Vessel
Looking through the game files
So, i decided to take a look through the game files, and at first i wasn't finding anything, but then i took a look at the .exe in a hex editor.. and i found what seems to be a bunch of tags the game keeps track of, stuff like: How many fluro types have we created? or what is our world progression? probably to help keep track of achivments and save data, but.... I found one that is very, very odd... "Editor Start. Were we started from the level editor?" Seems interesting, so i will be looking into it, i will update this when i find more info.
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Showing 1-3 of 3 comments
Cpt_Waterbubble Jan 18, 2019 @ 11:44am 
Oh, I see, a fellow explorer! I would be very interested if you could find out a way to get the editor going.
PortalFan15 Jan 19, 2019 @ 2:12pm 
Originally posted by Cpt_Waterbubble:
Oh, I see, a fellow explorer! I would be very interested if you could find out a way to get the editor going.
Yeah! Your post is what motivated me to look into the game files themselves, Currently I am using a unity decompiler and a hex editor, If you have any ideas of other programs i could use please tell, as the hex editor can only view basic text and the decompiler can't really open much
FallenTree384 Jan 21, 2020 @ 3:29pm 
Also, there's a whole folder full of editor GUI elements under Vessel/Data/Editor
I think there's a good chance that the editor was never cut from the game files, and just remains inaccessible; maybe it's possible to somehow access it, for example, through editing pointers in exe?
@PortalFan15, did you find anything else?
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Showing 1-3 of 3 comments
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