Baldur's Gate 3

Baldur's Gate 3

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LoSciamano Jun 17, 2019 @ 1:56am
Resting system
So, will there be a rest-scum system like previous D&d games? Personally, i hope not.

I hope there will be something more balanced.
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Showing 1-15 of 52 comments
omegazeda Jun 17, 2019 @ 6:07am 
how's rest considered rest-scum i don't get it lol XD
BloodDragon Jun 17, 2019 @ 6:37am 
Originally posted by LoSciamano:
So, will there be a rest-scum system like previous D&d games? Personally, i hope not.

I hope there will be something more balanced.

Pathfinder Kingmaker has the best resting system at the moment. THere resting takes several hours and you can get ambushed while resting, you can also not rest inside dungeons unless you bought supplies.
jmvbento Jun 17, 2019 @ 7:17am 
Originally posted by omegazeda:
how's rest considered rest-scum i don't get it lol XD
Have a fight, rest to recover spells and fully heal, have a fight, rest to recover spell and fully heal, have a fight... you get the idea.
Coldhands Jun 17, 2019 @ 9:02am 
Technically, you can't gain any benefit from an extended rest in 5e if it's been less than a certain amount of time since your last one.

5e is also built around the idea of a Short and a Long rest, and a lot of classes are built around at least some of their cool downs finishing on an hour long short rest. I'm not sure how you'd translate the short rest to a video game in a way that didn't make the game more tedious, so I'm interested to see what Larian does here.
Last edited by Coldhands; Jun 17, 2019 @ 9:05am
tm0Lif3 Jun 17, 2019 @ 9:07am 
Originally posted by Coldhands:
Technically, you can't gain any benefit from an extended rest in 5e if it's been less than a certain amount of time since your last one.

5e is also built around the idea of a Short and a Long rest, and a lot of classes are built around at least some of their cool downs finishing on an hour long short rest. I'm not sure how you'd translate the short rest to a video game in a way that didn't make the game more tedious, so I'm interested to see what Larian does here.

so 5e wasn't using vancian?
LoSciamano Jun 17, 2019 @ 9:08am 
Yes, i hope there will be a system which punish rest-scum, and push the players to manage better their skills/hp/spells.
Coldhands Jun 17, 2019 @ 9:12am 
Originally posted by tm0Lif3:
Originally posted by Coldhands:
Technically, you can't gain any benefit from an extended rest in 5e if it's been less than a certain amount of time since your last one.

5e is also built around the idea of a Short and a Long rest, and a lot of classes are built around at least some of their cool downs finishing on an hour long short rest. I'm not sure how you'd translate the short rest to a video game in a way that didn't make the game more tedious, so I'm interested to see what Larian does here.

so 5e wasn't using vancian?

It was; D&D's never not used some form the Vancian Magic System. MOST casters get their spell slots back only on a long rest, but not all. And pretty much every class has at least one feature that cools down on a short rest. So if BG3 doesn't use the short rest, that alters the power of the different classes; some of them dramatically.
Last edited by Coldhands; Jun 17, 2019 @ 9:13am
Rhawkas Jun 17, 2019 @ 10:42am 
Warlocks and monks are two classes that come immediately to mind when it comes to classes that really benefit from short rests. Monks get all their ki points back (which is used to power their special abilities like flurry of blows and stunning strike). Warlocks are just... weird. They're spellcasters, but they get all their spell slots back after a short rest.

The thing with short rests vs. long rests in D&D is that there are often reasons why you can't take a long rest (place you're at is just too dangerous, you don't have the time, etc.), so you have to settle for a short rest instead, which gives you the chance to use some hit dice to heal up a bit and lets people recover some of their abilities.
Space Dog Jun 17, 2019 @ 10:51am 
I like the Pathfinder system for a long rest. It has a lot to do with the player feeling like you're really adventuring. And it makes skills matter.

Resting just needs to be made interesting instead of a spammable chore. It's an important part of DnD.
jmvbento Jun 17, 2019 @ 10:51am 
Originally posted by Rhawkas:
Warlocks and monks are two classes that come immediately to mind when it comes to classes that really benefit from short rests. Monks get all their ki points back (which is used to power their special abilities like flurry of blows and stunning strike). Warlocks are just... weird. They're spellcasters, but they get all their spell slots back after a short rest.

The thing with short rests vs. long rests in D&D is that there are often reasons why you can't take a long rest (place you're at is just too dangerous, you don't have the time, etc.), so you have to settle for a short rest instead, which gives you the chance to use some hit dice to heal up a bit and lets people recover some of their abilities.

Also Paladins, who recover Channel Divinities.

I think the most elegant way of handling this in a cRPG would be to make long rests only available in inns and other appropriate locations. If you're resting in the middle of the forest, that's a short rest.
Coldhands Jun 17, 2019 @ 10:56am 
^Wouldn't that create the problem of most casters being objectively way worse to take into large dungeons or on long treks away from an Inn? If you can only short rest while out adventuring, anybody that largely cools down on a long rest just isn't going to get most of their resources back.
Rhawkas Jun 17, 2019 @ 11:02am 
Originally posted by jmvbento:
Also Paladins, who recover Channel Divinities.

I think the most elegant way of handling this in a cRPG would be to make long rests only available in inns and other appropriate locations. If you're resting in the middle of the forest, that's a short rest.
Guess it depends on how much time your group spends traveling through the wilderness. If you're in a town or nearby all the time then it wouldn't be a problem. But if you have to travel a long distance to a dungeon, then most of your casters have to stick with only cantrips for any encounters on the way there if you want to enter the dungeon at full strength, which would really suck. I think if it was a tabletop campaign, the group would set off for the dungeon with the intention of just getting there, then resting and preparing to enter so they'd be at full strength going into the dungeon. The exception would be if you were if you were doing a time sensitive mission, in which case you probably wouldn't want to rest at all.
WinningOne Jun 17, 2019 @ 9:07pm 
Why do you care how other people play the game? You've got enough to think about just worrying about yourself. Mind your own business.
Fortuna Jun 18, 2019 @ 4:48am 
Originally posted by WinningOne:
Why do you care how other people play the game? You've got enough to think about just worrying about yourself. Mind your own business.

Why are you in this thread?
kolpo_polpo Jun 18, 2019 @ 6:10am 
D&D is balanced around 6-8 encounters between long rests and 2 short rests between long rests. Changing this in any direction drastically influences the balance between classes.

A fighter and rogue can just keep going if they have enough heal potions, the more time between rests the stronger they relatively become. It is the reverse for sorcerers etc.

My solutions: add resting locations in dungeons each six encounters(off course less if those are very hard encounters). Allow short rests basically everywhere but only 2 between long rests.

If a player is really stuck(he can't progress unless he can rest) then can he go back to the tavern and pay to rest.
Last edited by kolpo_polpo; Jun 18, 2019 @ 6:40am
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Date Posted: Jun 17, 2019 @ 1:56am
Posts: 52