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Days passing by is always good thing - events can be farmed for tokens, you can get the bronze/silver/gold yearly ranking without needing to skip as much time later on after finishing story, you get to improve relations much more effectively, get more ruin tokens via civil corps commissions, farm more easy cash via mount selling and so on.
Unlike portia - all the timed stuff is extremely forgiving and there is barely any aside of some easy side quests so there is literally no point to actually slow the flow of the day.
If you want to rush more content in less time for some 'challenge' run then obviously always play 0.6 but I don't see much point to it.
If you are not playing on at least 1.0 then I guarantee that you will miss A LOT of content.
It might feel like days are moving too fast, especially if you got to like 650-700 stamina pool ultra early due to the pet adoption but it's honestly how it's 'supposed' to be, the stamina pool is mostly there so people don't complain too much like in portia where you were kinda forced to have tonns of drying racks.
In sandrock you can literally play without food and still have stamina left on most of the days.
Don't bother too much about 'wasted' stamina - it doesn't matter. You have to settle into mindset where you set a small goal for the day, complete it, go to sleep, repeat.
It's also much less clunky if you aren't just insta completing the main quests since that often leads to bigger annoyance with side quests. While they did fix most bugs due to that - you never know when you will find a new one.
If you play at 0.6 then you will likely complete game closer to end of year 2. Needless to say this is not a desired outcome for a completionist as the absolute minimum for '100% item completion' is start of 4th year.
For scenes I think it might even be start of 5th year since I am not sure exactly how many unique events there are for the workshop yearly rankings.
I assume theoretically there are 4 Yan(1st year ideally), Mi An(not sure if she has one), Wei, Player
If you're a power player, 0.6 is essential.
Power play means more efficient real time use to complete the game. Simply doing more in a day is entirely pointless since all gameplay revolves around skipping days.
The main limiters are:
1) Relationship maxing - gifts + parties(once you have good cash pool) are by far most efficient. Those are limited by day/week with x2 on holidays + x3 on birthday(day skipping ftw yet again)
I guess you can also take the NPCs for a quick bench x4 talks for a quick +~10 relationship per week but honestly with gifting and parties being so much more efficient it's probably not even worth your time.
For pets it's also sending them for the water. Kinda worth to upkeep water and kinda allows you to passively max out the pets over a lot of days. Yet again day skipping ftw.
2) Cash - mount selling is the best real time to cash ratio. This is limited to ~20-35k(~20k is most efficient since otherwise it's too many save/loads, pointless) per in game week, nothing else really matters.
You can do many other things - commissions, bounties, fishing for the kings and such but everything else is a much bigger 'real' time investment. That being said with commission board at home you can kinda occasionally take the super easy ones for a bit extra profit with low effort.
The main problem with commissions is that game kinda forces you to lose yearly workshop at least 2 times if you want all items in the game. This kinda limits how much you can do.
3) Event currencies - event currency is limited by holiday events which are usually once per month. If you like them all - it shouldn't be too much of a problem but if you want to be efficient you will likely rather skip some events in favor of others as some are just more efficient in time to festival currency ratio.
4) Workshop ranking unique scenes - kinda completionist tier as you need everyone else to win for unique event scene into gallery + landing into 3rd/2nd/1st at least once for the 3 unique items.
5) Raid currency - unless you are fine with spending A LOT of time in the combat stages you will want to be using the civil corps commissions those are quite expensive if you want to speed them up a lot. So spending more days is just a better solution yet again.
LOADS of unique items(including essentially the best in slot armor at all stages of the game) are behind this currency.
I won't even mention the fact that simply skipping days is more efficient than building extra buildings for bigger production.
As you alluded to in an earlier post:
"If you want to rush more content in less time for some 'challenge' run then obviously always play 0.6 but I don't see much point to it."
I think of the words of a fast food manager I had the profound displeasure of working for in high school: "If you have time to lean, you have time to clean." (catching one's breath outside of the designated 10-minute break was not on this wannabe drill sergeant's list of things he could wrap his peanut-sized brain around as a 30-something working as a shift manager of high school kids at McDonald's, but that's a story for another day.)
Somehow, against my better judgment, that mentality somehow followed me into the cozy-game genre. That's why I've got something like 60 dew collectors, nearly two dozen recyclers, eight furnaces, three each of grinders and processors, a couple of tailoring machines, a relic recycler, couple of drying racks, 24x24-square farming plot, and a partridge in a pear tree on my workshop property, and they're all going constantly (well, except the partridge, the lazy git.)
"If you play at 0.6 then you will likely complete game closer to end of year 2."
Faster than that. I'm not quite done with the playthrough but expect to complete all quests by the end of Summer 2, so five seasons/140 in-game days.
"Needless to say this is not a desired outcome for a completionist as the absolute minimum for '100% item completion' is start of 4th year."
I'm all for this sort of dedication but I just can't bring myself to lose at the commission board for the reasons implied above, so I'll have to wait for someone to put a video up on YouTube if I want to know what it's like watching Yan/Mi-an/Wei win the gold trophy. I can live with "all minus two items."
I stand by my point that "power player" in this instance means "powering through the main and sidequests as quickly and thoroughly as possible" and playing at 0.6 and maximizing productivity far above and beyond merely what the game's quests require is optimal play—the best ratio of time to financial reward in this case is found from farming sand leeks and producing high-value finished goods for sale to all the merchants in the game, as my since-start-of-Early-Access character and his 4-miilion-Gols fortune can attest.
i play at 1.5 and slow it down to 0.6 when time quest comes or i need to get more items. and at 3 when i need time to go and i have nothing to do but waiting for things :D
you can say its alot of changing between them but i kind of like it :P same if you have a day when it feels slow its a challenge to go top speed :P
But this can also cause issues - for example on a quest with Heidi I should break down some rocks, but my tools weren't strong enough as this was before the bridge repair. I could solve it by getting iron from my recycler and rosestone for upgrading from the ore refinery, but the quest almost failed because of this. So maybe having a slower progression like its intended is the better way.
In my new playthrough i have not even finish act 1. I am only in the middle of it and i am nearly end of autnum year 1. But i am already top in the ranking in the Commerce Guild
I decided this time i take it slow, since the last time i rushed to act 3 and was in middle of spring year 2.