Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
you did not choose them. you did not come up with the motivations or the story. you are accepting an origin story for your own character.
that is not D&D, unless all you play are the boxed sets with pregen characters.
Sadly the game doesn't have a general AI DM who could listen to players directly and react to their actions in real time.
I assume if Larian did have that they'd be too busy taking over the world.
Tags are an abstraction of character motivation and background. There's only so many paths developers can write in. Still having tags along with other abstractions like skill checks is better than not having them. Some being used more than others is a problem with balance and writing not with the very concept of tags.
But seeing your comments in other topics for me it rather reads like you don't care about what makes sense or what fits into BG / DnD, but moreover hate for the sake of hating because Larian creates the game, and not exactly how you want it to be.
/edit:
^- This so much.
My point isn't about how to play games or how to make characters, people, it's about the glaring similarities between DOS and BG3, and about the Larian brigade's blind acceptance of these things.
Explicitly keeping "Tags" as part of character creation is a clear indication that this is just DOS with a Forgotten Realms skin, and neither a true D&D nor a worthy BG title.
That qualifies as tags in this regard.
If "Tags" exist in BG3, it is evidence that this is just a DOS clone.
You can keep trying to modify D&D to suit tags all you want, but that's still just being DOS: Forgotten Realms.
While continuing to fail to acknowledge that other cRPGs have used tags before D:OS2.
You call this a divnity clone but all you seem to want is a baldurs gate clone with literally no new features which would be a bad sequel.
Yeah let's make the devs use decades old graphics and mechanics just to satisfy the people's nostalgia.
Keeping "Tags" from the DOS engine would be one more indication that this is just DOS: Forgotten Realms.