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Докладване на проблем с превода
That would be too effective, besides during a real duel it takes energy to deflect or dodge, so it should in a game imo. Avoid for a smaller cost or take the hit.
That is not how reactions work in D&D 5e, and there is no reasons to change what is not broke.
In your turn, you have an action, a bonus action, and you can move up to you move speed. Till your next turn (1 round) you will have ONE reaction. This can be used to cast specifics spells that uses reaction on cast time, to use some class abilities and the old and good AoO.
You only have one reaction per round, so it's not "too effective". The system is designed this way, changing it can break the balance of some classes for instance.
No, that is not what "reactions" mean in D&D 5e rules.
"Dodge" is not a reaction, it's an action and cost your action. When you "dodge" during your turn, all attacks against you are made with disadvantage till your next turn.
Are you sure you're familiar with the D&D 5e ruleset? I don't want to be rude, but this is a very technical discussion, you need to at least know what a reaction is in first place.
No need. Opportunity attacks require a reaction which is a hotly contested resource available only once per round needed for several other abilities.
Other reaction abilities/spells include:
Uncanny Dodge (Rogue 7)
Shield (1st-level spell)
Absorb Elements (1st-level spell)
Hellish Rebuke (1st-level Warlock/Tiefling Racial spell)
Counterspell (3rd-level spell)
Cutting Words (3rd-level Lore Bard ability)
Protection Fighting Style (Fighter/Paladin fighting style)
Feather Fall (1st-level spell)
Various Battlemaster Fighter maneuvers
and so on.
It was an off-topic suggestion, didn't realize it was strictly DnD discussion sorry about that OP. Perhaps make that clear in your topic next time?
I don't think we're understanding each other here.
Just to let you know, the "reaction" that the thread refers to, is not the general term. We're talking about a very specific "type of action" in D&D 5e, we call that specific type of action as "reaction" by D&D rules.
Look here for reference: https://www.dandwiki.com/wiki/5e_SRD:Reactions
I'm not sure if I understand what you're saying, it's clearly implied this is a discussion about the implementation of D&D 5e reactions on BG3.
I agree. Having a pop-up every time will slow things down entirely too much. Also, frequently people will use their reaction in a round of combat in table top play and then later that same round wish they hadn't. My only concern is the wizard's first level spells being drained swiftly on shield spell reactions lol.