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Been years since i played DnD and mind flayers were always complete.
Mind Flayers, or Illithid, are a species of psionic -things- from a realm beyond space and time called the Far Realm. Their life cycle is three stage. Stage 1: Larval. They start out as tad poles in a giant brine pool full of tadpoles and are forced to fight eachother over scant food resources until they are big enough for the second stage.
Stage 2: A full grown ilithid plucks the 3-4 inch long tadpole and places it on the head of a restrained humanoid prisoner. The tadpole then munches its way into the head of the prisoner and over the course of days consumes the brain and gestates into a skull bursting monstrosity you see. The actual Mind Flayer is just the head, having jacked into the remaining nervous system of the former prisoner, piloting it like a fleshy mech suit.
Stage 3: 99% of mindflayers never reach this point. Over the course of a mind flayer's life, they must consume the grey matter of an intelligent being in order to sustain their own mental powers. If an illithid lives long enough, it can be selected by the colony's resident galalaxy brained leader, the Elder Brain to go off and form a new colony with a new Elder Brain. The chosen Mind Flayer takes a portion of the existing colony, travels -far- away and sits down in a big old brine pool and just kinda lets the flesh suit shluff off, revealing the pulsating and growing brain that will grow into a massive, super intelligent psionic becon that will lead this new colony of mind flayers.
The process we saw was an accelerated version of stage 2. the process, known as Cerebromorphis, usually takes weeks. This will be a plot point in BG3.
if this was actual lore: githyanki immediately notice mind flayers above ground and launch an invasion to kill every last one of them.
Wait hes wrong?
AFAIK mind flayers are D&D copyrighted and Pathfinder only has Pepsi versions to d&d's coke. Same goes with beholders.
It's possibility that the Mind Flayers have come up with some way to trick or defeat the Gith.
He's talking about how 1) the stuff we saw in the trailer is accellerated, as said, the transformation is slow and requires a restraind prisoner. 2) The Mind Flayers are some how hard countered by a race of little green men from space who are also super jedi, and have rendered Mind flayers nearly extinct via extreme violence. (because they used to be Mind Flayer slaves and they don't ever forgive them.)
The stuff I mentioned I pulled directly from the 5th edition monster manual. I can cite pages if needed.
Another problem: in actual 5e, Ithilids are complete pushovers, so expect to see ultralithid's everywhere for some reason due to <insert dumb plot device here> (assuming their claim that the game is based on actual 5e isn't empty).
I'm grumpy because I wanted something closer to what we'd see in an adventure module (say Tomb of Annihilation) which maintains the high stakes that video game developers insist on putting into their games (as we see here with, "You thought Baal was bad?! GUESS WHAT WE UPPED THE ANTE WITH SUPER ITHILIDS!") without drastically changing the world logic.
also: the cool giant worm thing which would make the trailer cooler that someone mentioned is a called a neolithid.
Dwarves used to be super long lived in Faerun, now they only live like 200 years.
A wizard's ability to literally nuke the universe has decreased with every edition -in universe-
Ed ♥♥♥♥♥♥♥ Greenwod, the man who has the final say on -anything- that goes into FR does not see it as a monolithic entity unable to be molded and shifted as needed, neither does Wizards, and neither should we. If literally every table that runs dnd can have their own cannonical FR, why in all that is holy should Larian, making a game in which they play virtual Dungeon Master, not have the same freedom?
They were there in 3rd. AFAIK, they've all been there since advancedD&D, especially since Spelljammer.