Baldur's Gate 3

Baldur's Gate 3

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Dova Sos (已封鎖) 2020 年 3 月 27 日 上午 11:43
It is possible that Wizzards are financing Larian
Highly speculative and don't quote me on it, but I would not be surprised personally if Wizzards are financing Larian for the BG3 reboot.

This is Wizzards' big project and probably they are financing large amounts and taking large stakes.

Hope the result is good
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目前顯示第 16-30 則留言,共 41
AdahnGorion 2020 年 7 月 13 日 上午 4:04 
Larian is not a tiny studio anymore, not a huge one either, it is a perfectly healthy middle ground studio! They have over 250 employees now!

Earlier numbers, put them on a revenue on 5 to 6m $ and they have a solid investment from PMV. https://www.pmv.eu/nl
So I don´t think you should worry to much or try to find weird ways to make WotC to some kind of secret benefactor or investor.. Larian turned around their company from a luring crash down, to a huge success by the two newest divinity games.. they took the right route! with going crowdfunding and asking what the fans want.

https://pitchbook.com/profiles/company/57002-50#funding


So other than minor help from WotC (they have an investment in this as well, due to the licence) I don´t see it being to much.
最後修改者:AdahnGorion; 2020 年 7 月 13 日 上午 4:05
Dragon Master 2020 年 7 月 13 日 上午 5:33 
引用自 Insanity_184
however Dnd 5e, forgotten realms, and baulders gate are three seperate ip and expensive ones to use (hell the last one some compenys have been after for a while)

Actually it’s all 1 big IP since it’s all D&D.
Insanity_184 2020 年 7 月 13 日 上午 6:21 
引用自 Dragon Master
引用自 Insanity_184
however Dnd 5e, forgotten realms, and baulders gate are three seperate ip and expensive ones to use (hell the last one some compenys have been after for a while)

Actually it’s all 1 big IP since it’s all D&D.

no, not really. For example Solasta is a game using the 5e rule set. they need a license to use it but dont need to use the setting so they only pay for the rules. this in comparison to say a forgotten realms book would need the lore license to use places and characters but not the ruleset.

then past all that BG is a known game with its own trademarks. to use it for a direct part three thats another license because its a unique circumstance.

you may though get forgotten realms with bg though but 5e rule set is by itself. companys dont like to pay for things they dont need and a book wouldnt pay more because of a game ruleset and a game company wouldnt pay for a world they dont intend to use
最後修改者:Insanity_184; 2020 年 7 月 13 日 上午 6:23
Dragon Master 2020 年 7 月 13 日 上午 6:46 
The forgotten realms is just a setting set in the D&D world, the 5E ruleset is just latest set of rules for D&D and Baldur's Gate is a city on the sword coast set in the Forgotten Realms.

Of course a book won't use the tabletop game rules.

The DragonLance book series is also D&D but in a different setting. The Baldur's Gate games are still D&D and are owned by Wizards of the Coast because it is part of the D&D lore and setting IP.

Wizards of the Coast control the D&D IP and all its associated settings, lore and rules. Knights of the Old Republic also used a system very similar to D&D but it wasn't D&D so Bioware didn't need to pay Wizards of the Coast or get their permission to use the system but they did have to go to LucasArts and Lucas Film for permission to use the setting and work with them.

Yes, Solasta is using the D&D 5E ruleset and they need Wizards of the Coasts permission for that because it is still using already existing and copyrighted rules that's part of an IP. They wouldn't need to pay extra royalties or separate fees had Solasta been set in the Forgotten Realms or Eberron because of the setting, it would still be D&D.

Now, legal copyright reasons may actually prove either or both of us wrong and I have no problem being wrong but I would like to see some sources before I agree with you wholesale, even though you do have a good argument.
dulany67 2020 年 7 月 13 日 上午 6:53 
The BG video games are probably a separate IP from anything related to TT. However, DnD doesn't really need to be separated. More likely, portions are/can be separated in the licensing agreement. In other words, the agreement would list what portions can be used by the licensee.
Beardpick 2020 年 7 月 13 日 上午 8:31 
Solasta is using the rules under the OGL 5.1 SRD[dnd.wizards.com].

https://www.pcgamesn.com/solasta-crown-of-the-magister/steam-demo

It's wholly separate from the licensing of other IP owned by Wizards.
VhagarTheLastOne 2020 年 7 月 13 日 下午 7:28 
引用自 Darkie
Larian is not a tiny studio anymore, not a huge one either, it is a perfectly healthy middle ground studio! They have over 250 employees now!

Earlier numbers, put them on a revenue on 5 to 6m $ and they have a solid investment from PMV. https://www.pmv.eu/nl
So I don´t think you should worry to much or try to find weird ways to make WotC to some kind of secret benefactor or investor.. Larian turned around their company from a luring crash down, to a huge success by the two newest divinity games.. they took the right route! with going crowdfunding and asking what the fans want.

https://pitchbook.com/profiles/company/57002-50#funding


So other than minor help from WotC (they have an investment in this as well, due to the licence) I don´t see it being to much.

250 isnt middle ground. Most games on Steam has been made with maybe 20-100 dude max. Middle ground is somewhere there, imho. 250 is almost triple A. I believe Witcher 3 was made with 300 dudes.
最後修改者:VhagarTheLastOne; 2020 年 7 月 13 日 下午 7:37
UnholyDentist 2020 年 7 月 13 日 下午 9:45 
引用自 Superman
引用自 Darkie
Larian is not a tiny studio anymore, not a huge one either, it is a perfectly healthy middle ground studio! They have over 250 employees now!

Earlier numbers, put them on a revenue on 5 to 6m $ and they have a solid investment from PMV. https://www.pmv.eu/nl
So I don´t think you should worry to much or try to find weird ways to make WotC to some kind of secret benefactor or investor.. Larian turned around their company from a luring crash down, to a huge success by the two newest divinity games.. they took the right route! with going crowdfunding and asking what the fans want.

https://pitchbook.com/profiles/company/57002-50#funding


So other than minor help from WotC (they have an investment in this as well, due to the licence) I don´t see it being to much.

250 isnt middle ground. Most games on Steam has been made with maybe 20-100 dude max. Middle ground is somewhere there, imho. 250 is almost triple A. I believe Witcher 3 was made with 300 dudes.

AAA developers have 700+ employees usually and the budget in their games is usually 100 million $ or above.
VhagarTheLastOne 2020 年 7 月 14 日 上午 1:07 
引用自 UnholyDentist
引用自 Superman

250 isnt middle ground. Most games on Steam has been made with maybe 20-100 dude max. Middle ground is somewhere there, imho. 250 is almost triple A. I believe Witcher 3 was made with 300 dudes.

AAA developers have 700+ employees usually and the budget in their games is usually 100 million $ or above.

700 is overkill. Only a couple of gaming companies can do that.

Cyberpunk is made with 400 and I guarantee you will see something awesome.
AdahnGorion 2020 年 7 月 14 日 上午 2:35 
引用自 Superman
引用自 Darkie
Larian is not a tiny studio anymore, not a huge one either, it is a perfectly healthy middle ground studio! They have over 250 employees now!

Earlier numbers, put them on a revenue on 5 to 6m $ and they have a solid investment from PMV. https://www.pmv.eu/nl
So I don´t think you should worry to much or try to find weird ways to make WotC to some kind of secret benefactor or investor.. Larian turned around their company from a luring crash down, to a huge success by the two newest divinity games.. they took the right route! with going crowdfunding and asking what the fans want.

https://pitchbook.com/profiles/company/57002-50#funding


So other than minor help from WotC (they have an investment in this as well, due to the licence) I don´t see it being to much.

250 isnt middle ground. Most games on Steam has been made with maybe 20-100 dude max. Middle ground is somewhere there, imho. 250 is almost triple A. I believe Witcher 3 was made with 300 dudes.

CDPR have over 1k employees

Over 1500 people working on TW3 (if we count people from the outside as well, you know music etc) They are not comparable to Larian at all. Studios with 1-25 are pretty much indie studios today...


Factor in this as well...

https://www.statista.com/statistics/882973/average-weekly-hours-worked-games-industry/



A studio like Obsidian have 200 employees, Bioware before they got hanged, had 800, Paradox interactive have over 400 employees,


In my tier setting, there is indie, small, medium, big and huge. I dare say Larian is medium (the middle ground)


The Witcher 3 cost around 80 millions to make, DOS cost Larian 4 million to make (they had a budget of 2 or something around that right?)

Pillars of eternity cost ie 4 millions to make, the secound one generated over that amount in crowdfunding alone, I reckon 5-6 millions was used to make it.

But well...


https://gamingbolt.com/baldurs-gate-3-has-a-triple-a-budget-and-team-says-developer

An interesting part taken from the interview is

Walgrave also explained that the game’s production budget has been bolstered by cash injected by Stadia in exchange for the game having some exclusive features to take advantage of the streaming platform’s capabilities- though they have no say in the game’s actual development.


“I really don’t think you can make Baldur’s Gate 3 without saying this is going to be a triple-A game,” he added later.”




So... are you going to argue, that this game is a indie or small studio project? because then we would highly disagree, I still wanna go with high budget (albeit they say AAA) from a middle ground tier studio.
AdahnGorion 2020 年 7 月 14 日 上午 2:40 
引用自 Superman
引用自 UnholyDentist

AAA developers have 700+ employees usually and the budget in their games is usually 100 million $ or above.

700 is overkill. Only a couple of gaming companies can do that.

Cyberpunk is made with 400 and I guarantee you will see something awesome.

CP2077 has an estimated budget around 120-150 millions. And over 1500 employees working on it.. With that amount of budget and the time they have used to make it, then yes... Imagine if Larian could put in 100 millions and 1k employees... I reckon cRPG´s would be changed forever.

The sad fact is.. most people rather have Action/Adventure shooters with RPG elements (yes CP2077 is heavy on the RPG elements) but that is not the mass audience lure, the massive scope, freedom and sadly...... graphics are.. yes that is sadly what sells to the avarage person.. that and hype.




This is why we need to support Larian, they have actually made cRPG´s viable again, not just for old gamers like me (maybe you?) but also for many new generation gamers! If this is done right, it could spark a new golden age.
dulany67 2020 年 7 月 14 日 上午 3:47 
引用自 Darkie

CP2077 has an estimated budget around 120-150 millions. And over 1500 employees working on it.. With that amount of budget and the time they have used to make it, then yes... Imagine if Larian could put in 100 millions and 1k employees... I reckon cRPG´s would be changed forever.

The sad fact is.. most people rather have Action/Adventure shooters with RPG elements (yes CP2077 is heavy on the RPG elements) but that is not the mass audience lure, the massive scope, freedom and sadly...... graphics are.. yes that is sadly what sells to the avarage person.. that and hype.




This is why we need to support Larian, they have actually made cRPG´s viable again, not just for old gamers like me (maybe you?) but also for many new generation gamers! If this is done right, it could spark a new golden age.

Hmmm... while I generally agree with you, I have to say that CP2077 is my most anticipated game of the year. And I'm about as old school as it gets- I played BG1 at release as an adult. And TBH, graphics are important to me, even if not the most important thing.

But don't worry, I will buy BG3 day one also.
AdahnGorion 2020 年 7 月 14 日 上午 3:53 
引用自 dulany67
引用自 Darkie

CP2077 has an estimated budget around 120-150 millions. And over 1500 employees working on it.. With that amount of budget and the time they have used to make it, then yes... Imagine if Larian could put in 100 millions and 1k employees... I reckon cRPG´s would be changed forever.

The sad fact is.. most people rather have Action/Adventure shooters with RPG elements (yes CP2077 is heavy on the RPG elements) but that is not the mass audience lure, the massive scope, freedom and sadly...... graphics are.. yes that is sadly what sells to the avarage person.. that and hype.




This is why we need to support Larian, they have actually made cRPG´s viable again, not just for old gamers like me (maybe you?) but also for many new generation gamers! If this is done right, it could spark a new golden age.

Hmmm... while I generally agree with you, I have to say that CP2077 is my most anticipated game of the year. And I'm about as old school as it gets- I played BG1 at release as an adult. And TBH, graphics are important to me, even if not the most important thing.

But don't worry, I will buy BG3 day one also.

I think you get me wrong. I await CP2077 just as much as this game! But if you look at the focus, then it does not just cater to RPG junkies like us, it can be played perfectly well just for the combat, open world and abit of story..... (That is what many wanted from TW series)

My point is that CP2077 does not have RPG as its main focus, it is an equal part combined with other more popular parts. To put it short, cRPG´s often cater to a specific and pretty narrow segment, Action/Adventure shooters/x/y with RPG elements, cater to just about anyone.

Graphics are the least important for me, but I understand you, we don´t want it abandoned! Ofc we want it to look as good as possible, but I rather have a good story, gameplay and various RPG elements be there, than having to kick one out to have pretty graphics.



I think we agree more than you think. :goalhappy:
UnholyDentist 2020 年 7 月 14 日 上午 5:01 
引用自 Superman
引用自 UnholyDentist

AAA developers have 700+ employees usually and the budget in their games is usually 100 million $ or above.

700 is overkill. Only a couple of gaming companies can do that.

Cyberpunk is made with 400 and I guarantee you will see something awesome.

I don't agree and your source is either off, or you are making those numbers up. Like others mentioned, CP2077 is being worked on with well over 1k employees for instance.
VhagarTheLastOne 2020 年 7 月 14 日 上午 5:37 
引用自 UnholyDentist
引用自 Superman

700 is overkill. Only a couple of gaming companies can do that.

Cyberpunk is made with 400 and I guarantee you will see something awesome.

I don't agree and your source is either off, or you are making those numbers up. Like others mentioned, CP2077 is being worked on with well over 1k employees for instance.

And your source? You do realize how much salary for 1k people per month cost?

Ive been gamer all my life, and from my experience most "quality" gaming companing are around 300 or so. Sure, you can occasionally see some companies making very large bets with 700 staff like Desrtiny, but those are rare.

1k start to be small publisher imho. Maybe you can do like 2-4 studios with it.
最後修改者:VhagarTheLastOne; 2020 年 7 月 14 日 上午 5:43
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張貼日期: 2020 年 3 月 27 日 上午 11:43
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