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I still find the combat easy, I wish was more difficult, but after all is a building the focus.
They really give a lot of heart in this game. I am sure I am going to buy the next game if they made it.
My English is not too good, but you get the point I hope! :)
They've got preorder rights to my wallet! These games are like liquid crack. I do an equation cost/hours of content = value. I'm at about 80 hours on my xbox playthrough and I spent 34 bucks on the special edition and another 8 on the animal DLC which means currently I've got a 2x return of entertainment value to money spent and counting! My English isn't so great either!
:) this is good, I have 3,700 hours imagine that. lol
I also think there's something special about worlds that show you different aspects of a single cohesive place rather than slices of multiple places. Think Super Mario Sunshine versus Super Mario Odyssey - they approach the game world in distinct ways, with Sunshine diving deep into island life while Odyssey goes for radical variety. I'll take the former method any day because it gives such a sense of place.
Sandrock's world is all desert and I like that a lot better than the whole "and now we come to the snow biome!" kind of thing. It still offers individually distinct and interesting locations (Sandrock, the Eufaula dunes, the Badlands...) while keeping to the theme, which is really creative and lends a sense of scale to the desert.
SAME! Games are an escape, I always tell my friends if you're having a bad day just game about it. Take an hour, kill some bosses, level up, get that dopamine flowing and change your frame of mind. With all the stuff going on in the world caring for your inner-child is hella important! Keep gaming, keep smiling!
I am in love with the graphics. Portia was really cool but it always kind of felt like a late-stage PS2 game to me. This one and Red Dead Redemption are games I just stop with an open mouth like "wowwwwwww" and the graphics couldn't be more different. It really goes to show that style is so much more important than fidelity when it comes to graphics.
No, My job paid me to write that, lol. Pure work boredom.
I prefer Portia as well, I would like to see that game remade with some of the system updates in Sandrock but I would rather just see a new game, maybe in Highwind this time or do a Harvest moon or 2 seasons and have multiple towns to choose from. There's a lot of Magic in Portia, you can tell its a labor of love as opposed to Sandrock which feels much more efficient but less quirky.