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回報翻譯問題
Exactly this. It has never been about the combat mechanic of BG 1/2 and IE games, it was always about everything else in those games, like you stated, that made them so memorable. The stories, the lore, the characters, the choices, the atmosphere, those were the things that made the IE games so great and memorable, and not the combat mechanic.
What makes a Baldur's Gate Baldurs gate? You know almost every classic cRPG was made with the same engine and had pretty much identical combat right? The spells and stats just varied. Is Planescape the same as BG because it looked and played similar?
Despite being a huge fan of BG I thought plenty of time how I would have loved a BG 3 with that gameplay, and guess what, that gameplay was turn based, and the BG3 /DOS gameplay is way above that as well. And BG's gameplay has aged pretty badly too boot, wasn't great back then, would be even more below standard for today's standards.
Baldur's gate had amazing qualities, like NPC (depth, level of interaction, likeable, interesting and memorable...) which had been one of the main strength if not the main strength of Bioware, the depth of the world created, the story and the like. Most of those had little to no competition back then and fully justify how much we all loved that game.
just because you're a fan does not mean that you should look away from the weak points that the original series had.
That's a ridiculous claim. It was a great game for its time, but why should future releases of the franchise remain within the limitations of 1999? Makes no sense.
Let new CRPGs enhance on the experience of exploration, adventuring and combat, don't have CRPGs stagnate in 1999 and forever remain behind the experience of pen & paper RPGs, which know no limitations (since one's mind does not have a locked isometric camera, for instance). Allow CRPGs to finally catch up and make for a more authentic RPG experience.
P.S. Games like PoE are completely outdated for their time in certain aspects, like the aforementioned camera. At least, the second one had QoL updates, much better character customization and quality, and great animations etc to make up for its otherwise outdated engine with its unrotateable camera and limited zoom. Many games, like DOS2, have camera mods to break those silly, outdated limitations.
I repeat.
"What makes a Baldur's Gate Baldurs gate? You know almost every classic cRPG was made with the same engine and had pretty much identical combat right? The spells and stats just varied. Is Planescape the same as BG because it looked and played similar?"
Remember when cRPG gamers were so up in arms about the terrible, horrible combat mechanics in Baldur's Gate that they didn't make any more games?
If that wasn't proof enough, remember when they didn't break off a whole franchise of games and expansions called Icewind Dale which was literally just "here's hours more of the combat with barely any story". Or when the same combat mechanics didn't appear in a bunch of other well-known RPGs?
Yeah, BG combat was total intolerable crap.
How? Except that it is turnbased and doesnt look like ♥♥♥♥ (aka a 20 year old game), how does it feel more like DOS than BG?
"What makes a Baldur's Gate Baldurs gate? You know almost every classic cRPG was made with the same engine and had pretty much identical combat right? The spells and stats just varied. Is Planescape the same as BG because it looked and played similar?"
COME ONE SOME ONE. ANSWER.
For its time, it was fine. As was Fallout 1 and 2's combat. Because there weren't really any alternatives.
But then new games came out building on and refining those concepts. And going back to it now after having experienced more up-to-date design philosophies of the same core concepts shows how poorly they've aged.
The storytelling, characters, and roleplaying opportunities remained as solid as ever.
This and the gear... but the NPCs were a huge part, as was the lore.
Usually I dont like playing old games lol