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It's essentially a Blackguard with limited necromantic ability.
Every race can be every class in 5E. No racial restrictions for any classes this time around.
Some races have racial features that make them better suited to certain classes than others, but if you wanted to be a halfling barbarian, a gnome ranger/rogue, a half-orc sorcerer then have at it.
That does sound fun.
Was that confirmed?
I don't know if it's confirmed for BG3 but it is a subclass for paladins in 5E.
I was answering the question based on my knowledge of 5E since the question was about whether or not the class was available in 5th edition.
As for whether or not it is in Baldur's Gate, all I can say is that I hope so. Same with Death Domain clerics and shadow sorcerers.
Since Swen said that players playing evil will have a ball I kind of figured on my own that the evil subclasses would be there but that is just speculation on my part.
So even if there is not a Blackguard class / subclass i think someone could role play a Blackguard as good as or better than the oath-breaker paladin by multiclassing onr of the following:
fighter / warlock ( evil patron )
fighter / evil god cleric
Evil / fallen paladin (maybe oath-breaker but also oath of ancients , Oath Of The Crown ( evil kingdom ) Oath Of Vengeance ( against someone good or lawful ) Oath Of Conquest ) / evil god cleric
Evil / fallen paladin ( as above ) / warlock ( evil patron )
Death Domain clerics and shadow sorcerers , wild sorcerers and necromancers wizards are my all time favorites , i HOPE the are IN the game . i will be disappointed if they are not .
Much appreaciated
Pfft, I'm more interested in a HexBlade confirmation!
(all religious classes can fall: cleric, druid, paladin, ranger, monk(depends, could be just a martial arts order of atheists I guess) and so on). And not sure, I guess its possible for a warlock to have some sort of breaking with their demon that costs them their powers? Would be a RP / DM discretion thing there?
I don't expect BG3 to go to that level of religion / alignment stuff.
Paladins have Oaths which are a personal code of ethics/mores that they follow which gives them their powers, and repeated, knowing violation of this causes them to fall and become Oathbreakers. None are explicitly tied to any particular alignment or religion, though the tenets of each can slot them into rough categories. It is both more detailed, and thus more useful as a roleplaying guideline than alignment yet not so restrictive as to be inflexible, and is probably the best thing to happen to paladins in D&D in a very long time.
Don't forget the Oath of Conquest paladin subclass. They are also evil paladins.