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翻訳の問題を報告
So, as usual, the outrage is due to people not knowing how things work? Yeah, that tracks, especially for RPGCodex.
Those games you mentioned are played in real time combat, not the stuff you like I presume, cooldown on spells been around for decades in games. In TB combat it's mandatory in order to create a variety of spell/skills with different intensity and effectiveness. Some spells are stronger than others but can't be used as often, if no spells had cooldown then all spells would be as of same strength effectiveness, would lead to fewer spells, less interesting combat and less tactics needed. It's not just the direct damage of a combat spell but the effectiveness of crowd control skills. The battles would require less tactics involved and become more monotonic.
According to your statement, you are the type of person who simply doesn't like spell/skill cooldowns in games, and you will stubbornly never accept games with such mechanic. Then you had to voice your issue and open yet another thread, stating that you won't purchase the game with such mechanic, looking for sympathy from other people, who might agree.
If you want to be vocal about your issues with a game in pre-alpha phase, then hit up the existing thread list, select the one closest to your problem, trust me there are quite a few of those, and reply briefly, not with your drama story, not with your personal protest that you won't buy it otherwise, because that's exactly what kids do.
D&D doesn't have spell cooldowns. Neither this guy a zealot of a troll. He just has his preferences. There is a difference between saying I don't play games with cooldowns and move along, and unfairly bashing game for having cooldowns.
Not true. There are countless of turn based games without this boring mechanic.
- Might & Magic and Arcanum can be played in turn based.
- Most golden box games are turn based
- Wizardry too. Turn based and non cooldowns
- ToEE - The most faithful D&D adaptation has no cooldowns TOO.
5e has no cooldowns, 3.5e has no cooldowns, AD&D has no cooldowns and 4e has a mmoish resource management but not cooldowns. We don't need another sword coast legends clone.
Please. Play ToEE before saying that a D&D adaptation needs to become another wow clone to have "variety"... And guess what. Some spells can be amazing in a situation and useless in others.
If it e.g. the warlock makes it necessary?
Nobody wants the Non Plus Ultra class in such a game, so CDs could be the medium of the game.
Those games are strategy games man not rpg. Spells and skills in strategy games aren't as important as in an rpgs.
Might & Magic (not heroes of might & magic) is RPG. Arcanum is RPG. Golden Box games are RPG's. Wizardry is a RPG franchise. ToEE too, a RPG.
https://www.youtube.com/watch?v=oSnKzCTAk14
No. Hell. The LAST good D&D that we got was NWN2 and even NWN2 requires spell fixes and warlock reworked mod to be more similar to P&P.
We don't need another sword coast legends clone. We need a faithful adaptation of D&D ruleset.
Most of them are turn-based as well.
Yes and that is what is amazing about BG magic. A lv 1 wizard can't cast anything interesting. A lv 20 can nuke the entire screen many times.