Baldur's Gate 3

Baldur's Gate 3

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Wizard spellbook vs sorcerer spellbook
i was re-watching the gameplay
https://www.youtube.com/watch?time_continue=15&v=bS7PsSuwY3I

and at 1:25:29 i notice that the wizard spell book looks like a sorcerer spellbook
It has spells per tier and spell Slots per tier , but i could not see an counter of how meany time a spell was prepared . Unlike the sorcerer that can cast a spell known only by considering spells level and allowed spell Slots that he can cast it as , a wizard must also prepare the spell on a shot tier not share the Slots . Did i miss it ? Or the new 5 edition rules have change that ?
I do see the blue squares and think that the Slots of the tier , and i see the blue frame if spell is active / prepared , but where is the counter that show how meany times a spell is prepared and in what spell Slot tier ? in 1:25:29 did i miss anything ?
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Se afișează 16-30 din 56 comentarii
Brimcon 22 iun. 2020 la 8:45 
One other thing I would like to add is that all casters can "Upcast" Their spells, similar to Intensified Spell Metamagic from 3.5/Pathfinder. Since you only prepare each spell individually at (typically) Casting Modifier + Level (Or 1/2 level rounded down) You can cast say Magic Missile 15 times and each time you go up a level you add more dice to the damage. You can do this with almost every spell and the effects vary from more dice, to more targets, to even longer durations, all without spending a very valuable Feat.

Postat inițial de Hades:
-snip-
Wizards still have that versatility now, They still choose a school. Evocation wizards can mold their spells so their friends are not hit by Fireball to add to the examples I made before. They are very powerful, especially later levels where they add their INT modifier to a single damage dice roll.

It might suck, but Concentration spells are stronger now. Allowing for a vast variety of effects in battle. Prebuffing is a thing of the past and shouldn't dictate how an encounter plays out.

The lower numbers allow for more interesting encounters IMO. I wouldn't say it creates a more balanced character, as you can still get really silly with things like Feats. It lets you focus on other things, instead of dumping all your ASI's into INT or STR. ASI's are stronger now too, instead of getting one stat point, you get two.

I still think you should give it a try at some point. Play with the character creator https://www.dndbeyond.com/characters/builder#/ for a while and if you look around there are a vast variety of 5e tools you can use to explore the other options available to players in BG3.
Editat ultima dată de Brimcon; 22 iun. 2020 la 8:46
tm0Lif3 22 iun. 2020 la 10:21 
Postat inițial de Brimcon:
Postat inițial de Hades:
So basically the 5th edition f### u# the wizard class . :steamfacepalm::steamsad::steamsad::steamsad::steamsad::steamsad:

Wizard has more versatility and can choose a specialization school which gives them unique abilities like an overshield of Temporary Hitpoints or the ability to roll a few D20s after a long rest and "Replace" a roll with them. Roll low? Replace an attack roll against you with them, roll high? Replace an important saving throw that may save your life.

As Hobocop says, casters got dialed back now that you can only have one "Concentration" Spell going at any time. This includes, but is not limited to: Bless, Faerie Fire, Magic Weapon, Web, Suggestion, Shield of Faith, Haste, etc.
If you cast another spell that has concentration, the previous spell immediately ends.

It didn't mess up the Wizard Class, or any caster class really, you just have to deal with more limitations and use other spells than just buffing yourself to high heaven.
When an attribute cap is 20 for most players, and the AC will never realistically go over 30 for ANY CREATURE. You don't need all the buffs and permanancy spells.

Here's the link to the classes, its basic rules with one subclass, but should give you a better idea on whats going on in 5e.
https://www.dndbeyond.com/sources/basic-rules/classes

In addtion, there are very few feats, and you either choose a Feat or an Ability Score improvement at particular levels. But feats are really powerful.

barbarian rage damage are they incremental? when raging at level 2.. rage damage is +4 or +2?
Brimcon 22 iun. 2020 la 10:29 
Postat inițial de tm0Lif3:
barbarian rage damage are they incremental? when raging at level 2.. rage damage is +4 or +2?

Its static, Rage is +2 at level 2. You won't get +3 Rage damage until level 9.
Opossum 22 iun. 2020 la 10:29 
Postat inițial de tm0Lif3:
Postat inițial de Brimcon:

Wizard has more versatility and can choose a specialization school which gives them unique abilities like an overshield of Temporary Hitpoints or the ability to roll a few D20s after a long rest and "Replace" a roll with them. Roll low? Replace an attack roll against you with them, roll high? Replace an important saving throw that may save your life.

As Hobocop says, casters got dialed back now that you can only have one "Concentration" Spell going at any time. This includes, but is not limited to: Bless, Faerie Fire, Magic Weapon, Web, Suggestion, Shield of Faith, Haste, etc.
If you cast another spell that has concentration, the previous spell immediately ends.

It didn't mess up the Wizard Class, or any caster class really, you just have to deal with more limitations and use other spells than just buffing yourself to high heaven.
When an attribute cap is 20 for most players, and the AC will never realistically go over 30 for ANY CREATURE. You don't need all the buffs and permanancy spells.

Here's the link to the classes, its basic rules with one subclass, but should give you a better idea on whats going on in 5e.
https://www.dndbeyond.com/sources/basic-rules/classes

In addtion, there are very few feats, and you either choose a Feat or an Ability Score improvement at particular levels. But feats are really powerful.

barbarian rage damage are they incremental? when raging at level 2.. rage damage is +4 or +2?

Rage damage is based on level. Its on the class level table. Its +2 1-8, +3 9-15. +4 beyond that
tm0Lif3 22 iun. 2020 la 10:48 
Postat inițial de Brimcon:
Postat inițial de tm0Lif3:
barbarian rage damage are they incremental? when raging at level 2.. rage damage is +4 or +2?

Its static, Rage is +2 at level 2. You won't get +3 Rage damage until level 9.

pardon me.. i just started to read up on the rules. are there multiclassing in d&d5e? if so.. correct me if i'm wrong.. by just multiclassing 2 levels of fighter there's this action surge.. where you gain one additional action.

but it seems nothing fancy as most feats are a 1 use and replenish after a long or short rest.
Brimcon 22 iun. 2020 la 10:51 
Postat inițial de tm0Lif3:
pardon me.. i just started to read up on the rules. are there multiclassing in d&d5e? if so.. correct me if i'm wrong.. by just multiclassing 2 levels of fighter there's this action surge.. where you gain one additional action.

but it seems nothing fancy as most feats are a 1 use and replenish after a long or short rest.
Yes, there is multiclassing rules. https://www.dndbeyond.com/sources/basic-rules/customization-options#Multiclassing
Keep reading through the rules. The thing is, when you multiclass you lose out on levels of the previous class, which can include things like Ability Score Improvements, important features and traits, and even Spell levels.

But yes, two levels in Fighter is very strong, but you can only do one action surge every short rest.
Opossum 22 iun. 2020 la 11:15 
Postat inițial de tm0Lif3:
Postat inițial de Brimcon:

Its static, Rage is +2 at level 2. You won't get +3 Rage damage until level 9.

pardon me.. i just started to read up on the rules. are there multiclassing in d&d5e? if so.. correct me if i'm wrong.. by just multiclassing 2 levels of fighter there's this action surge.. where you gain one additional action.

but it seems nothing fancy as most feats are a 1 use and replenish after a long or short rest.
2 fighter is considered a pretty powerful dip although 3 dip for champion crit range is better.
Hades 22 iun. 2020 la 11:42 
Postat inițial de Tesla:
Changes to magic in 5e were for the best. They give new life and vitality to actual builds instead of why would i take utility spells instead of just filling my spellslots with fireball. Also with ritual casting (which is crazy powerful with a wizard) and upgrading spells casters all around just feel better imo and way less daunting

I dont know about that , the new 5e seems strangely under powered . Will the BG3 that is based on the 5th edition have any ritual ? I havent seen any from the party and i havent seen any active selection of metamagic or ritual . What ritual are included , the camp build ritual type seems useless on BG3 due to rest / story . Has the cleric used any ritual , out of or in , combat or it is something thats to be build later ?

Postat inițial de Brimcon:
snip

Wizards ,could upcast there spells even in 3.5 edition maybe even farther back . Still i see 5th removing stuff and patching the holes . Well i give it a shot to play a few games in the 5th edition , i definitely plan to play Baldurs Gate 3 . It is that 5th edition seems so under powered compered to old D&D editions
Editat ultima dată de Hades; 22 iun. 2020 la 11:49
Brimcon 22 iun. 2020 la 11:44 
Postat inițial de Hades:
I dont know about that , the new 5e seems strangely under powered . Will the BG3 that is based on the 5th edition have any ritual ? I havent seen any from the party and i havent seen any active selection of metamagic or ritual . What ritual are included , the camp build ritual type seems useless on BG3 due to rest / story . Has the cleric used any ritual , out of or in , combat or it is something thats to be build later ?

We haven't seen any Ritual spells yet, so its still up in the air. Since time doesn't seem to be a factor, its a tough call. For now we wait and see.
Hades 22 iun. 2020 la 11:50 
i added a part in my above post sorry for any inconvenience all , and especially sorry Brimcon .
Brimcon 22 iun. 2020 la 11:52 
Postat inițial de Hades:
i added a part in my above post sorry for any inconvenience all , and especially sorry Brimcon .
You are fine, and yes, I did mention you could upcast in 3.5/Pathfinder, but you required a Metamagic Feat to do so(Eg, Empowered, Extend, Etc). 5e Just gives it to you for free.
Hades 22 iun. 2020 la 11:57 
Postat inițial de Brimcon:
Postat inițial de Hades:
i added a part in my above post sorry for any inconvenience all , and especially sorry Brimcon .
You are fine, and yes, I did mention you could upcast in 3.5/Pathfinder, but you required a Metamagic Feat to do so(Eg, Empowered, Extend, Etc). 5e Just gives it to you for free.

Thanks :steamhappy::steamhappy::steamhappy:




Postat inițial de Brimcon:
Postat inițial de Hades:
I dont know about that , the new 5e seems strangely under powered . Will the BG3 that is based on the 5th edition have any ritual ? I havent seen any from the party and i havent seen any active selection of metamagic or ritual . What ritual are included , the camp build ritual type seems useless on BG3 due to rest / story . Has the cleric used any ritual , out of or in , combat or it is something thats to be build later ?

We haven't seen any Ritual spells yet, so its still up in the air. Since time doesn't seem to be a factor, its a tough call. For now we wait and see.

I hope the also don't forget to add metamagic . I dont remember any in gameplay or seen the UI selection , may be wrong .

:steamhappy:
Brimcon 22 iun. 2020 la 12:03 
Postat inițial de Hades:

I hope the also don't forget to add metamagic . I dont remember any in gameplay or seen the UI selection , may be wrong .

:steamhappy:

Not Metamagic as you know it. There are no Metamagic Feats available, however, Sorcerers are the only class to get Metamagic. We told you this about.. three times now?

https://www.dndbeyond.com/sources/basic-rules/classes#Sorcerer
https://www.dndbeyond.com/sources/basic-rules/classes#Metamagic

At 3rd level, you gain the ability to twist your spells to suit your needs. You gain two of the following Metamagic options of your choice. You gain another one at 10th and 17th level.

You can use only one Metamagic option on a spell when you cast it, unless otherwise noted.

They use a Sorcerer unique resource called Sorcery Points. You get a number of them (typically) Equal to your Sorcerer Level.
Editat ultima dată de Brimcon; 22 iun. 2020 la 12:07
Hades 22 iun. 2020 la 12:10 
Postat inițial de Brimcon:
Postat inițial de Hades:

I hope the also don't forget to add metamagic . I dont remember any in gameplay or seen the UI selection , may be wrong .

:steamhappy:

Not Metamagic as you know it. There are no Metamagic Feats. Sorcerers are the only class to get them. We told you this about.. three times now?

https://www.dndbeyond.com/sources/basic-rules/classes#Sorcerer
https://www.dndbeyond.com/sources/basic-rules/classes#Metamagic

At 3rd level, you gain the ability to twist your spells to suit your needs. You gain two of the following Metamagic options of your choice. You gain another one at 10th and 17th level.

You can use only one Metamagic option on a spell when you cast it, unless otherwise noted.

They use a Sorcerer unique resource called Sorcery Points. You get a number of them (typically) Equal to your Sorcerer Level.

And did we see any Sorcerer ? no . So the still have not showcase any Metamagic and seen any Metamagic UI . So far we seen only 2 wizards and a cleric , so i do hope they add Metamagic in the game or that they have already .
Brimcon 22 iun. 2020 la 12:12 
Postat inițial de Hades:
And did we see any Sorcerer ? no . So the still have not showcase any Metamagic and seen any Metamagic UI . So far we seen only 2 wizards and a cleric , so i do hope they add Metamagic in the game or that they have already .
That is the plan, Larian says they are going to implement all the classes and most of the sublclasses, so we will be getting Sorcerers.
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