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Sounded like outside is optional as you can control from inside too.
That aside, I got the gist overall and is it as buggy as folks seem to make it sound?
Right now, it works almost the same as the Portia factory, the only difference being there is a hard cap on how many queues you have. So if I were to stack so many furnaces that I have 30 units of furnace queues, it will only run 20 queues at a time.
So because of this hard limit on queue space, the best way I found to handle it is queues with large stack amounts that get made over time, if you just want to have materials. And multiple queues of low stack amounts of items you need immediately. So I have 10 queues for materials making 99 each so I get a steady supply every day, and then use the other queues for items for commissions so they'll get done really fast. So let's say there was a commission for 10 steel pipes, I can run 10 queues of 1 steel pipe that would finish very quickly.
Didn't notice that, but my house hasn't changed in structure since I completely re-did it after the 1.0 release. Frankly, I don't see changing from 15 x 15 to 20 x 20 to be enough to make the factory worthwhile. I would have preferred multiple 15 x 15 rooms over one slightly bigger room.
It was not that bad. I was dreading it based on what I read here.
1. Go to Construction Junction
2. Use the Construction Junction catalog to create a new room/building. I made mine the max size. Also put on a roof if you want.
3. Go to the Construction Junction shop
4 Buy a Factory Information Panel and Control board. The Control Board is placed inside the factory and the Information panel outside (mine is next to the door). You need both.
5. Move your machines inside the factory. Place them however you want but there is no reason to not just condense them as much as possible.
That was it. Only thing I noticed is that sometimes the jobs did not actually start until I exited the interface then it would pull resources. It will pull resources from any owned chest or your inventory. There is no need for a "factory" chest in this game.
Sure there may be a few more steps here but they are not that bad and give you leeway on what style you want to use or how big you want to make it.
Just how many do you need to be efficient? In my factory I have three Furnaces, three grinders, three processors, two recyclers, two blenders,one forge, one tailor machine and one jewelry machine and I still have about 50% of the space left empty.
Another useful thing is setting up a lot of crafting at once. You can set it to smelt 99 bars in one or more queues without having to click it 5 times on a few furnaces. You can click "make me 10 dew collectors" and the factory will handle the rest (if you have raw materials and required machines inside)
Quest items are a separate tab that shows at the end if you are confused about that.
But yeah, it is a little underwhelming, especially without a search box to quickly find what you want to make.
Like when using the Tailoring Machine, you had a separate tab for materials, like cloth and thread, and another for equipment like hats and clothing.
When using the factory, there isn't a separation, so it's just one long list.
The only sort of filter is the tab for "you have a commission to make this item".
It can lead to more scrolling than necessary.
But other than that, and that shared cap of 20 production queues active at one time, it's pretty similar to MTaP's factory.
Just with the modular building system in mind, I suppose.
It does mean that you don't need very many duplicate machines to "max out" potential production.
Might not even need the max allowed size of factory if you just cram all the machines together.