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Probably fighter
Paladins are totally a versitile class, and more then anything a tactical nuke. With their wide array concentration spells mixed with their smites they can very easily out damage anyone else on a whim. Combined with lay on hands for very good utility and aura's based on your oath and you can go from a frontline beef cake to the definition of a glass canon.
I'm a min/maxxer so this is what I did.
I actually played a strength based ranger in 5E, Mountain dwarf, started with 17 str and 16 con(used the standard array), BG3 is point buy. Then at 4th level took the feat heavily armored, to be able to use heavy armor, plus you get +1 strength. Then when in the fight I was dual wielding and casting hunters mark, hunters mark is an extra d6 PER hit.
So at 4th level
1st round - bonus action - cast hunters mark then swing(battle axe)
1d6+2d8+4=7-26 point of damage (the 2nd d8 is for colossus slayer in the hunter archetype)
2nd round use bonus action to swing with the other arm
2d6+3d8+8=13-44 points of damage.
It started to level out at about level 7, so you might want to add in something else to get more damage.
Or even what IWD2 uses. Similar to point buy, but you can reduce stats to under 10 if you wish and add them to something else.