My Time at Sandrock

My Time at Sandrock

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suikodudeman007 Nov 4, 2023 @ 5:44pm
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Dear Pathea Games Devs - In regards to MTaS’s Factory/Greenhouse…
… it sucks. Oh my GOD does it suck!

I don’t know whose idea it was to go from a tried and true “prefab” building of Portia by changing it to this “customizable” crap that requires us to use the janky and very user-UNfriendly building customization mechanic that we use to make our homes/workshops, but they need to be put in a timeout corner and made to think about their lives for at least a month tops.

Very confusing to set up and maintain, very limited in size (seriously, just one 15/15 foot room?) and not optimized well (only que up ten things at a time regardless of how many machines we have in regards to the factory, as well as fertilizer having to be manually spread on each biocrust spot by us the players instead of the green house doing so automatically).

I think the programmers and artists need to go back to the drawing board, completely overhaul and rework these; the fact that factory and farming was BETTER in your previous game than the current one is both shocking and very disappointing.
Last edited by suikodudeman007; Nov 4, 2023 @ 5:49pm
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Showing 1-14 of 14 comments
Acneman  [developer] Nov 4, 2023 @ 11:24pm 
Appreciate your feedback :)
Will discuss internally and see how we can optimize Factory/Greenhouse in the later updates.
Endora Nov 4, 2023 @ 11:29pm 
I agree with almost all, except that the Fertilizer you can add to the internal Console and it will take care of the crops. De rest is as it is.
Vondor Nov 5, 2023 @ 11:15am 
Completely agree and happy to see a positive response.
Hope to see a change but till now I wasnt disappointed by the developers.
syzara Nov 5, 2023 @ 12:03pm 
Yeah I tried the factory and then reloaded my save because it is seriously not worth the effort. The Factory in Portia took some time to get used to, but then you could do wonders with it.

This? Isn't even worth the name Factory.

I also refuse to build a so-called Greenhouse that doesn't look like one.
Last edited by syzara; Nov 5, 2023 @ 12:04pm
suikodudeman007 Nov 5, 2023 @ 2:11pm 
Originally posted by Acneman:
Appreciate your feedback :)
Will discuss internally and see how we can optimize Factory/Greenhouse in the later updates.
Thanks for letting me and others know.

Yeah, I’ve enjoyed this game since it first went into EA, but this is the only time that I’ve had a big complaint about a game mechanic.

I feel that, much like the multiplayer, it needs a ground up overhaul to fix.

Anyways, other than that I am enjoying the game still!
suikodudeman007 Nov 5, 2023 @ 2:14pm 
Originally posted by Endora:
I agree with almost all, except that the Fertilizer you can add to the internal Console and it will take care of the crops. De rest is as it is.
Okay, didn’t know about this with regards to the console, so thanks for that info (still would’ve been nice if it was mentioned by the game lol).
Harris Nov 5, 2023 @ 2:19pm 
Agreed. On the whole, the quality of the full release update leaves a lot to be desired, it's like they were running out of time and had to push it out of the door ASAP.

Originally posted by Acneman:
Will discuss internally

Great news! Hopefully you will consider the OP's timeout corner recommendation as well! :)
jdhlsc169 Nov 5, 2023 @ 4:06pm 
Originally posted by Acneman:
Appreciate your feedback :)
Will discuss internally and see how we can optimize Factory/Greenhouse in the later updates.

How about implementing the Factory from Portia?
Belrathius Nov 6, 2023 @ 9:51am 
Here is a simple approach (in concept) to making it better.
1. Allow more than one console and room, all of which contribute to the factory tracking as a whole. The consoles are simply interfaces to the factory system - heck, you could even introduce a singular piece (like the watertank) that represents the heart of the factory itself, of which you can only have one. This would make the consoles more like consoles and not the entire factory system.
2. Allow queues to be "per tool type", since relying on one tool type should not preclude the use of other tool types.
3. Like Portia, implement an upgrade system that allows for expanding queues, increasing production speed, improving production quality, etc. Upgrades can be done at any console and apply to the factory as a whole.
4. Add its own storage system. Introduce another storage box that only works with the factory - but can be upgraded so each box only uses 1 square but upgraded boxes are taller (avoiding the need to introduce stacking) to represent the greater capacity. This way, the size of the factory's collective storage is variable (like backpack inventory space) based on the number and quality of storage systems added to factory rooms (and only factory rooms).

In general, look at each aspect of the Portia factory and say "can the Sandrock implementation do that or exceed it?" This will help you determine when this feature is done properly.
Endora Nov 6, 2023 @ 10:25am 
To me the worst was the queue, I mean, if the furnace are melting something, there is no obstacle for the grind or the tools machine to work too, like it would if I manually operate on the yard. It doesn't make sense to have machines unused in standby.
Originally posted by Endora:
To me the worst was the queue, I mean, if the furnace are melting something, there is no obstacle for the grind or the tools machine to work too, like it would if I manually operate on the yard. It doesn't make sense to have machines unused in standby.
The whole point of a factory is to have everything running, automatically taking the output of other machines as input for their work.
Endora Nov 6, 2023 @ 2:16pm 
Yep, just like Portia's Factory do. This one don't.
I havent even figured out how or where you can make this green house/ factory - there doesnt seem to be a how to guide in the game for me to find or an invitation. I feel like i am blind to where this set up is and how to do it.
Frieren Nov 6, 2023 @ 9:48pm 
Originally posted by +Elektrik Barbrella+:
I havent even figured out how or where you can make this green house/ factory - there doesnt seem to be a how to guide in the game for me to find or an invitation. I feel like i am blind to where this set up is and how to do it.
It happens in Act III not sure but i do believe i read it somewhere .. so if you're not there yet, you don't have access to it ...
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Date Posted: Nov 4, 2023 @ 5:44pm
Posts: 14