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Willy nilly XP and power creep is the biggest thing that breaks D&D games and makes them fall apart.
What do I care about DM rules ? I challenge the rule as boring and bad
It's one of the reasons why AD&D's dumb dual class system got pitched; nobody liked spending X+1 levels not having the X levels worth of perks they'd gained in their first class available while they went back to scrub mode to level the new class.
Making sure your party is the appropriate level should be your responsibility, since that's part of the game.
Now, on the flip side, of course that means the devs would need to provide enough varied content that lets you do this, to match the amount of companions they put in.
There's a reason it's a standard feature. Same reason gold doesn't have weight or take up inventory space. There are rules for it, and how much food and water characters need to carry, and how much weight a backpack can hold (it's not high) ... but unless you're making a super hardcore D&D survival game, those rules almost always get handwaved away because they just bog the game down with tedium and get in the way of the fun adventuring
If you were playing D&D in real life, and you have another player that wants to join, you are probably going to have them randomly join with about the same exp.
You are not going to be like, "hey join our campaign. we are level 7, you start at 1. Have fun!"
Simple.