Steam installeren
inloggen
|
taal
简体中文 (Chinees, vereenvoudigd)
繁體中文 (Chinees, traditioneel)
日本語 (Japans)
한국어 (Koreaans)
ไทย (Thai)
Български (Bulgaars)
Čeština (Tsjechisch)
Dansk (Deens)
Deutsch (Duits)
English (Engels)
Español-España (Spaans - Spanje)
Español - Latinoamérica (Spaans - Latijns-Amerika)
Ελληνικά (Grieks)
Français (Frans)
Italiano (Italiaans)
Bahasa Indonesia (Indonesisch)
Magyar (Hongaars)
Norsk (Noors)
Polski (Pools)
Português (Portugees - Portugal)
Português - Brasil (Braziliaans-Portugees)
Română (Roemeens)
Русский (Russisch)
Suomi (Fins)
Svenska (Zweeds)
Türkçe (Turks)
Tiếng Việt (Vietnamees)
Українська (Oekraïens)
Een vertaalprobleem melden
You might be in the wrong AMA, All the questions i see are about changes to 5e rules specficially iniative and reactions
- reactions are a toggle
- custom characters have voice acting
- spells have verbal component you will hear
- Dash and Hide require a full action
- multi-classing is in but not available for EA
- 6 classes available in EA, all classes from PHB at launch
- that includes paths and sub-classes (not sure about EA)
- Feats not available in EA
- DM mode not in at the moment
That's the major things I got from AMA.
- Long rest will take place at player camp. Short rest is the peace period between combat (meaning everything that require a short rest to restore will work as a "per encounter" basis).
- reactions are a toggle, but are automatic (meaning you will not be able to precisely choose when use, it will auto use when the trigger happens) => I made a post to share my view about it, I dislike the way they are handling it.
Thanks
How much?
So that mean unlike other caster a warlock will Regain spell slots in between battles HYPE!
Warlocks are going to be pretty nuts, im excited. Also they said you can spend hit die inbetween combat it seems