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So, you don't know what isometric is. Not surprising, given you post history of ignorance.
Isometric is merely a 2D method to simulate a 3D perspective. A 3D engine with the same perspective accomplishes the same thing. And the perspective of a camera is not gameplay.
Here's a tech demo of the engine that BI's BG3 and their Fallout 3 would have been on:
https://www.youtube.com/watch?v=5TvcanIELcY
That's an early demo of Fallout 3, codenamed Van Buren. It plays pretty much exactly like Fallout 1 and 2.
Do you notice the camera perspective being different than isometric? Do you think that's a gameplay element? I'll await your response.
Like a troll, you desperately hope that bluffing words will just somehow magically get you out of the hole that you're in. And you mimic the clown sogreth when you try his tactic of alleging that your predicament is somebody else's.
BI's BG3 was to carry on the gameplay of the Baldur's Gate series including the RTwP combat. I'm sure there would have been a lot of other similarities as well. That's a lot more than Larian's effort, where Larian's "BG3" is unfaithful to the Baldur's Gate series in all ways.
I care about a lot more than just the combat system in a Baldur's Gate or any game. So, don't try to create a strawman argument after everything else you've tried has been refuted and backfired on you. It won't work any better than anything else you've attempted.
Not an engine limitation, since its been done before with an earlier version of the same engine in D:OS1. Probably a design choice to help speed up combat, and as I mentioned, subtly encourage players to look at party synergy and allowing more opportunities for complex chains of actions.
Yah got me, left off 2d.
You literally stated in your earlier post, that you would have no issue with every aspect of BG3 being different from BG 1/2, with no continuation of the story from BG 1/2 as long as they kept the RTwP gameplay.
Not sure how you can backpedal away from that at this point.
Solasta: Crown of the Magisters, also based on the 5e ruleset, had a window pop up if a situation occurred that allowed for a reaction from one of the party members, letting you choose to execute it or not.
The most relevant example that would appear in both games in their early states would be Feather Fall, so if someone fell from a height that would cause damage, and your wizard was within range, the game would pause/slow down and you could choose to expend that spell slot.
But in the BG3 demo, that system wasn't implemented for PCs yet, so eh. Just a theory, but wouldn't be surprised if the implementation was identical.
I'm actually really interested in how the AI will weigh its options on this front.
Yes, I did corner you there.
2D isn't a gameplay element. Duke 3D is 2D and it plays like a 3D FPS. Van Buren is 3D and it plays exactly like Infinity Engine games.
You alleged the gameplay would be different because IE games used an isometric perspective and BG3 and F3 would have a 3D perspective. But, as the Van Buren test demo shows, there is no difference in gameplay between isometric and the same perspective in 3D.
You're literally lying there. What I said is that BI's BG3 was clearly going to have a lot more in common with Baldur's Gate 1 and 2 than Larian's D&D game that has nothing in common with the Baldur's Gate series.
Backpedal away from stating the truth consistently while continuously showing all the holes, ignorance, fallacies, and lies in what you're saying? Yeah. Uh, good one.
Ah remember the good times 20 minutes ago when you learned about how the Black Hound wasn't going to keep any aspects of BG 1/2 other than RTwP gameplay, and suddenly the continuation of the story from BG 1/2 no longer mattered?
The only aspect of the "trademark gameplay" as you put it,returning was RTwP, which like I stated, is all that really matters to you. Though you do try to wrap your zealotry for RTwP in other faux concerns, it just keeps shining through the more you post.
Shhht. Don't talk so louder about the name of this game. They could come there to create 20 threads about asking for RTwP, in memory of the BG/NWN/DAO/Dungeon Master 's old glories :p
No. I tend to not remember things that didn't happen. Neither do you. Those are called delusions.
Mhmm. Whatever you say. If you're so desperate to reclaim some of your lost dignity that you're going to start creating delusion after delusion, maybe I should just let you have it.
Because it's not RTwP... And they don't like TB. Don't search any other reason. The game would been exacly like what we saw but in RTwP, they would say that BG3 was fantastic.
No, I'd also complain because it's 5e, I'd complain because of the party size, I'd complain because you wake up shipwrecked on yet another island with some random timer and or control mechanism attached to you. I could pull another fifty things out of the air if I wanted to, but so much Tarkov to play right now.
Yeah , but the actual DND ruleset is 5e, i would prefer 3.5 personally but hey, 5e is the more recent one. 2.0 is a thing of the past. We're on 2020.
The party size, it's 4 for the moment. Perhaps they will change it, perhaps they won't. We will see while the EA.
Wake up shipwrecked or begins in front of a tavern is it really important to know if a game will be good or bad ?
Almost all the olds RPGS, you began in a tavern. Almost all the recent ones you are amnesic or shipwrecked at the beginning. It's a cliche at this point. And in fact, if you look at the cinematic, you begin in the ship not on the beach. You don't come from nowhere and amnesic this time.
Sword coast, like his name implies it: "coast", the country has a lot of beaches and islands. Look at a map of the region on the net. Nothing strange here.
Control mechanisms i don't understand what you means exactly. I hope this is not again this RTwP/TB war. If this is the case, i will remember again that the DND rules are TB natively.
Progress is not always a good thing, cancer can make progress. Things being new, doesn't make them better. Some new things are better, some aren't, some new things that are good to other people, aren't good to me. Which non Larian CRPG recently starts you off shipwrecked? And by control mechanism I mean the cliched, oh noes, I'm not at full force, I have a collar on me that stops me from using the integral mechanic in the game, this time it's a mindflayer worm, but it's the same thing. It's lazy. I don't remember being on too many beaches in Baldur's Gate ;) I do however remember spending like 90% of OS 1 and 2 on a beach.