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to add, Portia - feels like adventure, Sandrock - feels like a job.
to put it nicely "There goes my day"
Portia had no commissions on weekends and that would be a nice add. I know you can just skip them but Yan never rests so why would I? :)
PS: Kick your time down to lowest setting if not already, also helps with overall time mgmt.
I agree, it does feel that way.
It can be pretty tedious to be running to point "X" (to do something "important") and stumble into a cut-scene trigger zone and suddenly be in the middle of something that's completely tonally different. It can also be disconcerting if the tonal shift is big enough.
But ... a lot of that is an illusion.
There ARE some things that are timed, but most of it isn't, and once whatever cut-scene has ended, you can go back to whatever you were doing without having lost too much time.
Most things will wait for you. It's okay to set aside a day and do stuff that'll benefit you instead (build up resources, or build machines or tools for yourself).
Work smarter, not harder.
A year ago I made this post steamcommunity.com/app/1084600/discussions/0/3421060080217889918/ and I still wish the weekends where free from commissions.
Almost makes me want to restart on each addition to play through them normally because they'd be much more enjoyable that way. Playing through the game from the beginning once the whole game has been released I doubt it would be that overwhelming.
I bought the game after last update so I'm afraid it's not that. I did do the main quest tasks as soon as they became available, guess I'll stop doing that.
Another thing is that after buying a pass for the ruins I feel obliged to use my stamina there every day for a week, which means no dew collection and then having to buy water. The dew collector can't be built yet because no marble. I find it a rather frustrating game and not quite as chill as expected.
I buy water every day, whether I need to or not. I think that's much more efficient than collecting dew from plants and rocks. One of the things Portia taught me was to spend money instead of stamina.
That said, I agree with your main point that Sandrock doesn't ever give us a chance to relax the way the weekends in Portia did. We have to make those opportunities for ourselves by just deciding to take a break.