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报告翻译问题
Tags is nothing more than Larian letting players know where the dialogue option is coming from. Games previous to them have also had exclusive dialogue options. Dragon Age: Origins and Inquisition had racial tags, not called tags. All the Dragon Age games had class specific dialogue, especially for mages.
Fallout had dialogue based on attributes and stats, with unique dialogue for absolute idiots with a low intelligence.
Acting like it’s new or egregious is a logical fallacy. All Larian did in DoS and DoS2 was give it an official name and showcase the influence in brackets during dialogue.
For a more recent example, the first Pillars game had lots of dialogue tags based on race, class, background, and if your class supported it, deity.
I am not saying that Tags are an inherently bad thing, as you guys keep trying to argue.
I am saying that the use of Tags in BG3 is one more indication that this is just DOS: Forgotten Realms.
So if they call them tags then its a DOS clone but if they call it background or whatever then it's DnD even though they do exactly the same thing.
Yeah makes total sense dude you're definitely not delusional.
Nevermind the fact that both Neverwinter Nights games did exactly this. So the weakass argument that it isn't D&D falls flat, and the concept is system agnostic to begin with.
Delusional is the only word I can think of. How do you not get what everyone has been posting. DOS didn't invent tags. It's just how they organized the idea. Tags are nothing new.
By his logic divinity invented rogues mages and fighters so if baldurs gate will have that then its a dos clone.
Content that reacts to race/class doesn't need further explicit tags, that's being reductive.
As for "background/flaw/etc" I wouldn't use those in a video game. I would leave it ambiguous, and have it relate to the story being told.
Gorian's Ward had a background as a character, but it was presented in a way that allowed you still to have your own reactions to the events that followed.
What was his background if you take out his race/class and male/female and the fact that he didn't know his parents?
Yeah, that's not going to happen.
And our characters, based on what was shown in the recent gameplay reveals, also can react how we choose.
Gorion's Ward had no choice. Their background was chosen for them. They are the demi-god child of the God of Murder. They were raised by a good man named Gorion, in Candlekeep. They were in Candlekeep for 20 years and only left Candlekeep when Gorion got warned that you were in danger.
The player has absolutely no say in their character's background but they do have a say in gender, alignment and class.
From what I can tell you are objecting to having as many more options that can feasibly be offered to players because it might be called "tags" that give you additional dialogue options.
This 10/10