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Sure I could build a mansion and re-arrange the yard, but I find it pointless as long as my workshop is functional, I have what I need and its at least somewhat decently efficient. I'm not very good at giving myself goals and will often just forget them.
Have you not been setting up dew collectors?
I set up a patch of them and kept adding to it as my needs grew. About mid game I set up a 4x4 square of the standard kind and I've been steadily making more water than I can use ever since.
I think right now I have about 300 water?
Not dew, water.
I really, really wish at 5 stars you start competing with high level workshops in the other cities...
(also yes, Mi-an is really excluded from the entire second half of the game.)
Other than that, I absolutely don't agree with you having enough money in the game to buy whatever you want unless you been using some insane min-max strat I haven't found in the first 10 hours of the game, especially if you've delved into housing and housing upgrades. There are plenty of times in the game where community donations were requested and things need to be bought, and now that I'm 100 hours in I feel comfortable not needing to do commissions if I wanted to for the rest of my game but, in 10 hours? Only if you want to experience the bare minimum of content, with no farming, housing, or ranching. My cute horse was 22,000g!
Compare that to Stardew or just about any other farming sim game where you need a boat load of resources to craft something very simple. The game play is the farming, vs the game play is the refining. I think the My Time Series is awesome because it feels so immersive, but without the quests it feels kinda pointless(as you said). I think they could help that by having more expensive side quests(or everything in general) like making the museum bigger should cost far more than it does. Or generally giving us more chances to interact with the town as a whole, and upgrade the infrastructure. Building lights, trams, mine carts, fixing houses, railings, fences...etc. Give the player a reason to use these schematics that you give them. I think it would be hard for them to make the other workshops actually challenge the player. Maybe if the other workshops all woke up early to fight with commissions and the npcs always took the easy or high profile ones.
I also think the inventory system really screws with the game play as well. Perhaps I would feel more inclined to turn my resources into fabricated items if it wasn't such a hassle to carry and store them. I think what would really help this idea of 'the factory" and builder workshop is if they gave us a material storage similar to guild wars 2 where your resources and manufactured items had a pre-arranged slot and any time you dump off your ore or created objects they sort themselves into their assigned slot. Trying to maintain twenty boxes with relics, poop, meat, and whatever else doesn't inspire me to add more to the chaos.
When you open a chest there is an option to move all items in your inventory that are also in your chests into those chests. It is labelled "Auto Sort".
I'm not going to disagree with your experience at all, hearing other peoples opinions is absolutely what I wanted to do and I'm glad to hear that you've not had an issue with it.
I'm just sharing how it went for me and is impacting my enjoyment now that the main story isn't providing as much of the drive.
Whatever the matter, I didn't exactly min-max like crazy, just leveled in a way I thought sensible. I remembered to place adverts, completed commissions as I got em, and refined products when I had the materials spare.
The game steered me to play that way and never really offered a challenge in doing it, particularly after I got a coffee tea tree, some melon plants and started doing cooking quests.
I've not been experiencing the bare minimum either, as far as I'm aware.
My house is exactly as I want it, nicely furnished, I've been farming as much as I could since the moment the game allowed me, I take days off to play with citizens, I kill time in the arcade, I've got 2 perfect mounts, all buildings and still 100k left over.
Donations set me back, sure, but in every case it was less than half my money and I earned it back long before the next money requirement came up.
Comparing our experiences, that suggests that the 3 money bonuses that are offered (fast delivery, high quality, and advert) are too powerful when combined for how easy they are to get.
I still feel like I want more expensive items though. More clothes, furniture, upgrades.
Those money requirements still feel far too uncommon and low to me.
The difference between yard upgrades and everything else really makes everything seem like a drop in the water compared.
I'm at the point when Trudy comes back, and money already stopped being an issue for me. I don't expand my yard past level 5, I don't bother with dew collectors, because the water I buy from Burgess is more than enough, even considering how much water farming demands. I settled for a plain 4k horse and realized it does the job, which was also the most meaningful feeling of progression for me so far. After getting that and the sandwalls, I don't see any meaningful way to spend money anymore.
In the beginning, I was commited to the #1 workshop thing, because 10k gols and other goodies looked like a lot at the time. I was doing commissions like crazy for the first few seasons, and between that and the main story I often had little time left for side quests. I had more and more of them thrown into my face and at some point I began answering "I have a lot on my plate" to most of them. While some can be initiated at any time by talking to the NPC, some appear to be gone forever now, and I feel like I'm missing out on content. So now I just care enough to stay a bit ahead of Yan and only in it for the fancy award.
Eventually though, yeah, I see your point how the game is quest-driven, so when I run out of those I'm not sure how my late game is going to look like. I suppose I could keep playing with the goal of building a huge, fancy mansion - but that playstyle is really different from everything we've been doing up to this point. I feel like this games should have a meaningful endgame, with quests that don't take place until after everything's said and done. Like maybe you become a commissioner and a new Builder arrives, which you can be kind and helpful towards... or not.
I made it to level 10 base towards the end of the playthru and was ok. I didn't have anything I wanted to buy anymore.
Dew collectors (and eventually advanced dew collectors) you’ll have more water than you know what to do with eventually
You can get Super Dew Collectors quite early, resources for it are available as soon as desert unlocks (Gecko Station Ruins) and with iron pickhammer you can collect aluminium scrap from Valley of Wispers even with poison fog around(nodes are close to the entrance). Doing it early saves you alot of money and gets you ready for self sufficient water suply for farming later. Remember that you can always hold onto main quest without a timer and not complete it to get yourself a supply of stuff.
I think the reason you feel this way is because you don't have your own ideas/goals and require constant quests to drive you. It's the same as how I can play vanilla minecraft for 2000 hours because I come up with things to do for myself, the next building I wanna build etc, but my friend quit within 40 hours because after she got the base achievements, there's no one telling her what she should do next. (I'm not trying to be rude btw, everyone's different.)