Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Also, one of the biggest mods that folks applied was the no inventory limit mods.
The nice thing about this inventory style approach is that acquiring items doesn't bulk bulk up save file size at all - you just flag items on the field as 'taken' and up the item count in inventory, no new allocation of anything.
And I really, really wouldn't mind skipping the lengthy post-battle find-every-last-body sequence - especially after a long kobold or fortress siege, where 95% of the bodies have junk (but some have arrows/gold that you want), then there's the rare one with a plot item that is half-hidden in a wall or something.
It would be nice to have as an option at least.
Yeah - as mentioned, just don't auto-loot live explosives or bags of holding. Perhaps have the imps you're paying (with the bodies they eat) to auto-loot know religiously NOT to pick up bags of holding.