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Her immersion in the game overall however is definitely rock-bottom.
So no. She is not complete; but neither are a lot of other romance-able characters. Incomplete characters will receive more content within the next big update though starting with who's most popular.
So...
I don't know what to tell you to expect, honestly.
So, in Portia, there were a lot of "fake" romance candidates. Like, you could tell who you were SUPPOSED to fall for, and who you were supposed to avoid, and if you went ahead and dated the people you should have avoided, you paid for it in the end. They didn't give bonuses, or they didn't have unique conversations, or heart events or anything. They just--- duded.
That's how that game- ended. Frankly, some candidates were really unfortunate...
And I feel that's partially this games...intended design, like, maybe spoilers, but-----two candidates in Portia may or may not make it to the end of the game, more than one may or may not be a criminal, and like, 7 of them are pallet swaps of the others so simplified, they had to be made datable solely so the game could say they had more candidates then they really did.--------
Truthfully! I think adding in "whammy" marriage candidates that break your heart, or offer less than steller feedback, is--- partially the design philosophy. Do I agree with that design philosophy? I mean-- no and yes, its practical padding that most players will appreciate as "options they didn't pick", but its also-- bad because its flat a lot of the time. There is some sort of "black box" value to knowing you could do something and then, not doing it. And these characters offered that, illusionary sense of choice. But, filling in the negative space of that illusion by actually picking them- is...disappointing on a staggering level. I believe its why the game works SOOO hard to navigate the player to focus on the meaningful candidates.
Long winded...but..My point--- don't get your hopes up.
Venti and Jane don't put Requests up (that I've seen) on the Board, either.