My Time at Sandrock

My Time at Sandrock

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Flo Jan 17 @ 8:11am
My Time at 4
Portia - Nothing much happens, just buildin' and world exposure
Sandrock - Duvos is established as the main bad guys, there is talk of expanding defenses to the North
Evershine - You're the governor, building a new town in the North, conflict with Duvos worsens
My Time 4 - War explodes, you play as a builder officier, in a military camp on the North front, building planes, tanks and weapons


Bonus spin-off idea : My Time at Duvos, you play a Duvos citizen struggling to cultivate cabbages, fire and heat are the main gimmick of the game (like water in Sandrock). The main storyline is how after building yourself a shack you get conscripted in the army. Maybe you defect to the Free Cities in the end.
Possible plot twist : your name is revealed at the end : you were Stev all along (the nice Duvos guard that follows you around Sandrock during the occupation). You relieve the Sandrock battle, get captured and end up free to live as a builder in the Free Cities.



Just my two cents, hire me Pathea
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Showing 1-15 of 15 comments
I only wish for this to be true so that we may get more and better games ^^
Can we have these without romance? If so, I'm in.
DuWakaDu Jan 18 @ 3:17pm 
Originally posted by chrisbamb:
Can we have these without romance? If so, I'm in.

Hard copy on that.

DWD
PrplGrl Jan 19 @ 3:48pm 
It's all good and fine that there are those who are not into romance in this game, you're entitled to feel that way and express that, but suggesting for it to actually be excluded from any future sequels entirely, in a series that is themed around relationship-building as much as building and action, is disregarding he people that love this aspect of the game. That's like if people preferring the romance asked for the building to be excluded from future sequels, then that would be in disregard to the people who prefer the building; just because you don't like the romance aspect doesn't mean it should be taken away from the people who prefer it. There is literally no need to exclude it from any future sequels, because the romance in these games has always been optional to engage in, anyway; even with the romance there in the game, you are presented with the choice whether you want to engage in it yourself or not. If you don't like the romance, then just simply take advantage of this choice by not engaging in it with the npcs. But let the people that enjoy it still continue to have the option made available for them, to do so.....

Excluding the romance from the My Time games would be a big flop for the series, causing a lot of disinterest for the majority of players, because the romance has always been the dominating feature to the audience, as far as appealing goes; I see more people posting screenshots of the relationships they have with the npcs, and the journey they go on in the story, to bond with them, than the actual building and action - as well as the amount of people saying who they can't wait to romance, for the next sequel, My Time At Evershine. That says it all. The romance just adds a special kind of immersion and excitement to the game that building and action alone cannot achieve for the series. Being able to make that special connection and have a new life together with the npcs, whether it's friendships, or that one special relationship, just leaves a wholesome lasting impression on people, and these games would just be a shadow of their former selves without it, feeling more like the tedious sandbox mode in the multiplayer version of this game. The romance is important to break that tedium, and keep things fresh!

But that is why the romance being optional, the choice to engage in it or not, is implemented in these games, so everyone can play the game their way according to their preference, romance or not. Catering to both kinds of audiences is essential in games.

P.S. But I like those ideas about Duvos, hope there will be a My Time At Duvos one day!
Last edited by PrplGrl; Jan 21 @ 3:11am
DuWakaDu Jan 19 @ 4:25pm 
Oh, I think the "exclude romance" comment was more of a jest than a demand.

I, for one, find the romance aspect "meh", but I do like friendships and such.

DWD
Last edited by DuWakaDu; Jan 19 @ 4:26pm
Nope, it wasn't in jest. I don't mind a BIT of romance but the development of the game seems to have gone away from the original theme and MORE into the romance side of things.

At the end of the day, the developers will look at how many sales they got for the romance DLC, etc and project that way. It would be nice to see what percentage of players bought the DLC compared to the main game. However, the way the series is going and let's face it the Kick starter has literally given goals based on the ability to choose romance characters, I think it is safe to say that romance is the path they are going to follow.

It's a shame and I think they will lose a good percentage of players by doing that. I for one won't be buying into the next chapter as it looks as though what I played the first two games for isn't going to be the same.
Originally posted by PrplGrl:
It's all good and fine that there are those who are not into romance in this game, you're entitled to feel that way, but suggesting for it to be excluded from any future sequels entirely, in a series that is themed around relationship-building as much as building and action, is disregarding the people that love this aspect of the game.

That in itself is an oxymoron. You are suggesting that removing romance is at a detriment to people who love THAT SIDE of the game more than the building side. However, including more romance than the building side is at a detriment to the players that love that side of the game.

I hope that you can see that and that you have actually pointed out the biggest flaw in the games direction. They have decided to exclude the building side over the romance side and therefore there are players who are going to suffer and leave the series. Why not keep the balance the way it is and enjoy the cash from both sets of players?
PrplGrl Jan 19 @ 5:15pm 
Everything in your comment literally makes no sense, Chrisbamb. I have pointed out no flaw, because, again, you are complaining that a bigger inclusion of romance is a detriment to people in the game who prefer the building, but how can that be, when you have the option to literally pass on it??? You can literally focus on the building and give all the romanceable characters the flick if that is what you want to do. The only thing that would have the potential of driving people away from the series is not the game itself - because it has something for everyone that suits both play-styles - but misinformation like yours being spread about it. I think you are just complaining for the sake of complaining now, cause there is literally no need for it, with the romance being optional...
Last edited by PrplGrl; Jan 21 @ 2:58am
Bruh The romance is what literally made these people nearly 3 million on their kickstarter...

Let that sink in
DuWakaDu Jan 19 @ 5:34pm 
Originally posted by chrisbamb:
Nope, it wasn't in jest. I don't mind a BIT of romance but the development of the game seems to have gone away from the original theme and MORE into the romance side of things.

At the end of the day, the developers will look at how many sales they got for the romance DLC, etc and project that way. It would be nice to see what percentage of players bought the DLC compared to the main game. However, the way the series is going and let's face it the Kick starter has literally given goals based on the ability to choose romance characters, I think it is safe to say that romance is the path they are going to follow.

It's a shame and I think they will lose a good percentage of players by doing that. I for one won't be buying into the next chapter as it looks as though what I played the first two games for isn't going to be the same.
OK, I see your point, and I probably won't be buying Evershine either, if that's the direction Pathea is taking.

DWD

Originally posted by PrplGrl:
Everything in your comment literally makes no sense, Chrisbamb. I have pointed out no flaw, because, again, you are complaining that the romance is a detriment to people in the game who prefer the building, but how can that be, when you have the option to literally pass on it??? You can literally focus on the building and give all the romanceable characters the flick if that is what you want to do. I think you are just complaining for the sake of complaining now, cause there is literally no need for it, with the romance being optional...
I see your point as well. I've stayed "just friends" with people in Sandrock and have enjoyed the game. I romanced and married Fang because it was a challenge, but I dumped him because, frankly, he was boring.

I just don't want a game where romance and marriage are necessary if you want to advance.

My, "hard copy" reply upthread was in jest. I meant no offence.

DWD
PrplGrl Jan 19 @ 5:54pm 
Also, the fact that you said the devs have decided to exclude the building side over the romance side, Chrisbamb, shows that you have not done your research, and don't understand the state of the game. At no point does the romance overshadow the building; doesn't matter how many romanceable characters they add into the game at a time, numbers make no difference, because, none of that will affect your building preferences, if you choose not to engage with them romantically yourself. The game even gives you the choice to determine this, by giving you dialogue choices that either have the heart symbol on it, or not, so this really actually isn't an issue.

You said 'Why not keep the balance the way it is?' They have.....the devs have listened to the feedback of people who complained that there was too much of it in Sandrock, and from that, they have equalized it with the building in My Time At Evershine, for the people who don't prefer the romance as much, or at all.

The devs have addressed this issue in My Time At Evershine, by giving a smaller amount of romanceable characters, so is there really any more point in complaining about it any further? I've seen many of your comments in general, Chrisbamb, and it seems all you do is post and start combative comments like this for the sake of causing discord in threads. I'm gonna be signing out of this discussion now, because you somehow continue to complain about something that isn't even an issue, because, for the last time, the romance is optional. No matter how many romanceable characters are in the game at a time, the game only becomes romantic if you allow it to.

P.S. And my gripe isn't with you, DuWakaDu, or your hard copy comment, it's addressed at Chrisbamb, who posted very inconsiderate and unsound comments/arguments. This user has a history of causing discord in steam threads, so nothing new to see here. Nothing wrong with not preferring romance, because everyone is entitled to their preference, but requesting the devs to exclude it entirely from the base game for future sequels, shows total disregard for the people who do enjoy it. There's a fine line between one expressing their opinion, and forcing it on others by suggesting that content so many enjoy be excluded from the base game. I felt I needed to address their comment stating that the romance has replaced the building aspect, because that presents the My Time games in a false light, giving off the impression that you can't play/progress in these games without romance.
Which is not true, you can; the romance being optional gives you the choice to determine what kind of game it will be for you, romantic or not, which will be the case in Evershine, contrary to what Chrisbamb said; the devs have never forced romance on anyone as a requirement to play or progress in either Portia or Sandrock, and I highly doubt they will start now, so I would recommend giving Evershine a try when it comes out! I think you pretty much summed it up with what you said in your comment, that you stayed just friends with the npcs, and were still able to enjoy the game :) If you were able to enjoy the game your way without the romance, then Chrisbamb is perfectly capable of doing the same, so has no excuse to complain about the romance affecting the building gameplay. Romance is a theme alongside building in this game, yes, but an optional theme :)

Maybe we should just close this pointless argument up here, and instead focus on the topic of Flo's thread about Duvos. Good Duvos ideas there, what do you guys think? :)
Last edited by PrplGrl; Jan 21 @ 3:12am
DuWakaDu Jan 19 @ 7:21pm 
Originally posted by PrplGrl:
Maybe we should just close this pointless argument up here, and instead focus on the topic of Flo's thread about Duvos. Good Duvos ideas there, what do you guys think? :)

I'll drink to that.

Duvos. Lots of possibilities. Authoritarian government, and you're a screw-up who keeps running afoul of the not-very-well-understood laws. You start out in jail, but you're offered conditional clemency if you agree to build stuff. No matter that it's dangerous and you're unqualified, just build it. You work your way up (and grease the necessary palms, maybe romance the right people (romance suddenly becomes central to your advancement)) until you can get a real license, but you're still basically a slave to the Duvos government, so you get dragged off on missions and wind up fighting monsters and bosses. As your rep goes up, you get a little more freedom and maybe can enter the military. After the raid on Sandrock, you have the option of (as suggested upthread) defecting or running away, setting up shop in a new town.

Which could be the intro to a new game. You're a Duvos refuge with skills and a builder's license. There's a little prejudice from the Free City people, but "Here, you can have this abandoned workshop. Have at it. Prove yourself."

DWD
Last edited by DuWakaDu; Jan 20 @ 2:45am
Originally posted by PrplGrl:

Wow, what a scathing, unwarranted attack. Just because I post I don't like the romanceable side of the game means I can't have an opinion and therefore I leave attacking and combative posts? I could say the same about everyone who constantly posts positive, wanting more romance posts, but I don't. I simply offer my opinion has to why more romance isn't necessarily a good thing for all people who play the game.

I merely replied to your opinion about removing romance being at a detriment to people like yourself who prefer that side of the game. At no point did I attack you, yet you have blatantly attacked me in such a way that is slanderous and defaming. Just because I have an opposing view to people doesn't mean I am being argumentative, it means I have a different opinion.

I respect people who like the romance side and have even stated myself, in the post you obviously didn't read, that I don't mind a BIT of romance.

Next time please respect that others do not share the same opinion as you and are not being argumentative, they just differ from you.
I have a better name for "My time at Duvos"

How about "My time at Mobius" or "My time at Baja"?
both cities are located in the Duvos area
Last edited by Witosław; Jan 20 @ 9:28am
Sunny Jan 27 @ 7:37pm 
Originally posted by chrisbamb:
Next time please respect that others do not share the same opinion as you and are not being argumentative, they just differ from you.

You should read this yourself. Multiple times.
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