My Time at Sandrock

My Time at Sandrock

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d_d_c_95 Nov 16, 2023 @ 4:42am
combat sandrock versus portia easy or harder
personaly i find combat in sandrock so much easier then portia ive just finished the whole duvous 3rd ruins thing and still only rocking starter gear stone daggers, vintage pistol cloths that give less then 60 hp and less then 10 defence and havent used any healing items since first ruins. in fact didnt even die once till i got to pens fight and his attacks seemed to clip through the door and wall was using as shield but havent figured out if that was a bug or not yet. mby im remebering wrong as been a while since i played portia but i remeber dieing a bunch even with healign items good gear and not being a meathead what yall think of it
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Showing 1-11 of 11 comments
SimuLord Nov 16, 2023 @ 9:51am 
Combat in Sandrock is generally easier in melee, and WAY easier overall now that ranged weapons have been improved massively since the last game. You can stun-lock almost any boss by getting to close range and unloading the assault rifle into them (it makes Logan's Hideout a cakewalk), and for certain bosses like the squid-thingy in the beached submarine and the "Matilda can into space" fight, it makes it a lot easier to survive.
Larus Nov 16, 2023 @ 10:01am 
They went the inclusive route where they want anyone to be able to win first try, no matter the skill level. There's not necessarily anything wrong with that, but it means that there is absolutly no challange for experienced gamers.
SimuLord Nov 16, 2023 @ 10:11am 
Originally posted by Larus:
They went the inclusive route where they want anyone to be able to win first try, no matter the skill level. There's not necessarily anything wrong with that, but it means that there is absolutly no challange for experienced gamers.
As an "experienced gamer" (I've been playing them since 1982, after all), I don't mind when a cozy game goes for Baby's First Action RPG difficulty, because it's not From Software or even a Rockstar or Bethesda game. It's a cozy game first and foremost and can therefore make certain assumption about its average player's skill level.
Witosław Nov 16, 2023 @ 10:25am 
In my opinion, they should add a level scaling option. Really, because it takes less than 10 seconds to beat the boss at 24 levels higher, it sounds absurd!
SimuLord Nov 16, 2023 @ 10:44am 
Originally posted by Witosław:
In my opinion, they should add a level scaling option. Really, because it takes less than 10 seconds to beat the boss at 24 levels higher, it sounds absurd!
They do a bit of level scaling. Scrooge McMole levels with the player in the mines, and during sandstorms, there are extra "enraged" enemies that also level with the player.

But for the most part, the design of using higher-level enemies as "beef gates" (the Rockyenarolls in the earlygame, most notably) works well enough. The last thing you want to do in a game about building bigger and better things is to blunt the feeling of increased power of your core gameplay loop. The player's supposed to feel laughably overpowered because they're building their own tools to make the game that much easier.
Witosław Nov 16, 2023 @ 11:09am 
You know what?
This game was created just to annoy me as much as possible!

I wanted to play a relaxing game, I came across My time Series thinking that everything would be nice. Later I found out that the fights in this game are also the main part of the game and the plot, so I said "ok, that's fine, but make a bigger impression about the fights."
What came out:
- I asked for a level scaling option: "You will get special enemies in which you can encounter during a sandstorm and a rat in the mines"
- It would be nice if the final boss was at the very end of the game's plot: they ignored me and did a few missions related to construction, along with a super project (i.e. grinding at the end) and a few SubBosses!
- (And on top of that) It would be nice if the NPCs had additional outfits: "Ok, you'll get it" a few days later "We thought we'd show the outfits we created in Pablo's Show, but we also created new outfits for all the NPCs that should satisfy you." Really the same, only in a different color?!
Larus Nov 16, 2023 @ 11:25am 
Originally posted by Witosław:
In my opinion, they should add a level scaling option. Really, because it takes less than 10 seconds to beat the boss at 24 levels higher, it sounds absurd!

That would be a welcome addition. The devs put effort into making some interesting boss fights. Some of them even have different phases. But you as the player never get to appreciate that because it's over in a few seconds. There is not need to dodge anything or observe and learn attack pattern.

I also don't think that I ever used a single healing or food buff item. Why have all these different recipes in the first place when there is no reason to use them.
Shift Nov 16, 2023 @ 11:32am 
It's quite easy, easier still with clothes and weapons having tiers, so you get some pretty overpowered equipment quite early. Unless you're with poor equipment, you can pretty much kills enemies and bosses like you would mine ore or chop trees.

Since it's a game, options would be nice.
Originally posted by Witosław:
You know what?
This game was created just to annoy me as much as possible!

I wanted to play a relaxing game, I came across My time Series thinking that everything would be nice. Later I found out that the fights in this game are also the main part of the game and the plot, so I said "ok, that's fine, but make a bigger impression about the fights."
What came out:
- I asked for a level scaling option: "You will get special enemies in which you can encounter during a sandstorm and a rat in the mines"
- It would be nice if the final boss was at the very end of the game's plot: they ignored me and did a few missions related to construction, along with a super project (i.e. grinding at the end) and a few SubBosses!
- (And on top of that) It would be nice if the NPCs had additional outfits: "Ok, you'll get it" a few days later "We thought we'd show the outfits we created in Pablo's Show, but we also created new outfits for all the NPCs that should satisfy you." Really the same, only in a different color?!
So don't play it. Then you won't have a reason to keep complaining about it.
pcdeltalink Nov 16, 2023 @ 8:29pm 
The hammer in Portia could infinitely stunlock 90% of the enemies in the game and was broken as hell. Sandrock at least makes you work a bit for it. Though, I would not call either game’s combat difficult. So far the most challenging enemy I've seen is that jetpack buzzard out in the desert.
Last edited by pcdeltalink; Nov 16, 2023 @ 9:22pm
Witosław Nov 17, 2023 @ 5:27am 
Originally posted by Dimensional Traveler:
Originally posted by Witosław:
You know what?
This game was created just to annoy me as much as possible!

I wanted to play a relaxing game, I came across My time Series thinking that everything would be nice. Later I found out that the fights in this game are also the main part of the game and the plot, so I said "ok, that's fine, but make a bigger impression about the fights."
What came out:
- I asked for a level scaling option: "You will get special enemies in which you can encounter during a sandstorm and a rat in the mines"
- It would be nice if the final boss was at the very end of the game's plot: they ignored me and did a few missions related to construction, along with a super project (i.e. grinding at the end) and a few SubBosses!
- (And on top of that) It would be nice if the NPCs had additional outfits: "Ok, you'll get it" a few days later "We thought we'd show the outfits we created in Pablo's Show, but we also created new outfits for all the NPCs that should satisfy you." Really the same, only in a different color?!
So don't play it. Then you won't have a reason to keep complaining about it.
I will say one more thing:
I like their game, but I don't like what the developers continue to do with this game.
If I really wanted to play then:
- or they will fix their mistakes and stop cheating on me
- or they will add something that is amazing enough to interest me
- or someone else will fix these errors, they add mods on Nexus
- or I'll wait it out because I'm so frustrated that I don't want to play.
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Date Posted: Nov 16, 2023 @ 4:42am
Posts: 11