerkt door Hobocop; 4 okt 2020 om 0:02
Origineel geplaatst door Hobocop:
Origineel geplaatst door Hades:
i am not sure that Bard and Rogue expertise stack (e.g. Rogue 1 and Bard 3) does it ?
it may be outdated
( https://rpg.stackexchange.com/questions/87593/do-bard-and-rogue-expertise-stack )

They stack in the sense that you get additional choices of Expertise, but you can't apply it a skill you've already chosen from either the Bard or Rogue feature.
Ah ok
Origineel geplaatst door Hobocop:
Origineel geplaatst door Hades:
i am not sure that Bard and Rogue expertise stack (e.g. Rogue 1 and Bard 3) does it ?
it may be outdated
( https://rpg.stackexchange.com/questions/87593/do-bard-and-rogue-expertise-stack )

They stack in the sense that you get additional choices of Expertise, but you can't apply it a skill you've already chosen from either the Bard or Rogue feature.
Yeah, so you could get expertise in four different skills that you have proficiency in. Which gets even more useful as you get higher level and your proficiency bonus increases.
Origineel geplaatst door Hades:
Origineel geplaatst door Chairman Kaga:
In early chapters we know are themed around mind flayers I'd be hard pressed to think the sanity/mental driven Old Ones patron for the warlock isn't a solid pick.
i am not sure maybe is one of the best picks , the character is influenced by the old one so hes resistant to others ;) still may be not for EA that go only up to level 4

"Thought Shield
Starting at 10th level, your thoughts can't be read by telepathy or other means unless you allow it. You also have resistance to psychic damage, and whenever a creature deals psychic damage to you, that creature takes the same amount of damage that you do."

http://dnd5e.wikidot.com/warlock:great-old-one

Im less thinking raw mechanics and more thinking of RP options. If Larian doesnt tap into that potential they have shown they aren't great at this.
Origineel geplaatst door Phill:
In 5th edition, Support is usually 'which concentration spell can I use' so ultimately at levels 1st through 4th you'll be fine whatever AoE you pick, either Web at 3rd level, Entangle at 1st or just kill everything instead.

I'm going Rogue because expertise in skills will be more useful than a few extra points of damage per turn. Nothing like being a Bard/Cleric/Rogue for proficiency in all 18 skills and a potential expertise in 8 of them! (based on PHB so no Scout Rogue 6/Lore Bard 3/Knowledge Cleric 1) In the EA, just Rogue will be sufficient I think.

I'm trying to see how you'd get Profeciency with all skills in that setup. Half Elf.. what.. Criminal?, Start Rogue for what 8 skills total (4+2+2)?, Get to Scout 3 for 2 more , Lore Bard to 3(1+3). Knowledge 1.. That only 16 proficiencies. Skill Monkey sure but 1: Scout won't be in BG3. 2. That just seems a waste of dips to get all of the skills for just +2-6 to rolls.
Origineel geplaatst door Chairman Kaga:
Origineel geplaatst door Hades:
i am not sure maybe is one of the best picks , the character is influenced by the old one so hes resistant to others ;) still may be not for EA that go only up to level 4

"Thought Shield
Starting at 10th level, your thoughts can't be read by telepathy or other means unless you allow it. You also have resistance to psychic damage, and whenever a creature deals psychic damage to you, that creature takes the same amount of damage that you do."

http://dnd5e.wikidot.com/warlock:great-old-one

Im less thinking raw mechanics and more thinking of RP options. If Larian doesnt tap into that potential they have shown they aren't great at this.
Yea but even as role play think it like the old one pack warlock is already getting under the mad influence of the old one so he is resistant to illithids , i think it makes a nice role - play choice it reminds me of drunken role - play
Origineel geplaatst door Chairman Kaga:
Origineel geplaatst door Hades:
i am not sure maybe is one of the best picks , the character is influenced by the old one so hes resistant to others ;) still may be not for EA that go only up to level 4

"Thought Shield
Starting at 10th level, your thoughts can't be read by telepathy or other means unless you allow it. You also have resistance to psychic damage, and whenever a creature deals psychic damage to you, that creature takes the same amount of damage that you do."

http://dnd5e.wikidot.com/warlock:great-old-one

Im less thinking raw mechanics and more thinking of RP options. If Larian doesnt tap into that potential they have shown they aren't great at this.

If the early game story is based around Mindflayers do really expect to have a completely alternate route just for a GOO Warlock?

While expect it to be referenced and have some minor story impact I wouldn't expect much more then that.
Laatst bewerkt door Sev; 4 okt 2020 om 1:17
Origineel geplaatst door Sev:
Origineel geplaatst door Chairman Kaga:

Im less thinking raw mechanics and more thinking of RP options. If Larian doesnt tap into that potential they have shown they aren't great at this.

If the early game story is based around Mindflayers do really expect to have a completely alternate route just for a GOO Warlock?

While expect it to be referenced and have some minor story impact I wouldn't expect much more then that.

In terms of ease of programming? Nah, its hard.

In terms of being good at their jobs and going above and beyond? If they haven't accounted for this they're idiots.

It's just SO ripe for roleplaying potential in a situation like this I have a hard time thinking any competent dev wouldn't tap into it. And my opinion would lower of any dev that failed. They chose to include this pact. Failing to account for its unique interactions in a situation like this would make me think they're just plain bad at their jobs.
Laatst bewerkt door Soft Lockpick; 4 okt 2020 om 2:00
Origineel geplaatst door Chairman Kaga:
Origineel geplaatst door Sev:

If the early game story is based around Mindflayers do really expect to have a completely alternate route just for a GOO Warlock?

While expect it to be referenced and have some minor story impact I wouldn't expect much more then that.

In terms of ease of programming? Nah, its hard.

In terms of being good at their jobs and going above and beyond? If they haven't accounted for this they're idiots.

It's just SO ripe for roleplaying potential in a situation like this I have a hard time thinking any competent dev wouldn't tap into it. And my opinion would lower of any dev that failed. They chose to include this pact. Failing to account for its unique interactions in a situation like this would make me think they're just plain bad at their jobs.

Would GOO even help, it's not an outside force like an illithid that is causing the first problem. But one that has direct conntact with your mind. Those little tentacle things it waves about that are used to directly intercept messages from your brain by for lack of better word 'splicing' in, and/or replace them with what ever it wants to. not to mention the teeth it is probably using to munch on portions of your mind?

Feel that GOO would be better if it was outside your own body, not physically inside your dome. Such as an Illithid trying to mind blast you, or read your thoughts etc.
Laatst bewerkt door clavis_darkheart; 4 okt 2020 om 4:14
I don't think being a GOO warlock would help with how low on the totem pole you are, so to speak. None of their features even seem to suggest that they would be of any help against something like this. And the part that reads "The Great Old One might be unaware of your existence or entirely indifferent to you, but the secrets you have learned allow you to draw your magic from it." says to me that even the patron themself probably doesn't give a damn about you one way or the other. You'd have more luck with a fey or fiend patron, since at least they are aware of your existence, for better or worse.
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