Baldur's Gate 3
Wizard spellbook vs sorcerer spellbook
i was re-watching the gameplay
https://www.youtube.com/watch?time_continue=15&v=bS7PsSuwY3I

and at 1:25:29 i notice that the wizard spell book looks like a sorcerer spellbook
It has spells per tier and spell Slots per tier , but i could not see an counter of how meany time a spell was prepared . Unlike the sorcerer that can cast a spell known only by considering spells level and allowed spell Slots that he can cast it as , a wizard must also prepare the spell on a shot tier not share the Slots . Did i miss it ? Or the new 5 edition rules have change that ?
I do see the blue squares and think that the Slots of the tier , and i see the blue frame if spell is active / prepared , but where is the counter that show how meany times a spell is prepared and in what spell Slot tier ? in 1:25:29 did i miss anything ?
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Сообщения 4656 из 56
Автор сообщения: Goose
Автор сообщения: Hades

Personally as damage spells i like acid arrow , finger of death , disintegrate ray , flesh to stone :steamhappy:
But level cap is level 10 :steamsad:
Magic missile is unique in this edition because each missile has a 100% hit rate and the caster does not need to make a ranged spell attack roll, unlike spells such as scorching ray or guiding bolt. It makes it particularly useful at low levels

It's also worth pointing out that 10th level is considerably more powerful than 10th level in 2e AD&D. Tabletop games become rather difficult to balance for the closer to 20th the party gets, and most official modules dont even scrape 13th-14th level. 10th level isn't a bad cap to have, especially if Larian or whoever else gets the greenlight for a BG4

Is it not Magic Missile easy counter in 5e with shield spell level 1 as reaction or before combat ? In early D&D editions shield spell was the counter for Magic Missile of any level

"An invisible barrier of magical force appears and protects you. Until the start of your next turn, you have a +5 bonus to AC, including against the triggering attack, and you take no damage from magic missile."
Автор сообщения: Hades
Автор сообщения: Goose
Magic missile is unique in this edition because each missile has a 100% hit rate and the caster does not need to make a ranged spell attack roll, unlike spells such as scorching ray or guiding bolt. It makes it particularly useful at low levels

It's also worth pointing out that 10th level is considerably more powerful than 10th level in 2e AD&D. Tabletop games become rather difficult to balance for the closer to 20th the party gets, and most official modules dont even scrape 13th-14th level. 10th level isn't a bad cap to have, especially if Larian or whoever else gets the greenlight for a BG4

Is it not Magic Missile easy counter in 5e with shield spell level 1 as reaction or before combat ? In early D&D editions shield spell was the counter for Magic Missile of any level

"An invisible barrier of magical force appears and protects you. Until the start of your next turn, you have a +5 bonus to AC, including against the triggering attack, and you take no damage from magic missile."

Yes, Shield will protect you from magic missile in 5E. It's the only thing that can, at least to my knowledge.

Magic Missile is a great beginning spell because of its accuracy and 120 ft range but other spells can do more damage. Each missile will do 1d4+1 Force damage.. Compare that to the spell Ice Knife, where you conjure a knife. 1d10 Piercing damage. Exact same level.
[quote=Dragon Master;2573193396564413164
Yes, Shield will protect you from magic missile in 5E. It's the only thing that can, at least to my knowledge.

Magic Missile is a great beginning spell because of its accuracy and 120 ft range but other spells can do more damage. Each missile will do 1d4+1 Force damage.. Compare that to the spell Ice Knife, where you conjure a knife. 1d10 Piercing damage. Exact same level. [/quote]
Nice , it is just i like acid or spells like finger of death for a more necromancy look for my wizard :steamhappy:
My favourite spell is isaac missile storm because of Neverwinter Nights
Автор сообщения: Laserowy Kuba
Автор сообщения: Goose

Magic missile is unique in this edition because each missile has a 100% hit rate and the caster does not need to make a ranged spell attack roll, unlike spells such as scorching ray or guiding bolt.

Did magic missile ever required a succesfull ranged attack roll?

I don't believe it did, but I think ranged attack rolls for spells might be something more specific to D&D 5e (I could be wrong about this, I'm not terribly familiar with the nitty gritty of older editions of D&D). It helps it stand out from other 1st level spells and cantrips that do require them, so it makes for a decent low level clutch spell
Отредактировано Goose; 24 июн. 2020 г. в 18:33
Автор сообщения: Hades
Автор сообщения: Goose
Magic missile is unique in this edition because each missile has a 100% hit rate and the caster does not need to make a ranged spell attack roll, unlike spells such as scorching ray or guiding bolt. It makes it particularly useful at low levels

It's also worth pointing out that 10th level is considerably more powerful than 10th level in 2e AD&D. Tabletop games become rather difficult to balance for the closer to 20th the party gets, and most official modules dont even scrape 13th-14th level. 10th level isn't a bad cap to have, especially if Larian or whoever else gets the greenlight for a BG4

Is it not Magic Missile easy counter in 5e with shield spell level 1 as reaction or before combat ? In early D&D editions shield spell was the counter for Magic Missile of any level

"An invisible barrier of magical force appears and protects you. Until the start of your next turn, you have a +5 bonus to AC, including against the triggering attack, and you take no damage from magic missile."

Magic missile is easy for other wizards, sorcerers and eldritch knight fighters to counter (provided the EK fighters have the War Caster feat). Of course, doing so eats a 1st level spell slot per use and it doesnt last terribly long. It's good for blasting tough martial-based enemies, such as the Bugbear boss at the start of the Lost Mine of Phandelver module
Автор сообщения: Laserowy Kuba
My favourite spell is isaac missile storm because of Neverwinter Nights
Thats the reason i hate isaac missile it kill my friend Amie Fern the wizard Tarmas was so mad to lose hes student . ( in prologue nwn2 ) ( https://nwn2.fandom.com/wiki/Amie_Fern )
:steamhappy:
Автор сообщения: Goose
Автор сообщения: Hades

Is it not Magic Missile easy counter in 5e with shield spell level 1 as reaction or before combat ? In early D&D editions shield spell was the counter for Magic Missile of any level

"An invisible barrier of magical force appears and protects you. Until the start of your next turn, you have a +5 bonus to AC, including against the triggering attack, and you take no damage from magic missile."

Magic missile is easy for other wizards, sorcerers and eldritch knight fighters to counter (provided the EK fighters have the War Caster feat). Of course, doing so eats a 1st level spell slot per use and it doesnt last terribly long. It's good for blasting tough martial-based enemies, such as the Bugbear boss at the start of the Lost Mine of Phandelver module
My point is shield a 1st level spell can render one immune to magic missile cast upwards on the same time it makes about the same damage with a spell of that higher slots and does not have any additional effect .Then again i try to avoid casting spells in higher slots unless tactical needed , ( example dont have a tier spells the enemy not immune to ) .
Автор сообщения: Hades
Автор сообщения: Goose

Magic missile is easy for other wizards, sorcerers and eldritch knight fighters to counter (provided the EK fighters have the War Caster feat). Of course, doing so eats a 1st level spell slot per use and it doesnt last terribly long. It's good for blasting tough martial-based enemies, such as the Bugbear boss at the start of the Lost Mine of Phandelver module
My point is shield a 1st level spell can render one immune to magic missile cast upwards on the same time it makes about the same damage with a spell of that higher slots and does not have any additional effect .Then again i try to avoid casting spells in higher slots unless tactical needed , ( example dont have a tier spells the enemy not immune to ) .

Or be a support caster and just hang around casting Counterspell against an enemy caster. That'll really drive them up a wall.
Автор сообщения: Dragon Master
Автор сообщения: Hades
My point is shield a 1st level spell can render one immune to magic missile cast upwards on the same time it makes about the same damage with a spell of that higher slots and does not have any additional effect .Then again i try to avoid casting spells in higher slots unless tactical needed , ( example dont have a tier spells the enemy not immune to ) .

Or be a support caster and just hang around casting Counterspell against an enemy caster. That'll really drive them up a wall.

I am not sure how reaction works in BG3 but that will be nice . I heard we get 1 choice of a prepared reaction , but i hope we get a turn interruption as to pick reaction . :steamhappy:
^ Is there no speall breach? There is already equivalent of Bigby Hand as an Arcane Hand, so if there is a spell breach under different name, then magic shield will be no problem. Some spells have other names because of copyright or some ♥♥♥♥♥♥♥♥ right?

Автор сообщения: Goose

I don't believe it did, but I think ranged attack rolls for spells might be something more specific to D&D 5e (I could be wrong about this, I'm not terribly familiar with the nitty gritty of older editions of D&D).

No, ranged attack rolls for spells aren't specific to 5th edition of D&D
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Дата создания: 21 июн. 2020 г. в 19:51
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