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Baldur's Gate was dark horrifying and brutal.
Good chances you would die from ceremorphosis. Unless you secretly want to.. become a Mind Flayer.
In DnD it's eye.
https://steamcommunity.com/sharedfiles/filedetails/?id=2009864249
What do you think of how the magisters treated prisoners in DoS 2?
DOS2 had a very dark world but told their story with a lighthearted atmosphere, so it was easy to overlook. If there's one criticism I have, it's that I wish the gameplay felt as dark as the world.
... I..... am not entirely sure how the ♥♥♥♥ you make gameplay feel dark. But I think you are confusing Fantasy and Dark Fantasy with Grimdark (Warhammer)
When it's Original Sin it's bad. Thankfully it's called Baldur's Gate 3 now.
On a serious note, Larian wanted to take a rest from DOS, and make more serious game this time. We'll see how it'll end up.
There is a 'half Illithid' type race in the 2E 'Illithiad', basically people who only underwent a partial transformation and retain much of their original personality. Thus, it would appear to be canonically possible.
Look at 'Dragon Age' and 'Dragon Age: Awakening' - both had a very dark atmosphere (especially 'Awakening') and lots of lore to back that up. 'Dragon Age 2', however, was set in the same wold, with equally disturbing lore, but the gameplay felt a lot more casual and light-hearted even in some of its darkest moments.
What I'm saying is I'd like something closer to the somber and forboding atmosphere 'Awakening' was shooting for than what we got with DA2.
Pff
A ketchup blood dark fantasy that is totally unbelievable.
No offence here, but I can't call it dark fantasy, sorry.
I have seen that photo a lot in my image searches but reading everything I can find I have not seen a reference to entering the eye. I think that may just be an artists rendition because it looks scarier then it going in the ear. I am not perfect though so maybe I missed something?
Is learning new abilities and getting to know people by killing them, removing their head from their shoulders and eating it dark enough for you?
Baulder's Gate did not really have an atmosphere that was dark. Just a dark-ish story. Outside of the story, most of the world was pretty much unaware of the ♥♥♥♥ that was happening. And the only element that effected people's lives was the iron crisis where your weapons would break for no ♥♥♥♥♥♥♥ reason.
I'm also still not sure what you mean. The gameplay for both Dragon Ages were pretty simple, and were pretty much the same. Where Dragon Age 2 made substantial improvements so it wasn't as wonky. Similar to the difference between Witcher 1 and Witcher 2.
I might see what you mean with Dragon Age 1. But the result isn't actually part of the gameplay. Just the scenes of the fights. Dragon Age 1 had more frantic fights, and fights in poorly lit places with big ass enemies. And if I remember correctly, there was a war or some ♥♥♥♥ in Dragon Age 1 that you kinda sort of fought in... or at least through the wreckage of.
The same logic with Baulder's Gate 1 and 2. Baulder's Gate 1 and 2 had some areas you could explore on your own time where you're just walking right into a cave full of bodies and spiders. Or a cave filled with cultist or some ♥♥♥♥. A random ass bridge with a demon on it. And the fog of war system. The only way you can really say that the gameplay for Baulder's Gate was truely dark... was because most of the colors were saturated for technical reasons.
Logically... Divinity Origional Sin would be far darker. There's far more dead bodies littering the ♥♥♥♥♥♥♥ place. There's a tainted ocean filled with void creatures and knocked over caravans. There's a ♥♥♥♥♥♥♥♥ village that had been completely destroyed by the void. An entire town that had been ransacked and burned to the ground by the ministry looking for ONE source user. All the ♥♥♥♥ Baracus Rex did. The torment the Ice Dragon suffered because he loved a witch. Morality is grayed, because while the ♥♥♥♥ the Ministry does is quite evil, there are some people who genuinely believe they are doing the right thing and have no ♥♥♥♥♥♥♥ clue what twisted ♥♥♥♥ is happening behind closed doors - and if they did... they still have to question if it's a good sacrifice given the damage void creatures do. Not to mention the personal hell most companions live? Lets not forget that a few party members are quite ready to backstab you to become gods. The gods you worship tell you to kill your friends. And if you're playing with other players... it suddenly becomes a ♥♥♥♥♥♥♥♥ free for all, where you need to kill your own people and take the divinity to do what? You didn't really fix the world. And to even get to that point... you must do two of four things.
1. Eat the heart of a void monster.
2. Absorb the souls and lives of a ♥♥♥♥ load of innocent farmers in a ritual.
3. Completely irradicate all of the woodland life in the local area. Not only snuffing out life in the forest... but also completely cutting off a major foo source from the village.
4. Do some funky ♥♥♥♥ with demons, because ♥♥♥♥ you.
And to keep that power up? You're consuming people's souls... irreversibly destroying them forever. No after life. Just oblivion.
The only reason why people call Divinity silly is because the game is more colorful. Characters aren't ♥♥♥♥♥♥♥♥ and moaning about everything. And the game tries its damned hardest to not jam it in your face, when all of the ♥♥♥♥ happening has been going on for so long, it's seen as normal