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I am on it rusty_dragon it is just that level 10 and Ceremorphosis sounds bad for a spell caster and hes spell variety and resting . Still a cap if it was a need for one , will had been better at some place like 11 to 15 and in my opinion a lengthy campaign needs the trill of level ups .
Still i love how it points to a sequel or expansion .
what are you even talking about?
It takes ages to lvl up (especially a full party) and while BG2 had a higher lvl cap as many here mentioned: You didn't start from scratch, but as a team of well "heroes".
NWN and Co are a bad example as well. The companions just had "your lvl" and that's about it. You didn't share XP in those games and they were overall more casual.
I dont know if you mean a bad example of a table top ? but there where legendary pc single games with D&D rules . And as for NWN companions having your level it served to skip having to wait so you could change companions at a point , lets not forget they are the companions you plain the player in NWN and the party forms around that similar with BG1 , BG2 that if the player dies it is game over .
That may be true for fighters but for spell casters ex. wizard there always the issue of spell slots and what will be the rest be doing . Low tier magic is a different game than high tier . I can wait to try early access to see how it plays still i was hoping for a non cap or a cap of levels 11 - 15 or 16 .
thats a poor example, its based off DnD 5th rule set so we know what you get in for each level
so a better example would be
40 stats over 10 levels or 100 stats over 20 levels
https://roll20.net/compendium/dnd5e/Classes:Warlock#h-Warlock
https://roll20.net/compendium/dnd5e/Classes:Sorcerer#h-Sorcerer
https://roll20.net/compendium/dnd5e/Classes:Bard#h-Bard
https://roll20.net/compendium/dnd5e/Classes:Druid#h-Druid
https://roll20.net/compendium/dnd5e/Classes:Cleric#h-Cleric
Just a few links to the spellcasters tables and abilities for 5th edition. So we know exactly what we are getting as we level up, our spell slots, when we get spells, as well as choosing either a feat or improving our base ability scores.
True, the player gets gradually more each level as progression goes, I should've included "in average" each level. Point is you get the same amount by the end.
I don't understand your statement.
My point exactly as to why a lvl cup 10 seems low if we look at the wizard slots and not forget we dont start at lvl 10 we play the full hopefully a long story to get to level 10 and still have a story hopefully .
So at a lvl 4 a wizard thats is in almost halfway to level 10 has 4 Cantrips Known and 4 slots of level 1 spells and 2 of level 2 . Now considering a encounter or 2 how long before he needs to rest and risk Ceremorphosis ? and how useful he is and competitive in relation to the fighter , cleric , rogue , etc ? Also lets not forget tier 4 spells and bellow design is diffrent than in tier 5,6,7 and diffrent above in the use both in combat and in game wise . In my opinion if a cap was needed a cap choice of level 11 to 15 will had been better .
yer sorry that was poorly worded
in the case of BG 3 it is using only 10 of the 20 levels each class has so the idea you get the same amount of points in the end is not true
yeah my point is that a lot of the "fun stuff" actually doesnt come a long before higher level. Like thats where your character really comes into its own. Imo they should have started at 10 or so
BG1 was a ♥♥♥♥♥♥♥♥ tbh. The first many many hours all your spellcasters where basicly useless.
BG1 was ruled by archers and melee fighters doing nothing more then aitoattacking people to death