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No further elaboration required. The fallacy police will come collect zero shortly, case closed.
Feel free to try to find a thread in this forum that I've started. Let me get some coffee, I'll wait.
The question is, are you completely oblivious to what you and I both wrote? Or are you trying to bluff your way out of being caught in the latest hole you dug yourself into?
I've browsed BI's BG3 information enough to know it was to continue the style of BG 1 and BG 2 with another story. The game engine in particular doesn't mean anything - any style of RPG game could be made in a game engine that handles an isometric style of RPG.
Icewind Dale is a Baldur's Gate clone with less focus on story and a heavier focus on combat. Icewind Dale takes place in the same world as Baldur's Gate. BI's BG3 would carry on a plot point of the Icewind Dale games and continue the gameplay of Baldur's Gate and Icewind Dale.
Since BI's BG3 didn't release, we can't see entirely what it would have been. But it was to carry on the format of the Baldur's Gate series. Larian's game isn't carrying on the format of the Baldur's Gate series and has no other shared design style with the Baldur's Gate series.
BG3 is to enter EA in a couple of months.
What does you creating threads have to do with your business here preventing you from posting other dumb comments in other threads? Either way, your trolling here ties your hands in the very same way you think you're trolling here would tie somebody else's hands.
BTW, which other threads was I posting before this? Oh, you mean you didn't know that I wasn't busy posting other threads? I've only made 1 other thread in the BG3 forum in the past month or few months. That was made yesterday.
So... this post of yours:
... was simply a stupid thing to say. All you've done is ensure that I posted a whole lot more than I otherwise would have.
Group initiative seems like an interesting middle ground to address the issue of initiative being either too good on a single character (D:OS1) or useless because of the individual round robin method (D:OS2), and its a good way to encourage players to think about party synergies since you'll have all of your party members at your disposal at once on your turn much like XCOM.
Ah, Turbo, the aurora engine was not isometric, it was full 3d and was the predecessor of the updated engine that powered NeverWinter Nights. So no, the gameplay was not going to stay the same in the same style as BG 1/2. Black Isle had abandoned the infinity engine and 2d isometric games, and moved on with a new story, new characters and a new engine.
You can try to spin it, but you're in a corner. Black Isle was going to make a version of BG3 as wholly different than BG1/2 as Larian, except they were going to keep the RTwP gameplay, which is truly all that you are actually concerned with.
At the start of combat, it determines which side gets to go first at least, adding up the total result of all the initiative rolls for members currently engaged at that time.
That is the one thing that doesn't gel with video game format at all.
What are you on about?
Larian Studios founder Swen Vincke has put any doubt to rest – you will be able to play Baldur’s Gate 3 in early access later this year. Vincke says the announcement was meant to come as part of today’s gameplay reveal, but confirms that BG3 will hit “early access in a couple of months,” adding that “we don’t know exactly when.”
https://www.pcgamesn.com/baldurs-gate-3/early-access-launch-date