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Fixing bugs/glitches/errors/crashes should ALWAYS be top priority before anything else!!
Fixing Bugs and optimizing the game should be the number 1 priority. People payed for the game and should get a mostly bug free working product.
I bought the game on Steam and on X-Box Series X and have only played on PC because the game has so many performance and graphic issues (extreme pop in, stuttering, low frame rate objects like the windmills in the distance etc.) on console.
The game runs perfect on my PC on the highest setting but I would also love to play the console version. But the technical state of the console version kills all immersion and fun for me. So for now I will only play the PC version and hope that the console version will get better over time.
That is my argument for first fixing bugs and delivering new content after that. The game already has a very good amount of content.
ps. Sorry for my english. It`s not my first language.
Did I say I'm the only one having problems with the game??? Game crashes are serious problems, in case you don't know, this type of crash has been reported since July and still haven't fixed yet. If that's not patience, I don't know what is. And why did you even reply to me for no reason? Just to diss people for answering a question the devs themselves asked and making them aware of a serious problem? Or your hobby is just to be an a$$hole in the internet? And replying to someone with meaningless words is the worst. Like you.
December is the month where most of us will have more time for the game, so hopefully we can get the new update sooner by merging the update.
Edited: If I’m to pick between one of these, definitely new content first. You shouldn’t call it a “1.0 full release” in the first place, when you yourself clearly know that it’s not the same 1.0 with the PC version. Honestly, until now I still feel that this console full release is deceiving. I already knew on the lack of content before i bought my PS5 version because I check the steam community and discord announcement closely. But many of the other players don’t. Moreover, in one of your announcement, you have “promised” for the new content update around Christmas. So hopefully you could keep your promise.
I understand you have limited resources, but as a buyer, I am getting tired with all the empty promises (since EA time). I really love this game. It has so much potential. So please do not disappoint us anymore.
I gonna put on hold my ps5 gameplay and go back to my PC file at the mean time (although with my laptop I could only play with low resolution and experience a laggy game). Yea that’s just how much I love Sandrock.
I believe hotfixes should be the main prioriry right now. The game is AWESOME, and none of these performance issues could ruin the experience. It's not like it's broken or unplayable, but quest bugs, such as Pen/Elsie's horse following us around post-quest forever, can be a lot more annoying than textures being low-res and such.
I don't believe any other developers are so caring and community-driven like this. That in itself is a huge accomplishment. I'm thankful for this wholesome game and its team. Thank you for hearing and seeing us.
And it’s not just because of the bugs - all games get hot fixes for hiccups; it’s because this game deserves so, so much better than the performance it has currently on Switch.
The blur. The dull colours, lack of textures. Missing most of the cutscenes waiting for screens to load. Memory usage crashing the game. Limitations on building which is the whole basis of the story?
And I do get it - the porting process sucks, the verification process sucks, the hardware is outdated, if it’s not built for Switch from day 1, it’s never going to be amazing.
I put 188 hours in, so I feel pretty confident in saying it’s a mess. And the other thing - is that this mess is basically a quarter of the experience of what’s on PC. I can understand not launching multiplayer if it’s genuinely not ready and not up to par, but the single player 1.0 content should have been the same across the board on launch day. And now it’s, do we fix things or give you the content? If we opt for the fixing of things, does that mean the content update promised at Christmas gets pushed back?
Also, it’s kind of a kick in the teeth to see all the DLC packs launch in the eshop. You guys managed to make sure the money making content was ready to go but not the in game stuff we paid for already.
Now, having said all that. I love this game. Tonight I’m going to try and get one of the new Steam Decks, and Sandrock will be the first game I buy, again. So I mean, if there’s actually some big thing happening, trying to convert handheld gamers away from Switch, then congrats I guess it worked on me 🤣
But seriously, you did a disservice to your game launching it on Switch in this condition. Some people think it plays fine. Some people just see a repeat of Portia and you’ve probably lost them as fans/players/customers. The answer to your question is not one or the other - the answer is, you work your ass off to get the fixes out asap whilst simultaneously bringing the content up to date with 1.0.