Baldur's Gate 3

Baldur's Gate 3

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Will be cooldowns on BG3? If yes, is insta NEVER buy.
Come on. We already have 5451684153498416987461*10²³ games copying the magic from WoW. We already have sword coast legends and DDO. We don't need another game with this boring mechanic that makes no sense.

According to a user on rpg codex "Fire bolt ability seemed like it was on some sort of timer in the demo. He used it before combat and then couldn’t use it when he needed it." https://rpgcodex.net/forums/index.php?threads/baldurs-gate-iii-by-larian-studios-its-turn-based-and-isometric-folks.127856/page-477#post-6577730

And that is AWFUL. D&D should use a vancian magic system and spell slots. If i wanna spend all day casting eldricht blast or if i wanna use all of my cantrips, it should be my choice. Not the game artificially forcing me into a boring rotation. All masterpiece CRPG's has no cooldowns. Baldur's Gate 1/2? No cooldowns. NWN1/2? No cooldowns. Hell, even mmos, Ultima Online has no cooldowns and is by far the best MMO. Spells has a chance of failure impact karma, require reagents but has no artificial limitations. Runescape tried to copy the cooldown based system from wow and now everyone plays Old School Runescape who has no CDs.

I confess that i after declarations like "missing not work" and "spell slots are not intuitive" had no hope for BG3. But wishlisted the game when i saw the gameplay and all things that only a mage hand can do BUT if there are cooldowns or endless number inflation based progression, i will never purchase.
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16-30 / 42 のコメントを表示
Hobocop の投稿を引用:
rusty_dragon の投稿を引用:
He might have been casted out his dayly limit or it was a scroll. Also they call spell "ability". Trully and RPGCodex, not knowing appropriate terminology, while being targeting narrow niche.
It would be really strange if spells would have cooldowns. Preparation time - for sure, but cooldowns... Unless that's a new thing in 5e ruleset.

It wasn't on a cooldown, he had already used his action for that turn casting Grease and couldn't follow up with Fire Bolt to ignite it right away.

Further, cantrips are unlimited in 5e, so nothing unusual there.

So, as usual, the outrage is due to people not knowing how things work? Yeah, that tracks, especially for RPGCodex.
no. you have to rest to regain the spells
jmvbento の投稿を引用:
Hobocop の投稿を引用:

It wasn't on a cooldown, he had already used his action for that turn casting Grease and couldn't follow up with Fire Bolt to ignite it right away.

Further, cantrips are unlimited in 5e, so nothing unusual there.

So, as usual, the outrage is due to people not knowing how things work? Yeah, that tracks, especially for RPGCodex.
Why they call Fire Bolt spell ability? Do they now have crap writers who mainly write about all sorts of MMO games?
C4MP3R の投稿を引用:
Come on. We already have 5451684153498416987461*10²³ games copying the magic from WoW. We already have sword coast legends and DDO. We don't need another game with this boring mechanic that makes no sense.

According to a user on rpg codex "Fire bolt ability seemed like it was on some sort of timer in the demo. He used it before combat and then couldn’t use it when he needed it." https://rpgcodex.net/forums/index.php?threads/baldurs-gate-iii-by-larian-studios-its-turn-based-and-isometric-folks.127856/page-477#post-6577730

And that is AWFUL. D&D should use a vancian magic system and spell slots. If i wanna spend all day casting eldricht blast or if i wanna use all of my cantrips, it should be my choice. Not the game artificially forcing me into a boring rotation. All masterpiece CRPG's has no cooldowns. Baldur's Gate 1/2? No cooldowns. NWN1/2? No cooldowns. Hell, even mmos, Ultima Online has no cooldowns and is by far the best MMO. Spells has a chance of failure impact karma, require reagents but has no artificial limitations. Runescape tried to copy the cooldown based system from wow and now everyone plays Old School Runescape who has no CDs.

I confess that i after declarations like "missing not work" and "spell slots are not intuitive" had no hope for BG3. But wishlisted the game when i saw the gameplay and all things that only a mage hand can do BUT if there are cooldowns or endless number inflation based progression, i will never purchase.

Those games you mentioned are played in real time combat, not the stuff you like I presume, cooldown on spells been around for decades in games. In TB combat it's mandatory in order to create a variety of spell/skills with different intensity and effectiveness. Some spells are stronger than others but can't be used as often, if no spells had cooldown then all spells would be as of same strength effectiveness, would lead to fewer spells, less interesting combat and less tactics needed. It's not just the direct damage of a combat spell but the effectiveness of crowd control skills. The battles would require less tactics involved and become more monotonic.

According to your statement, you are the type of person who simply doesn't like spell/skill cooldowns in games, and you will stubbornly never accept games with such mechanic. Then you had to voice your issue and open yet another thread, stating that you won't purchase the game with such mechanic, looking for sympathy from other people, who might agree.

If you want to be vocal about your issues with a game in pre-alpha phase, then hit up the existing thread list, select the one closest to your problem, trust me there are quite a few of those, and reply briefly, not with your drama story, not with your personal protest that you won't buy it otherwise, because that's exactly what kids do.
最近の変更はUnholyDentistが行いました; 2020年3月5日 9時27分
UnholyDentist の投稿を引用:
C4MP3R の投稿を引用:
Come on. We already have 5451684153498416987461*10²³ games copying the magic from WoW. We already have sword coast legends and DDO. We don't need another game with this boring mechanic that makes no sense.

According to a user on rpg codex "Fire bolt ability seemed like it was on some sort of timer in the demo. He used it before combat and then couldn’t use it when he needed it." https://rpgcodex.net/forums/index.php?threads/baldurs-gate-iii-by-larian-studios-its-turn-based-and-isometric-folks.127856/page-477#post-6577730

And that is AWFUL. D&D should use a vancian magic system and spell slots. If i wanna spend all day casting eldricht blast or if i wanna use all of my cantrips, it should be my choice. Not the game artificially forcing me into a boring rotation. All masterpiece CRPG's has no cooldowns. Baldur's Gate 1/2? No cooldowns. NWN1/2? No cooldowns. Hell, even mmos, Ultima Online has no cooldowns and is by far the best MMO. Spells has a chance of failure impact karma, require reagents but has no artificial limitations. Runescape tried to copy the cooldown based system from wow and now everyone plays Old School Runescape who has no CDs.

I confess that i after declarations like "missing not work" and "spell slots are not intuitive" had no hope for BG3. But wishlisted the game when i saw the gameplay and all things that only a mage hand can do BUT if there are cooldowns or endless number inflation based progression, i will never purchase.

Those games you mentioned are played in real time combat, not the stuff you like I presume, cooldown on spells been around for decades in games. In TB combat it's mandatory in order to create a variety of spell/skills with different intensity and effectiveness. Some spells are stronger than others but can't be used as often, if no spells had cooldown then all spells would be as of same strength effectiveness, would lead to fewer spells, less interesting combat and less tactics needed. It's not just the direct damage of a combat spell but the effectiveness of crowd control skills. The battles would require less tactics involved and become more monotonic.

According to your statement, you are the type of person who simply doesn't like spell/skill cooldowns in games, and you will stubbornly never accept games with such mechanic. Then you had to voice your issue and open yet another thread, stating that you won't purchase the game with such mechanic, looking for sympathy from other people, who might agree.

If you want to be vocal about your issues with a game in pre-alpha phase, then hit up the existing thread list, select the one closest to your problem, trust me there are quite a few of those, and reply briefly, not with your drama story, not with your personal protest that you won't buy it otherwise, because that's exactly what kids do.
Stop, stop! Hold your horses here, man.
D&D doesn't have spell cooldowns. Neither this guy a zealot of a troll. He just has his preferences. There is a difference between saying I don't play games with cooldowns and move along, and unfairly bashing game for having cooldowns.
UnholyDentist の投稿を引用:
C4MP3R の投稿を引用:
Come on. We already have 5451684153498416987461*10²³ games copying the magic from WoW. We already have sword coast legends and DDO. We don't need another game with this boring mechanic that makes no sense.

According to a user on rpg codex "Fire bolt ability seemed like it was on some sort of timer in the demo. He used it before combat and then couldn’t use it when he needed it." https://rpgcodex.net/forums/index.php?threads/baldurs-gate-iii-by-larian-studios-its-turn-based-and-isometric-folks.127856/page-477#post-6577730

And that is AWFUL. D&D should use a vancian magic system and spell slots. If i wanna spend all day casting eldricht blast or if i wanna use all of my cantrips, it should be my choice. Not the game artificially forcing me into a boring rotation. All masterpiece CRPG's has no cooldowns. Baldur's Gate 1/2? No cooldowns. NWN1/2? No cooldowns. Hell, even mmos, Ultima Online has no cooldowns and is by far the best MMO. Spells has a chance of failure impact karma, require reagents but has no artificial limitations. Runescape tried to copy the cooldown based system from wow and now everyone plays Old School Runescape who has no CDs.

I confess that i after declarations like "missing not work" and "spell slots are not intuitive" had no hope for BG3. But wishlisted the game when i saw the gameplay and all things that only a mage hand can do BUT if there are cooldowns or endless number inflation based progression, i will never purchase.

Those games you mentioned are played in real time combat, not the stuff you like I presume, cooldown on spells been around for decades in games. In TB combat it's mandatory in order to create a variety of spell/skills with different intensity and effectiveness. Some spells are stronger than others but can't be used as often, if no spells had cooldown then all spells would be as of same strength effectiveness, would lead to fewer spells, less interesting combat and less tactics needed. It's not just the direct damage of a combat spell but the effectiveness of crowd control skills. The battles would require less tactics involved and become more monotonic.

According to your statement, you are the type of person who simply doesn't like spell/skill cooldowns in games, and you will stubbornly never accept games with such mechanic. Then you had to voice your issue and open yet another thread, stating that you won't purchase the game with such mechanic, looking for sympathy from other people, who might agree.

If you want to be vocal about your issues with a game in pre-alpha phase, then hit up the existing thread list, select the one closest to your problem, trust me there are quite a few of those, and reply briefly, not with your drama story, not with your personal protest that you won't buy it otherwise, because that's exactly what kids do.


Not true. There are countless of turn based games without this boring mechanic.

- Might & Magic and Arcanum can be played in turn based.
- Most golden box games are turn based
- Wizardry too. Turn based and non cooldowns
- ToEE - The most faithful D&D adaptation has no cooldowns TOO.

5e has no cooldowns, 3.5e has no cooldowns, AD&D has no cooldowns and 4e has a mmoish resource management but not cooldowns. We don't need another sword coast legends clone.

Please. Play ToEE before saying that a D&D adaptation needs to become another wow clone to have "variety"... And guess what. Some spells can be amazing in a situation and useless in others.
最近の変更はCryomancerが行いました; 2020年3月5日 9時52分
Depending on the implementation and balancing of the different classes, you could install CDs.

If it e.g. the warlock makes it necessary?

Nobody wants the Non Plus Ultra class in such a game, so CDs could be the medium of the game.
C4MP3R の投稿を引用:
UnholyDentist の投稿を引用:

Those games you mentioned are played in real time combat, not the stuff you like I presume, cooldown on spells been around for decades in games. In TB combat it's mandatory in order to create a variety of spell/skills with different intensity and effectiveness. Some spells are stronger than others but can't be used as often, if no spells had cooldown then all spells would be as of same strength effectiveness, would lead to fewer spells, less interesting combat and less tactics needed. It's not just the direct damage of a combat spell but the effectiveness of crowd control skills. The battles would require less tactics involved and become more monotonic.

According to your statement, you are the type of person who simply doesn't like spell/skill cooldowns in games, and you will stubbornly never accept games with such mechanic. Then you had to voice your issue and open yet another thread, stating that you won't purchase the game with such mechanic, looking for sympathy from other people, who might agree.

If you want to be vocal about your issues with a game in pre-alpha phase, then hit up the existing thread list, select the one closest to your problem, trust me there are quite a few of those, and reply briefly, not with your drama story, not with your personal protest that you won't buy it otherwise, because that's exactly what kids do.


Not true. There are countless of turn based games without this boring mechanic.

- Might & Magic and Arcanum can be played in turn based.
- Most golden box games are turn based
- Wizardry too. Turn based and non cooldowns
- ToEE - The most faithful D&D adaptation has no cooldowns TOO.

5e has no cooldowns, 3.5e has no cooldowns, AD&D has no cooldowns and 4e has a mmoish resource management but not cooldowns. We don't need another sword coast legends clone.

Please. Play ToEE before saying that a D&D adaptation needs to become another wow clone to have "variety"... And guess what. Some spells can be amazing in a situation and useless in others.

Those games are strategy games man not rpg. Spells and skills in strategy games aren't as important as in an rpgs.
UnholyDentist の投稿を引用:
C4MP3R の投稿を引用:


Not true. There are countless of turn based games without this boring mechanic.

- Might & Magic and Arcanum can be played in turn based.
- Most golden box games are turn based
- Wizardry too. Turn based and non cooldowns
- ToEE - The most faithful D&D adaptation has no cooldowns TOO.

5e has no cooldowns, 3.5e has no cooldowns, AD&D has no cooldowns and 4e has a mmoish resource management but not cooldowns. We don't need another sword coast legends clone.

Please. Play ToEE before saying that a D&D adaptation needs to become another wow clone to have "variety"... And guess what. Some spells can be amazing in a situation and useless in others.

Those games are strategy games man not rpg. Spells and skills in strategy games aren't as important as in an rpgs.

Might & Magic (not heroes of might & magic) is RPG. Arcanum is RPG. Golden Box games are RPG's. Wizardry is a RPG franchise. ToEE too, a RPG.

https://www.youtube.com/watch?v=oSnKzCTAk14



Niob87 の投稿を引用:
Depending on the implementation and balancing of the different classes, you could install CDs.

If it e.g. the warlock makes it necessary?

Nobody wants the Non Plus Ultra class in such a game, so CDs could be the medium of the game.

No. Hell. The LAST good D&D that we got was NWN2 and even NWN2 requires spell fixes and warlock reworked mod to be more similar to P&P.

We don't need another sword coast legends clone. We need a faithful adaptation of D&D ruleset.
UnholyDentist の投稿を引用:
C4MP3R の投稿を引用:


Not true. There are countless of turn based games without this boring mechanic.

- Might & Magic and Arcanum can be played in turn based.
- Most golden box games are turn based
- Wizardry too. Turn based and non cooldowns
- ToEE - The most faithful D&D adaptation has no cooldowns TOO.

5e has no cooldowns, 3.5e has no cooldowns, AD&D has no cooldowns and 4e has a mmoish resource management but not cooldowns. We don't need another sword coast legends clone.

Please. Play ToEE before saying that a D&D adaptation needs to become another wow clone to have "variety"... And guess what. Some spells can be amazing in a situation and useless in others.

Those games are strategy games man not rpg. Spells and skills in strategy games aren't as important as in an rpgs.
All those games are RPG.
Most of them are turn-based as well.
C4MP3R の投稿を引用:
UnholyDentist の投稿を引用:

Those games are strategy games man not rpg. Spells and skills in strategy games aren't as important as in an rpgs.

Might & Magic (not heroes of might & magic) is RPG. Arcanum is RPG. Golden Box games are RPG's. Wizardry is a RPG franchise. ToEE too, a RPG.

https://www.youtube.com/watch?v=oSnKzCTAk14



Niob87 の投稿を引用:
Depending on the implementation and balancing of the different classes, you could install CDs.

If it e.g. the warlock makes it necessary?

Nobody wants the Non Plus Ultra class in such a game, so CDs could be the medium of the game.

No. Hell. The LAST good D&D that we got was NWN2 and even NWN2 requires spell fixes and warlock reworked mod to be more similar to P&P.

We don't need another sword coast legends clone. We need a faithful adaptation of D&D ruleset.
Hopefully we'll get one, minus 5e being not as faithful inself.
UnholyDentist の投稿を引用:
C4MP3R の投稿を引用:


Not true. There are countless of turn based games without this boring mechanic.

- Might & Magic and Arcanum can be played in turn based.
- Most golden box games are turn based
- Wizardry too. Turn based and non cooldowns
- ToEE - The most faithful D&D adaptation has no cooldowns TOO.

5e has no cooldowns, 3.5e has no cooldowns, AD&D has no cooldowns and 4e has a mmoish resource management but not cooldowns. We don't need another sword coast legends clone.

Please. Play ToEE before saying that a D&D adaptation needs to become another wow clone to have "variety"... And guess what. Some spells can be amazing in a situation and useless in others.

Those games are strategy games man not rpg. Spells and skills in strategy games aren't as important as in an rpgs.
Steam forums never disappoint.
marv 2020年3月5日 11時43分 
WHY IS BALDUR'S GATE MAKING ME REST TO REFRESH MY SPELL LIST?! WHAT DO YOU MEAN AT LEVEL ONE I ONLY HAVE ONE CHARGE FOR THIS SPELL?!
marv の投稿を引用:
WHY IS BALDUR'S GATE MAKING ME REST TO REFRESH MY SPELL LIST?! WHAT DO YOU MEAN AT LEVEL ONE I ONLY HAVE ONE CHARGE FOR THIS SPELL?!

Yes and that is what is amazing about BG magic. A lv 1 wizard can't cast anything interesting. A lv 20 can nuke the entire screen many times.
marv 2020年3月5日 11時54分 
Well that's what likely happened in the pre-alpha footage.
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投稿日: 2020年3月5日 7時56分
投稿数: 42