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Unlike in Portia, upgrading machines to the next tier (from basic to civil to industrial) does not give them any efficiency or speed bonuses innately, it just gives them the ability to work with more advanced materials. If you have no need to work with those materials yet, it isn't mandatory. It is generally a good idea to make sure you're updated before you need it, because the upgrades require components that you'll want on hand ahead of time, but it shouldn't be as mission-critical as it was in Portia, where it did give a significant efficiency and speed boost to basic recipes in addition to accessing more advanced recipes.
However, there's also upgrading the Quality of your machines, which you should probably do early because it will cost you less hard-to-find items, and the quality upgrade will carry over. So if you upgrade a Furnace to purple quality with, say, a 10% speed bonus, then upgrade it (upgrade tab on the top of the page) to a Civil Furnace, it will retain its speed bonus, while only requiring... I think the first one only needs bloodstone?
Then there is upgrading the quality of your gear, which you should probably not bother with other than your pickhammer and maybe axe and weapon. Your armor and accessories are going to cycle fast as you go through the quests, you won't have any one particular piece long enough to be worth the gems to upgrade.
Keep Qi researching all the time.
Research? Keep them going constantly. You more or less want to fill out a tier before moving to the next one. Early recyclers are great, and smelting is more important than equal level processing.
Unlocking the cooking table will open up cooking commissions. Feel free to experiment with recipes, the more the merrier.
Armor upgrades? House stat upgrades? They're kinda important. Character levels are more meaningful than gear quality, but each armor piece does have a stamina boost.
Gear quality really helps, though. Extra mats, larger hit radius. Armor quality also is important, especially the bonus stats. I won't wear a piece of gear after a certain level without damage reflect on it, and lifesteal on a weapon is a big bonus during long fights.
I play very "fast" in the sense of completing the main quest in, on average, five seasons (145-150 days depending on how close I can get to "same-day service" on every main quest mission.) At no point does the pacing feel forced (you can play a LOT slower) but overcoming the feeling of grind in the earlygame depends heavily on upgrading tools and machines.
Plus, all that resource gathering is the fastest way to level up.
For example in my current game I got the steel bars to make iron tools before finishing the bridge. However those iron tools were useless because they were green, the blue one was almost equal, but the deciding factor was the bronze purple one has the stamina return ability. Now this was mostly caused because the gems needed to upgrade quality are only on the other side of the river. Well, quartz could be refined for the rosestones, but that is such a long process to get a dozen or so stones for each tool.
Not sure if the poison got fixed or not, but during the beta it was not curable when I got it.