Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I hope with the Illithids in BG3 that Larian is able to capture the 'Lovecraftian otherwordliness' that they exude and put it to good use in the plot.
But that still makes them pretty "cheap" narratively, especially Sarevok is pretty simple in BG. Only getting really fleshed out in TOB (When he's actually not a villain).
Then I thought the villains in KOTOR or DAO (Flemeth/Loghain) were much better
If that's a goal for Larian, to create such a character, I don't see why they shouldn't be able to.
Honestly, you don't really need a villain. Look at planescape torment
Neverwinter Nights 2 Mask of the Betrayer was excellent in this regard. Honorable mention to planescape torment, tyranny, mass effect, Morrowwind assassins guild quest, fallout 1&2, Arcanum of Magic & Obscura, Vampire the Masquerade, Blood Omen: Legacy of Kain, Kenshi, Fable series and of cause S.Rance, Rhimworld. Excellent fun.
Some rogue games like TOME have pretty badass evil classes.
Have fun.
The biggest issue is that *no-one* is as compelling as a villain played by David Warner! I agree with Lock that Irenicus is one of the better written villains of all time, in a huge swath of media, not just games.
Larian wasn't quite as direct with their villains, but so few writing teams manage with such brutal effectiveness as Black Isle did. Early Bioware comes close with KOTOR, DA:O, and ME1.
Larian spread out their villains in DOS2. Sadly that makes them all a bit less effective than one incredible terror across the whole game.
Please tell me you are trolling about the novels...
AND the novels were written after the games were released, and took a lot of liberties with the story.
That's one of the reasons why I want Larian to troll us and say Minsc is in the game and you can find the red-haired inn keeper tending bar somewhere.
"The curse that was wrought against Bodhi and I has ceased, and yours has begun. You will wither, you will wane, and you will die." // "I bid you farewell, Child of Bhaal. We shall not meet again."
But his dismissive attitude at others is the least of what makes him great. The shonen anime part.
Everything he does, or the inconsistencies you seen from his laboratory in the BG2 tutorial map onward finally all knit together once you see what they did to him.
"I have tried to recreate it, to spark it anew in my memory, but it is gone... a hollow, dead thing. For years, I clung to the memory of it. Then the memory of the memory. And then nothing. The Seldarine took that from me, too. I look upon you and feel nothing. I remember nothing but you turning your back on me, along with all the others. Once my thirst for power was everything."
The elven gods tore everything they could from him and Bodhi. They thought it would make him repent for his arrogance, and they were wrong. The two both tried over and over to fill the void. Bohdi went one way, Jon went the other, each trying to reclaim their longevity, their detached view of the world, all that makes them...THEM.
He's just like your character. A stolen essence, the thing that made you special (divine power or elf-ness as a whole). And you both want it back.
A good villain is sympathetic, understandable and relatable. At the beginning of the game he appears to be this all powerful, all knowing, manipulative mastermind. But he isn't. He just has more practice. He is in directly conflict with you because you both have the same goals, saving your family from the tragedy that's befallen them (Imoen and Bohdi). Reclaiming your birthright, and revenge against who did it to you.
Your player and Irenicus are mirrored.
Larian needs to write villains who have goals that directly compete with that of your party and they're off to a really strong start.
edit: It's a 20 year old game, but better safe than sorry.
I didnt consider ammon a villian