Baldur's Gate 3

Baldur's Gate 3

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Level cap at level ten
It has been revealed that when BG3 comes out the max cap will be level ten i will still be buying BG3 but i am not happy about the cap being level ten this is what i think about the level cap being level ten in BG3 https://www.youtube.com/watch?v=iHUF29uGaxs&list=LLVK1i8fQc5Jff3mnQapzftQ&index=666&t=0s
Last edited by The Infinity Sock; Mar 12, 2020 @ 12:35pm
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Showing 301-315 of 811 comments
Hades Apr 6, 2020 @ 12:07am 
Originally posted by rusty_dragon:
Originally posted by Hades:


Agree any adventure need to start somewhere .
I just hope to be more than 10 lvls for a lengthy and fun campaign. Maybe using sub levels to split those 10 levels , even if it is 10 levels so that there is a feeling of accomplishment and maybe to help spellcaster classes . if i remember correctly someone could get a a lot of exp even level or 2 by abuse the map to kill guards in BG1 even before geting out of candle keep
i like to play as a wild mage / sorcerer or cleric / paladin and i hope that BG3 has a play with spell casters that it is fun thats usually after level 4-5 maybe 7 for rules up to 3.5 edition at least so i hope also that they pay attention to spell casters . i wonder if they will add wild magic as it is time correct if not mistaken

Still loved DOS 2 and definitely trying BG3
I mean it's the most ambitious project of L. to date. And it's a BG, so first and foremost story and character focused. I hope it at last to be ok. So they would build upon this success later.
It took CD Project RED 3 parts to build Witcher 3. And they are horriby struggling to create Cyberpunk. So better get small game, but good. Than overly ambitilously, but boring and lacking as first NWN campaign.

As for level capping abilities. 5e is still quite different than 3.5e so expect more features and abilities on each level. Also archetype classes.
You need to grab 5e PHB or check online sdr anyway. There was also a thread about ruleset difference somewhere at this forum.


I am on it rusty_dragon it is just that level 10 and Ceremorphosis sounds bad for a spell caster and hes spell variety and resting . Still a cap if it was a need for one , will had been better at some place like 11 to 15 and in my opinion a lengthy campaign needs the trill of level ups .
Still i love how it points to a sequel or expansion .
Neks Apr 6, 2020 @ 4:23am 
Originally posted by Zabu:
Not a big fan of that. There is a reason BG2 is a much more interesting game(gameplay wise) then bg1
definitely yes, but you can't convince ossified tabletop game lovers. they will throw any nonsence at you to defend their dislike of diversity
Gunslinger Apr 6, 2020 @ 5:21am 
Originally posted by Neks:
Originally posted by Zabu:
Not a big fan of that. There is a reason BG2 is a much more interesting game(gameplay wise) then bg1
definitely yes, but you can't convince ossified tabletop game lovers. they will throw any nonsence at you to defend their dislike of diversity

what are you even talking about?
Tinkytinkytink Apr 6, 2020 @ 8:44am 
Lvl 10 is sufficient.
It takes ages to lvl up (especially a full party) and while BG2 had a higher lvl cap as many here mentioned: You didn't start from scratch, but as a team of well "heroes".
NWN and Co are a bad example as well. The companions just had "your lvl" and that's about it. You didn't share XP in those games and they were overall more casual.
Last edited by Tinkytinkytink; Apr 6, 2020 @ 8:48am
UnholyDentist Apr 6, 2020 @ 10:44am 
Levels are just denominators, and the summ of stats/skill/spells is the numerator. 100 stats over 10 levels means you get 10 stats each level, 100 stats over 20 levels you get 5 each level, the only difference is the amount of gameplay spent between levels, in the end, the character get 100 stats either way.
Last edited by UnholyDentist; Apr 6, 2020 @ 10:52am
Hades Apr 6, 2020 @ 11:33am 
Originally posted by TinkyTink:
Lvl 10 is sufficient.
It takes ages to lvl up (especially a full party) and while BG2 had a higher lvl cap as many here mentioned: You didn't start from scratch, but as a team of well "heroes".
NWN and Co are a bad example as well. The companions just had "your lvl" and that's about it. You didn't share XP in those games and they were overall more casual.

I dont know if you mean a bad example of a table top ? but there where legendary pc single games with D&D rules . And as for NWN companions having your level it served to skip having to wait so you could change companions at a point , lets not forget they are the companions you plain the player in NWN and the party forms around that similar with BG1 , BG2 that if the player dies it is game over .


Originally posted by UnholyDentist:
Levels are just denominators, and the summ of stats/skill/spells is the numerator. 100 stats over 10 levels means you get 10 stats each level, 100 stats over 20 levels you get 5 each level, the only difference is the amount of gameplay spent between levels, in the end, the character get 100 stats either way.

That may be true for fighters but for spell casters ex. wizard there always the issue of spell slots and what will be the rest be doing . Low tier magic is a different game than high tier . I can wait to try early access to see how it plays still i was hoping for a non cap or a cap of levels 11 - 15 or 16 .
Gunslinger Apr 6, 2020 @ 1:13pm 
Originally posted by UnholyDentist:
Levels are just denominators, and the summ of stats/skill/spells is the numerator. 100 stats over 10 levels means you get 10 stats each level, 100 stats over 20 levels you get 5 each level, the only difference is the amount of gameplay spent between levels, in the end, the character get 100 stats either way.

thats a poor example, its based off DnD 5th rule set so we know what you get in for each level

so a better example would be
40 stats over 10 levels or 100 stats over 20 levels
Dragon Master Apr 6, 2020 @ 2:36pm 
https://roll20.net/compendium/dnd5e/Wizard#content

https://roll20.net/compendium/dnd5e/Classes:Warlock#h-Warlock

https://roll20.net/compendium/dnd5e/Classes:Sorcerer#h-Sorcerer

https://roll20.net/compendium/dnd5e/Classes:Bard#h-Bard

https://roll20.net/compendium/dnd5e/Classes:Druid#h-Druid

https://roll20.net/compendium/dnd5e/Classes:Cleric#h-Cleric

Just a few links to the spellcasters tables and abilities for 5th edition. So we know exactly what we are getting as we level up, our spell slots, when we get spells, as well as choosing either a feat or improving our base ability scores.
UnholyDentist Apr 6, 2020 @ 2:54pm 
Originally posted by Gunslinger:
Originally posted by UnholyDentist:
Levels are just denominators, and the summ of stats/skill/spells is the numerator. 100 stats over 10 levels means you get 10 stats each level, 100 stats over 20 levels you get 5 each level, the only difference is the amount of gameplay spent between levels, in the end, the character get 100 stats either way.

thats a poor example, its based off DnD 5th rule set so we know what you get in for each level

so a better example would be
40 stats over 10 levels or 100 stats over 20 levels

True, the player gets gradually more each level as progression goes, I should've included "in average" each level. Point is you get the same amount by the end.
Gunslinger Apr 6, 2020 @ 7:37pm 
Originally posted by UnholyDentist:
Originally posted by Gunslinger:

thats a poor example, its based off DnD 5th rule set so we know what you get in for each level

so a better example would be
40 stats over 10 levels or 100 stats over 20 levels

True, the player gets gradually more each level as progression goes, I should've included "in average" each level. Point is you get the same amount by the end.
In in the case of BG3 using only to level 10 of the 20 levels each class has you dont
UnholyDentist Apr 7, 2020 @ 1:32am 
Originally posted by Gunslinger:
Originally posted by UnholyDentist:

True, the player gets gradually more each level as progression goes, I should've included "in average" each level. Point is you get the same amount by the end.
In in the case of BG3 using only to level 10 of the 20 levels each class has you dont

I don't understand your statement.
Hades Apr 7, 2020 @ 1:35am 
Originally posted by Dragon Master:
https://roll20.net/compendium/dnd5e/Wizard#content

https://roll20.net/compendium/dnd5e/Classes:Warlock#h-Warlock

https://roll20.net/compendium/dnd5e/Classes:Sorcerer#h-Sorcerer

https://roll20.net/compendium/dnd5e/Classes:Bard#h-Bard

https://roll20.net/compendium/dnd5e/Classes:Druid#h-Druid

https://roll20.net/compendium/dnd5e/Classes:Cleric#h-Cleric

Just a few links to the spellcasters tables and abilities for 5th edition. So we know exactly what we are getting as we level up, our spell slots, when we get spells, as well as choosing either a feat or improving our base ability scores.


My point exactly as to why a lvl cup 10 seems low if we look at the wizard slots and not forget we dont start at lvl 10 we play the full hopefully a long story to get to level 10 and still have a story hopefully .
So at a lvl 4 a wizard thats is in almost halfway to level 10 has 4 Cantrips Known and 4 slots of level 1 spells and 2 of level 2 . Now considering a encounter or 2 how long before he needs to rest and risk Ceremorphosis ? and how useful he is and competitive in relation to the fighter , cleric , rogue , etc ? Also lets not forget tier 4 spells and bellow design is diffrent than in tier 5,6,7 and diffrent above in the use both in combat and in game wise . In my opinion if a cap was needed a cap choice of level 11 to 15 will had been better .
Gunslinger Apr 7, 2020 @ 1:37am 
Originally posted by UnholyDentist:
Originally posted by Gunslinger:
In in the case of BG3 using only to level 10 of the 20 levels each class has you dont

I don't understand your statement.

yer sorry that was poorly worded

in the case of BG 3 it is using only 10 of the 20 levels each class has so the idea you get the same amount of points in the end is not true
Zabu Apr 7, 2020 @ 1:42am 
Originally posted by Gunslinger:
Originally posted by Hades:

And only 2 uses at lvl 5 of wizard with a story that it is unknown how meany time one can rest so far until ceremorphosis
Fighter are in much the same boat, their 2nd attack is level 5 and thier 3rd is level 11 meaning they will never get it

yeah my point is that a lot of the "fun stuff" actually doesnt come a long before higher level. Like thats where your character really comes into its own. Imo they should have started at 10 or so
Zabu Apr 7, 2020 @ 1:43am 
Originally posted by Feomathar:
Level 10 is no Problem for me. BG1 only had 9 (at best. Old Ruleset had different XP-Tables for all classes). And you didn't switched every 30Seconds your Weapons. I really hope, that Larian Studios focuses on those kind of things.

BG1 was a ♥♥♥♥♥♥♥♥ tbh. The first many many hours all your spellcasters where basicly useless.
BG1 was ruled by archers and melee fighters doing nothing more then aitoattacking people to death
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Date Posted: Mar 12, 2020 @ 12:33pm
Posts: 848