Baldur's Gate 3

Baldur's Gate 3

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Please tell me old spells are in?
Please tell me at least some of the old spells are in, my favs:

Finger of Death
Abi-Dalzim's Horrid Wilting
Disintegrate
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Showing 1-8 of 8 comments
Hobocop Mar 5, 2020 @ 9:15am 
They're all 5e rulebook at least. Whether or not they'll be in the game remains to be seen.
GamerKurisu Mar 5, 2020 @ 9:17am 
Originally posted by Hobocop:
They're all 5e rulebook at least. Whether or not they'll be in the game remains to be seen.

Yes mate, I also hope that they have the vast array of spells, one thing I loved and I mean LOVED about BG, especially number 2, was as a mage if done right you felt so so strong. To be honest been looking for a game that gives similar feel for years!
Wraith Mar 5, 2020 @ 9:17am 
we haven't seen anything past level one.
DoM Mar 5, 2020 @ 9:21am 
At the end we will just be spamming magic missile..
Dugu Mar 5, 2020 @ 9:21am 
Originally posted by GamerKurisu:
Please tell me at least some of the old spells are in, my favs:

Finger of Death
Abi-Dalzim's Horrid Wilting
Disintegrate
Yeap! D&D 5E!
Finger of Death
You send negative energy coursing through a creature that you can see within range, causing it searing pain. The target must make a Constitution saving throw. It takes 7d8 + 30 necrotic damage on a failed save, or half as much damage on a successful one.
A humanoid killed by this spell rises at the start of your next turn as a zombie that is permanently under your command, following your verbal orders to the best of its ability.
Abi-Dalzim’s Horrid Wilting
You draw the moisture from every creature in a 30-foot cube centered on a point you choose within range. Each creature in that area must make a Constitution saving throw. Constructs and undead aren’t affected, and plants and water elementals make this saving throw with disadvantage. A creature takes 12d8 necrotic damage on a failed save, or half as much damage on a successful one.
Nonmagical plants in the area that aren’t creatures, such as trees and shrubs, wither and die instantly.
Disintegrate
A thin green ray springs from your pointing finger to a target that you can see within range. The target can be a creature, an object, or a creation of magical force, such as the wall created by wall of force. A creature targeted by this spell must make a Dexterity saving throw. On a failed save, the target takes 10d6 + 40 force damage. If this damage reduces the target to 0 hit points, it is disintegrated. A disintegrated creature and everything it is wearing and carrying, except magic items, are reduced to a pile of fine gray dust. The creature can be restored to life only by means of a true resurrection or a wish spell. This spell automatically disintegrates a Large or smaller nonmagical object or a creation of magical force. If the target is a Huge or larger object or creation of force, this spell disintegrates a 10-foot-cube portion of it. A magic item is unaffected by this spell.
At Higher Levels: When you cast this spell using a spell slot of 7th level or higher, the damage increases by 3d6 for each slot level above 6th.
Wraith Mar 5, 2020 @ 9:25am 
Originally posted by DoM:
At the end we will just be spamming magic missile..
Truer words have never been spoken lol
Well the wish spell is in that's a pretty old spell and not often used in D&D video games
GamerKurisu Mar 5, 2020 @ 9:35am 
Any other of you lads seen a game with similar spells that make you feel hard lol?

Really hope a lot of the old spells are in! So many good ones:

Flesh to Stone - If the target can't make a Saving Throw against this spell, it will turn into stone, as will his possessions. Statues can be shattered in order to make it impossible to resurrect the creature.

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Date Posted: Mar 5, 2020 @ 9:10am
Posts: 8