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My issue is with the way the story is written, not the characters. So much effort was spent on establishing Logan as a threat to Sandrock, but then the player is expected to just forget about all that because of some nebulous threat that Duvos poses? This is especially a problem since Duvos is barely mentioned throughout the game and simply does not feel like a real threat. I've never played Portia, so maybe to the players of that game this whole Duvos business is more palpable, but as far as My Time at Sandrock goes there was simply too much storyline time and effort spent on showing what danger Logan poses, no time spent on showing the danger Duvos poses, and only a handful of time spent on trying to explain Logan's actions, which results in an extremely jarring plot twist where you are supposed to just forgive everything Logan has done.
It's just bad writing.
When I got to Logan on the goat, I was still suspicious, but I also knew things were not as they seemed, and I was ready to listen to his side of the story and do some more investigating. I personally was ready to hear about something more devious because it seemed like Logan was actually a really good guy in the past. Some of the people in town really rubbed me the wrong way too. They could probably have set it up a little better. There is always room for improvement, but I think they did a sufficient job in sowing doubt in my mind at least.
I played Portia. There isn't an explicit threat from Duvos, but there is an attack from a 'rogue knight' who may or may not have been sent by Duvos. A little more time to world build about Duvos and the potential threat it poses, woven in with all the other stuff you're doing early-mid game, would have made some revelations less jarring.
Don't get me wrong. I LOVE the game. I enjoyed the story (occasional plot-holes included). But I'm happy to talk about ways the story could be improved.
Also, I wonder why they went with Duvos at all. I mean, throughout the game we've seen threats from Geeglers and Bandirats, wouldn't it have been better if those forces were the ones threatening Sandrock instead of some foreign nation we've never actually seen in-game?
And honestly, the trio of Pen, Miguel, and Yan are not exactly super threatening. Yan can't fight, Miguel is hardly much of a threat, and although Pen is strong, if I managed to beat him by myself in a sparring match with stone weapons, I doubt I would've needed Logan's help to take him down.
Excusable? No.
So fun fact, in Portia one of the Civil Corps members actually is a veteran from Lucian. That would have worked much better here, giving us a little background on the political situation.
They did a reasonable job of putting doubt in my mind that Logan was a straight up villain, I knew there would be more to it all. So I'm not complaining there. But if I hadn't played Portia and read all the lore I could, I probably wouldn't have remembered Duvos was even a thing. A little extra fleshing out of the world would have really helped make the situation feel 'real'.
But you've still got a LOT of plot to go, so continue with that, and see if your thoughts on things change at all.
The "excusable" Part... he does want to do time. He sees it similar. The Sandrockers are just glad, he's back and that he basically saved Sandrock from it's impending doom.
The Duvos Threat is more than once discussed in the Newspaper, with other Free Cities being in war with them, defending their borders.