Baldur's Gate 3

Baldur's Gate 3

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PocketYoda Jun 6, 2019 @ 5:25pm
Do mind flayers
Even work like that? Taking over a human like a daemon in Warhammer? I thought they were just a creature with Psychic powers..
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Showing 1-15 of 70 comments
sagamov Jun 6, 2019 @ 5:32pm 
Yes that's exactly how they work, the are slug looking creatures until they go through the ceremorphosis process, eating a humanoid brain and transforming their bodies
PocketYoda Jun 6, 2019 @ 5:35pm 
Originally posted by sagamov:
Yes that's exactly how they work, the are slug looking creatures until they go through the ceremorphosis process, eating a humanoid brain and transforming their bodies
Ok i never knew that so they are like a glorified parasite.. I always thought they were born a species..

Been years since i played DnD and mind flayers were always complete.
Mighty Biscuit Jun 6, 2019 @ 5:37pm 
Sorta.

Mind Flayers, or Illithid, are a species of psionic -things- from a realm beyond space and time called the Far Realm. Their life cycle is three stage. Stage 1: Larval. They start out as tad poles in a giant brine pool full of tadpoles and are forced to fight eachother over scant food resources until they are big enough for the second stage.

Stage 2: A full grown ilithid plucks the 3-4 inch long tadpole and places it on the head of a restrained humanoid prisoner. The tadpole then munches its way into the head of the prisoner and over the course of days consumes the brain and gestates into a skull bursting monstrosity you see. The actual Mind Flayer is just the head, having jacked into the remaining nervous system of the former prisoner, piloting it like a fleshy mech suit.

Stage 3: 99% of mindflayers never reach this point. Over the course of a mind flayer's life, they must consume the grey matter of an intelligent being in order to sustain their own mental powers. If an illithid lives long enough, it can be selected by the colony's resident galalaxy brained leader, the Elder Brain to go off and form a new colony with a new Elder Brain. The chosen Mind Flayer takes a portion of the existing colony, travels -far- away and sits down in a big old brine pool and just kinda lets the flesh suit shluff off, revealing the pulsating and growing brain that will grow into a massive, super intelligent psionic becon that will lead this new colony of mind flayers.

The process we saw was an accelerated version of stage 2. the process, known as Cerebromorphis, usually takes weeks. This will be a plot point in BG3.
[TE] Kuraudo Jun 6, 2019 @ 5:40pm 
No they don't. This is some QUALITY writing it looks like. I sure do love when dumb writers throw established lore away for their stupid hollywood movie tier plots!

if this was actual lore: githyanki immediately notice mind flayers above ground and launch an invasion to kill every last one of them.
Last edited by [TE] Kuraudo; Jun 6, 2019 @ 5:41pm
PocketYoda Jun 6, 2019 @ 5:41pm 
Originally posted by Mighty Biscuit:
Sorta.

Mind Flayers, or Illithid, are a species of psionic -things- from a realm beyond space and time called the Far Realm. Their life cycle is three stage. Stage 1: Larval. They start out as tad poles in a giant brine pool full of tadpoles and are forced to fight eachother over scant food resources until they are big enough for the second stage.

Stage 2: A full grown ilithid plucks the 3-4 inch long tadpole and places it on the head of a restrained humanoid prisoner. The tadpole then munches its way into the head of the prisoner and over the course of days consumes the brain and gestates into a skull bursting monstrosity you see. The actual Mind Flayer is just the head, having jacked into the remaining nervous system of the former prisoner, piloting it like a fleshy mech suit.

Stage 3: 99% of mindflayers never reach this point. Over the course of a mind flayer's life, they must consume the grey matter of an intelligent being in order to sustain their own mental powers. If an illithid lives long enough, it can be selected by the colony's resident galalaxy brained leader, the Elder Brain to go off and form a new colony with a new Elder Brain. The chosen Mind Flayer takes a portion of the existing colony, travels -far- away and sits down in a big old brine pool and just kinda lets the flesh suit shluff off, revealing the pulsating and growing brain that will grow into a massive, super intelligent psionic becon that will lead this new colony of mind flayers.

The process we saw was an accelerated version of stage 2. the process, known as Cerebromorphis, usually takes weeks. This will be a plot point in BG3.
Wow ok thanks i've seen a lot of mind flayers but nothing like you said, could be possible other game systems have different lore setups like Pathfinder etc?
Originally posted by TE Kuraudo:
No they don't. This is some QUALITY writing it looks like. I sure do love when dumb writers throw established lore away for their stupid hollywood movie tier plots!

if this was actual lore: githyanki immediately notice mind flayers above ground and launch an invasion to kill every last one of them.
Wait hes wrong?
Last edited by PocketYoda; Jun 6, 2019 @ 5:41pm
[TE] Kuraudo Jun 6, 2019 @ 5:41pm 
Originally posted by DanteYoda:
Wow ok thanks i've seen a lot of mind flayers but nothing like you said, could be possible other game systems have different lore setups like Pathfinder etc?

AFAIK mind flayers are D&D copyrighted and Pathfinder only has Pepsi versions to d&d's coke. Same goes with beholders.
PocketYoda Jun 6, 2019 @ 5:42pm 
Originally posted by TE Kuraudo:
Originally posted by DanteYoda:
Wow ok thanks i've seen a lot of mind flayers but nothing like you said, could be possible other game systems have different lore setups like Pathfinder etc?

AFAIK mind flayers are D&D copyrighted and Pathfinder only has Pepsi versions to d&d's coke. Same goes with beholders.
I understand that i was just using one game system.. Palladium Fantasy and Rifts had mind flayers as well.
Mighty Biscuit Jun 6, 2019 @ 5:43pm 
Originally posted by TE Kuraudo:
No they don't. This is some QUALITY writing it looks like. I sure do love when dumb writers throw established lore away for their stupid hollywood movie tier plots!

if this was actual lore: githyanki immediately notice mind flayers above ground and launch an invasion to kill every last one of them.

It's possibility that the Mind Flayers have come up with some way to trick or defeat the Gith.
Vambran Jun 6, 2019 @ 5:45pm 
Those mind flayer worms can turn into slug dragons if no host is found. i want to see that in the game.
Mighty Biscuit Jun 6, 2019 @ 5:46pm 
Originally posted by DanteYoda:
Originally posted by TE Kuraudo:

AFAIK mind flayers are D&D copyrighted and Pathfinder only has Pepsi versions to d&d's coke. Same goes with beholders.
I understand that i was just using one game system.. Palladium Fantasy and Rifts had mind flayers as well.

He's talking about how 1) the stuff we saw in the trailer is accellerated, as said, the transformation is slow and requires a restraind prisoner. 2) The Mind Flayers are some how hard countered by a race of little green men from space who are also super jedi, and have rendered Mind flayers nearly extinct via extreme violence. (because they used to be Mind Flayer slaves and they don't ever forgive them.)

The stuff I mentioned I pulled directly from the 5th edition monster manual. I can cite pages if needed.
[TE] Kuraudo Jun 6, 2019 @ 5:50pm 
The super jedi are the githrazi; the githyanki are more like evil space knights to the githrazi's space wizards.

Another problem: in actual 5e, Ithilids are complete pushovers, so expect to see ultralithid's everywhere for some reason due to <insert dumb plot device here> (assuming their claim that the game is based on actual 5e isn't empty).

I'm grumpy because I wanted something closer to what we'd see in an adventure module (say Tomb of Annihilation) which maintains the high stakes that video game developers insist on putting into their games (as we see here with, "You thought Baal was bad?! GUESS WHAT WE UPPED THE ANTE WITH SUPER ITHILIDS!") without drastically changing the world logic.

also: the cool giant worm thing which would make the trailer cooler that someone mentioned is a called a neolithid.
Last edited by [TE] Kuraudo; Jun 6, 2019 @ 5:51pm
Mighty Biscuit Jun 6, 2019 @ 5:53pm 
I mean, the world logic changes every edition. 4e, Genasi were mutants from the spell plauge, this one they are half Djinni. Dragonborn used to be aliens from another dimension, now they've always been there?

Dwarves used to be super long lived in Faerun, now they only live like 200 years.

A wizard's ability to literally nuke the universe has decreased with every edition -in universe-

Ed ♥♥♥♥♥♥♥ Greenwod, the man who has the final say on -anything- that goes into FR does not see it as a monolithic entity unable to be molded and shifted as needed, neither does Wizards, and neither should we. If literally every table that runs dnd can have their own cannonical FR, why in all that is holy should Larian, making a game in which they play virtual Dungeon Master, not have the same freedom?
Gnarl Jun 6, 2019 @ 5:56pm 
It could be just a nightmare vision and not an actual transformation. Like we're seeing what could happen if we beef up the quest.
PocketYoda Jun 6, 2019 @ 5:58pm 
Originally posted by Mighty Biscuit:
Originally posted by DanteYoda:
I understand that i was just using one game system.. Palladium Fantasy and Rifts had mind flayers as well.

He's talking about how 1) the stuff we saw in the trailer is accellerated, as said, the transformation is slow and requires a restraind prisoner. 2) The Mind Flayers are some how hard countered by a race of little green men from space who are also super jedi, and have rendered Mind flayers nearly extinct via extreme violence. (because they used to be Mind Flayer slaves and they don't ever forgive them.)

The stuff I mentioned I pulled directly from the 5th edition monster manual. I can cite pages if needed.
Hmm 5th edition.. that might explain the changes.. I was following 3rd where there were no space anything.
Last edited by PocketYoda; Jun 6, 2019 @ 5:59pm
[TE] Kuraudo Jun 6, 2019 @ 6:01pm 
Yeah, but they said 5e. I expect a world which fits in with 5e standards. To put things in perspective, I'd rather the magical macguffin be a SoulMonger from Tomb of Annihlation which is nice and fluffy than a "Super Ithilid" factory which sounds uninteresting, especially given how much of a push over ithilids actually are in 5e.

Originally posted by DanteYoda:
Hmm 5th edition.. that might explain the changes.. I was following 3rd where there were no space anything.
They were there in 3rd. AFAIK, they've all been there since advancedD&D, especially since Spelljammer.
Last edited by [TE] Kuraudo; Jun 6, 2019 @ 6:02pm
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Date Posted: Jun 6, 2019 @ 5:25pm
Posts: 70