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Glad this will be of help to you.
Are there any that are of particular interest to you?
Let me know so that I can give it priority. Working on a couple more at the moment.
Please could you help me either by translating to English or writing it here so that I can do a copy/paste into the guide.
Your help would be much appreciated.
S_03 & M_01
https://steamcommunity.com/sharedfiles/filedetails/?id=3051211315
L_01
https://steamcommunity.com/sharedfiles/filedetails/?id=3051211128
L_03
https://steamcommunity.com/sharedfiles/filedetails/?id=3051211105
S_01
S_02
Also the largest called Builders Haven.
I romanized them for you (translating would be very weird as it's like screennames), here you go:
S_03- Xixuanxuanxuan 夕璇璇璇
M_01 - Qianyu Youlong 浅雨游龙
L_01 - Aimiliya (Emilia) 艾米莉亚
L_03 - Xueming 雪名
Is there anything you want me to include?
MirrorDreamer has made the excellent request that I do a section for the stairs, footprints etc.
Anything else?
The stairs section is now done.
Thanks MirrorDreamer for the suggestion.
Below is as far as I got, but I couldn't figure out where the damn file is stored.
First step
1. Open Build Menu
2. Group all rooms together, (in the build menu, go into edit mode (where the menu buttons are gone, and muti-select all rooms, and assemble as a group)
3. Click Save Show Room
4. Name Show Room, and Save
5. Returned to show room manual, flip to the pages, to where you new saved showroom is.
6. Click on export, and save file to computer location of choice.
7. Upload file to a file hosting site, such as a media fire, and then share link with friends.
Thanks for that excellent idea Rei.
I'm not sure what the devs are planning on doing with this option. It would be good to be able to use a secure safe environment like Steam Workshop. It does look like they intend to do something.
My concern is sharing files from an unknown source which potentially could also contain some nasty malware etc. I wouldn't want to promote a site for file sharing as I don't want to be held if not legally then morally liable.
Let's hold onto that thought, (I've made a note of it), and see what the devs do next.