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Don't know much about 5e, but if you wanna have a lot of summons, i suggest pathfinder kingmaker
https://steamcommunity.com/sharedfiles/filedetails/?id=1851660300
On 3.5e, the rule is. You caster level * 2 HD worth of creatures, so if you are lv 10, you can have 20 hd worth of undead creatures
On BG1, there are no summon limit.
But on BG1:EE and BG2:EE, you can have up to 6 summons.
Animate Dead = Skeleton/Zombies
Animate Objects = Random Objects
Conjure Animals = Animals
Conjure Celestial = Celestials
Conjure Elementals = Elementals
Conjure Fey = Fey
Conjure Woodland Beings = Fey Animals
Create Undead = Ghoul
Phantom Steed = Horse
There are other summon like spells like Tenser's Floating Disk or Bigby's Hand that make 'force' things and spells like Command, Dominate, Enthrall, and Bind which enslave other creatures. The amount summoned depends on the spell and spell level. EX: Conjure animal allows for one animal CR 2(Two CR1, Four CR1/2) to be summoned as a 3rd level spell. A level 9 version would allow for four CR 2 animals(Some DMs will allow this to also mean one CR8 animal but thats a DM choice). A giant boar is CR2, a dire wolf is CR1, a lion is CR1, a panther is CR1/4.
So the base Conjure Animals could summon two dire wolves but a level 9 Conjure Animals could summon eight dire wolves
An important caveat that wasn't mentioned is that these spells require Concentration, meaning you can only keep one casting of them (not of EACH of them) up and running. The exception is the Animate Dead and Create Undead spells, which don't require Concentration, but they DO require you to recast them every day to keep control of the creatures (this casting doesn't make more creatures).
Animate objects + permanency can create perma summons
I'm sure it COULD, if Permanency were a thing in DnD 5E, but since it isn't, it can't.
I'll be surprised if Animate Object is in BG3 at all. That seems like it'd be a ton of work to make function like it does in tabletop, for not a spell only couple of classes MIGHT use.
HArd caps is an awful idea. Pathfinder Kingmaker has the best summoning because you can animate hordes and hordes of enemies, like on pnp.
But if they're following 5e's rules on summon spells, there wont be very many and you wont be summoning hoards of creatures.
On 3.5e, you can have your hit dice * 2 worth of summoned creatures.This is not that different than ToEE who is the most faithful 3.5e adaptation allow you to have hordes and hordes of summoned creatures, mainly with Co8 who increases the level cap to 20....
BG(2e) allow multiple summons, even summon monster I, the most basic summoning spell creates 2d6 creatures. BG:EE implemented an hardcap in the most ludicrous way. You can have 5 Efreets but not 6 hd1 skeletons...
5e Allow you to craft constructs without spending XP if i remember correctly(maybe i an wrong) but in general is up to the DM. Few DM's would allow an guy to craft adamantine golems or raise an dragon. I really miss M&M VII/VIII, an game where you can reanimate even dragons with high dark magic level...
As per rules, with 3 castings of 3rd level Animate dead you can have a minimum of 6 and have 12 undead over the course of more or less 4 days casting Animate dead at 3rd level.
That is asuming your 10th level.
This would be a fun spell. Demons hostile to all creatures, including you. Has anything been said about spell components? Will we be required to get mats? Arcane focus going to be a thing? Are they just going to forego mats?