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It's definitely artistic liberty at work. Kill Screen tells the most story, but you're right. It would seem better explained if the character was playing in the bedroom on a home console.
There are some early arcade systems that allowed you to play home computer style games. Maybe think of a Nintendo PlayChoice-10 and someone snuck in Shadowgate.
This feels based off of Sega Master System's Phantasy Star, crossed with talking games like Berzerk.
It doesn't fit exactly, being a side scroller, but Taito did make the RPG game Cadash, which was a 4 player game built for the arcades, in a 2-screen cabinet. Fancy for it's time. It had the whole "Choose a character class, talk to villagers, level up, upgrade your items at the shop, read storytelling elements"
Heh. I just recalled. If you -really- want an oddity pointed out... It's that it appears as a standard joystick/button played game.... But, the bottom left shows text commands being entered. :)
When I was a kid, I played A LOT of Super Mario Kart in arcades. They just had a SNES inside the arcade cabinet. Depending of the coin, you got more or less time to play.
For 100 pesetas (Spanish coin at the time, 0,60€), you got 500 seconds. When the timer run out, the arcade cabinet resets the SNES inside and you can't play anymore.
The same could be done with... Master System's Phantasy Star, for example.