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They can also convert sorcery points into spell slots and vice versa.
So, in concept, they can do things with their spells that nobody else can through metamagic, and also are potentially able to use said spells more often than most.
Starting with Constitution save proficiency is also a nice bonus.
But Wizards have a spellbook, so they may have 3 readies spells, but each day, they can go through their spellbook and ready different spells, where Sorcerers would have the same spells day after day.
Plus, Wizards can take spell scrolls and scribe the spells into it, giving them MORE options at the start of every morning.
So basically Sorcs can cast more, but Wizards will have more options.
Someone correct me if I'm wrong.
Basically Soccerer gets most spells per day but they only know spells while Wizards have to prepare spells which can give them less known but can more easily be changed out. Because the changes to prepared casting though works off spell slots not # of X spell the sorcerer which used to be a more versitile in combat is now a more of a more spell casts. However the class feats the Sorcerer can do a LOT of really cool things with Sorcery points and Metamagic
Sorcerer: *Shoots 21 fireballs at the wizard*
Seems like 5e really favors charisma builds.
na warlocks are soccerers who use 1 spell mostly, basically no spell slots but they come back after a short rest
I'd say 5e Sorcerers have the following advantages over 5e Wizards
In other words
https://www.youtube.com/watch?v=e_DqV1xdf-Y
The pay off is that you have a VERY limited number of spells, compared to the Wizard (You can cast ALL the spells that you know, but a Wizard can just memorize more spells than you know...)
So the Sorcerer has to focus on learning spells that they will use all the time (Like Fireball) where as a Wizard can afford to have a lot more situational utility spells that they might only ever use once in an entire campaign.
Honesty, as much as I love the Sorcerer. I would generally recommend going Wizard unless you know EXACTLY how you plan to take advantage of the Sorcerer's kit.
Really good breakdown but would also add for the end. we dont know how much those utlity skills are going to come into play in BG3 so being versitile may not be great . Capstone wont be there sadly so Warlock will be the king of the short rest (espically how BG3 is doing short rests)
It comes down to a competition between Tiberius Stormwind and Caleb Penterghast. One will fireball you forever and the other will use his transumtation stone to run away and cheese you with fire spells and cat paws.
*Wizards, utility casters, jack of all trades, INT based spell casting, they can specialize in a school of magic, not sure if this is the case in 5e, but they are not very good for multiclassing, it is always better to go pure Wiz they are one of the most versatile classes in the game imo.
*Sorcerers, specialized casters, a limited number of spells they can learn, CHR based spell casting, they are very good for multiclassing. If you don't know what you are doing, go Wiz.
The one thing Sorcerers do have, metamagic, also seems conceptually more like a Wizard / science thing to do, altering the spell formulas. So imo that's a miss, too.
So instead of arbitrarily juggling some spell casting traits back and forth between three arcane classes.. just get rid of one already.
There's a fair amount of that in 5e, really.