Baldur's Gate 3

Baldur's Gate 3

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bonds7 Aug 29, 2019 @ 4:06pm
Summons
I really hope we are not stuck with the lame one summons that was in original sin 2. I personally hope to play as a necromancer and can summon multiple pets to fight for you.
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Showing 1-15 of 27 comments
jmvbento Aug 30, 2019 @ 3:20pm 
If they stay faithful to 5E in this respect, your amount of summons is... not high.
I'm Error Aug 31, 2019 @ 8:37am 
Originally posted by jmvbento:
If they stay faithful to 5E in this respect, your amount of summons is... not high.
Is it more than two at least?
Cryomancer Sep 1, 2019 @ 2:18pm 
Originally posted by I'm Error:
Originally posted by jmvbento:
If they stay faithful to 5E in this respect, your amount of summons is... not high.
Is it more than two at least?

Don't know much about 5e, but if you wanna have a lot of summons, i suggest pathfinder kingmaker

https://steamcommunity.com/sharedfiles/filedetails/?id=1851660300

On 3.5e, the rule is. You caster level * 2 HD worth of creatures, so if you are lv 10, you can have 20 hd worth of undead creatures

On BG1, there are no summon limit.

But on BG1:EE and BG2:EE, you can have up to 6 summons.
Echoside7 Sep 7, 2019 @ 2:35pm 
5e Core
Animate Dead = Skeleton/Zombies
Animate Objects = Random Objects
Conjure Animals = Animals
Conjure Celestial = Celestials
Conjure Elementals = Elementals
Conjure Fey = Fey
Conjure Woodland Beings = Fey Animals
Create Undead = Ghoul
Phantom Steed = Horse

There are other summon like spells like Tenser's Floating Disk or Bigby's Hand that make 'force' things and spells like Command, Dominate, Enthrall, and Bind which enslave other creatures. The amount summoned depends on the spell and spell level. EX: Conjure animal allows for one animal CR 2(Two CR1, Four CR1/2) to be summoned as a 3rd level spell. A level 9 version would allow for four CR 2 animals(Some DMs will allow this to also mean one CR8 animal but thats a DM choice). A giant boar is CR2, a dire wolf is CR1, a lion is CR1, a panther is CR1/4.

So the base Conjure Animals could summon two dire wolves but a level 9 Conjure Animals could summon eight dire wolves
Last edited by Echoside7; Sep 7, 2019 @ 2:51pm
jmvbento Sep 9, 2019 @ 5:37pm 
Originally posted by echoside7:
5e Core
Animate Dead = Skeleton/Zombies
Animate Objects = Random Objects
Conjure Animals = Animals
Conjure Celestial = Celestials
Conjure Elementals = Elementals
Conjure Fey = Fey
Conjure Woodland Beings = Fey Animals
Create Undead = Ghoul
Phantom Steed = Horse

There are other summon like spells like Tenser's Floating Disk or Bigby's Hand that make 'force' things and spells like Command, Dominate, Enthrall, and Bind which enslave other creatures. The amount summoned depends on the spell and spell level. EX: Conjure animal allows for one animal CR 2(Two CR1, Four CR1/2) to be summoned as a 3rd level spell. A level 9 version would allow for four CR 2 animals(Some DMs will allow this to also mean one CR8 animal but thats a DM choice). A giant boar is CR2, a dire wolf is CR1, a lion is CR1, a panther is CR1/4.

So the base Conjure Animals could summon two dire wolves but a level 9 Conjure Animals could summon eight dire wolves

An important caveat that wasn't mentioned is that these spells require Concentration, meaning you can only keep one casting of them (not of EACH of them) up and running. The exception is the Animate Dead and Create Undead spells, which don't require Concentration, but they DO require you to recast them every day to keep control of the creatures (this casting doesn't make more creatures).
Cryomancer Sep 9, 2019 @ 7:23pm 
Originally posted by jmvbento:
Originally posted by echoside7:
5e Core
Animate Dead = Skeleton/Zombies
Animate Objects = Random Objects
Conjure Animals = Animals
Conjure Celestial = Celestials
Conjure Elementals = Elementals
Conjure Fey = Fey
Conjure Woodland Beings = Fey Animals
Create Undead = Ghoul
Phantom Steed = Horse

There are other summon like spells like Tenser's Floating Disk or Bigby's Hand that make 'force' things and spells like Command, Dominate, Enthrall, and Bind which enslave other creatures. The amount summoned depends on the spell and spell level. EX: Conjure animal allows for one animal CR 2(Two CR1, Four CR1/2) to be summoned as a 3rd level spell. A level 9 version would allow for four CR 2 animals(Some DMs will allow this to also mean one CR8 animal but thats a DM choice). A giant boar is CR2, a dire wolf is CR1, a lion is CR1, a panther is CR1/4.

So the base Conjure Animals could summon two dire wolves but a level 9 Conjure Animals could summon eight dire wolves

An important caveat that wasn't mentioned is that these spells require Concentration, meaning you can only keep one casting of them (not of EACH of them) up and running. The exception is the Animate Dead and Create Undead spells, which don't require Concentration, but they DO require you to recast them every day to keep control of the creatures (this casting doesn't make more creatures).


Animate objects + permanency can create perma summons
jmvbento Sep 10, 2019 @ 7:04am 
Originally posted by C4MP3R:
Originally posted by jmvbento:

An important caveat that wasn't mentioned is that these spells require Concentration, meaning you can only keep one casting of them (not of EACH of them) up and running. The exception is the Animate Dead and Create Undead spells, which don't require Concentration, but they DO require you to recast them every day to keep control of the creatures (this casting doesn't make more creatures).


Animate objects + permanency can create perma summons

I'm sure it COULD, if Permanency were a thing in DnD 5E, but since it isn't, it can't.
Coldhands Sep 10, 2019 @ 9:29am 
^I really doubt that'd make it into a video game anyway. Not without some kind of hard cap on how many and what kind of summons you can have running around.
I'll be surprised if Animate Object is in BG3 at all. That seems like it'd be a ton of work to make function like it does in tabletop, for not a spell only couple of classes MIGHT use.
Last edited by Coldhands; Sep 10, 2019 @ 9:31am
Cryomancer Sep 10, 2019 @ 11:47am 
Originally posted by Coldhands:
^I really doubt that'd make it into a video game anyway. Not without some kind of hard cap on how many and what kind of summons you can have running around.
I'll be surprised if Animate Object is in BG3 at all. That seems like it'd be a ton of work to make function like it does in tabletop, for not a spell only couple of classes MIGHT use.

HArd caps is an awful idea. Pathfinder Kingmaker has the best summoning because you can animate hordes and hordes of enemies, like on pnp.
Coldhands Sep 10, 2019 @ 12:42pm 
^No, NOT having a hard cap on permanent summons that could be any object is an awful idea.

But if they're following 5e's rules on summon spells, there wont be very many and you wont be summoning hoards of creatures.
Cryomancer Sep 10, 2019 @ 1:24pm 
Originally posted by Coldhands:
^No, NOT having a hard cap on permanent summons that could be any object is an awful idea.

But if they're following 5e's rules on summon spells, there wont be very many and you wont be summoning hoards of creatures.

On 3.5e, you can have your hit dice * 2 worth of summoned creatures.This is not that different than ToEE who is the most faithful 3.5e adaptation allow you to have hordes and hordes of summoned creatures, mainly with Co8 who increases the level cap to 20....

BG(2e) allow multiple summons, even summon monster I, the most basic summoning spell creates 2d6 creatures. BG:EE implemented an hardcap in the most ludicrous way. You can have 5 Efreets but not 6 hd1 skeletons...
Last edited by Cryomancer; Sep 10, 2019 @ 3:16pm
Coldhands Sep 10, 2019 @ 2:24pm 
^Good for 3e and BG2, but that's got nothing to do with what I said.
Cryomancer Sep 10, 2019 @ 3:18pm 
Originally posted by Coldhands:
^Good for 3e and BG2, but that's got nothing to do with what I said.

5e Allow you to craft constructs without spending XP if i remember correctly(maybe i an wrong) but in general is up to the DM. Few DM's would allow an guy to craft adamantine golems or raise an dragon. I really miss M&M VII/VIII, an game where you can reanimate even dragons with high dark magic level...
Last edited by Cryomancer; Sep 10, 2019 @ 3:19pm
Twilights Dawn Jul 17, 2020 @ 8:02pm 
If animate dead and and animate object is like in core rule book, I'm satisfied. The complicated parts going to be giving orders and in the case of animate dead arming your skeletons. Oficial ruling is that you can arm your skelies with found armor and weapons. Oh and the great thing about Animate dead no consentration, just upkeep of your hord meaning casting Animate dead dayly to maintain control of your undead servents.

As per rules, with 3 castings of 3rd level Animate dead you can have a minimum of 6 and have 12 undead over the course of more or less 4 days casting Animate dead at 3rd level.
That is asuming your 10th level.
Last edited by Twilights Dawn; Jul 17, 2020 @ 8:08pm
Nairb Jul 17, 2020 @ 10:37pm 
https://www.dndbeyond.com/spells/summon-lesser-demons
This would be a fun spell. Demons hostile to all creatures, including you. Has anything been said about spell components? Will we be required to get mats? Arcane focus going to be a thing? Are they just going to forego mats?
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Date Posted: Aug 29, 2019 @ 4:06pm
Posts: 27