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First of all this isn't a fan made forum for lovers of MTAS.
This is Steam where posting feed back and reviews on games you buy is one on the main functions of this platform. If seeing a perfectly reasonable review of MTAS hurts your feelings this badly, maybe have your anti virus block Steam to spare your feelings.
Exactly! All of these are spot on. Sometimes I keep playing to at least get my money's worth. Sometimes I want to give it a benefit of a doubt, like maybe it gets better down the line? And most of the time, it doesn't. Sometimes a game fits my niche taste but I have a reasonable belief it's not for everyone. Not because the others are inferior or anything.
At the end of the day, a review is not even about whether you personally like the game or not. It's about whether you'd recommend it to other people.
Absolutely this! I don't "hate" Sandrock. In a way, I even love it. My Nia screenshots are testament to that.
I just look at it and wish it was a better game than it actually is. I realize what these devs are actually capable of, I see potential, which was wasted on bloating the game beyond comprehension. And seeing it makes me sad.
I would like the devs to really take this piece of my (and to be fair, not just mine) feedback to heart. Because I'd like the next chapter of My Time to be an improvement, not a reskin.
Don't give me Jesters then... problem solved?
Matter of fact, I really dislike them. It even feels disrespectful to receive them, in a way. It feels like people telling you "you're a clown" or "you're a joke" even though you made effort to produce a well-thought and eloquent piece of criticism they just failed to agree with.
It's just like it or not, Jesters came to mean "I disagree" around this parts. And I realize, in a certain way it's actually a good thing people receive them. It's a reward for bravery of sorts, for daring to speak against the hivemind. People should be rewarded for doing something like that. It prevents echo chambers from forming.
The whole idea of "farming" them I find kinda absurd though. Because, again, what am I supposed to do with those 240.000 points as it is? Convert them to bitcoin? Steam doesn't allow that unfortunately.
Indeed. For this reason, I also dislike forum moderation of any kind, especially when the developer does it. Because just like reviews, quite a few players browse forums as part of forming their opinion before committing to purchase. So providing feedback and all kinds of opinion here is also important. Like you said, it's not a Sandrock fan club. I imagine I would be banned at their Discord for negativity inside their safe space. So I don't go there.
Please take a deep breath. Now count to 10. Now think about it. Do you really think it's absolutely impossible (as in - not a chance in the universe) for someone to agree with my take without being my friend, alt, dog or lover?
Is it really so hard to comprehend the fact you are in minority here while the majority wants to actually have a productive and cozy discussion rather than all that ad hominem and conspiracy theories nonsense?
The entire culture of the internet is built on silencing opinions that don't align with the circle jerk. Rap music is popular, McDonald's is popular, network TV is popular. Does that fact make those things automatically good? Free thinking and forming your own opinions are not well received ideas online.
In short, you're asking way too much of this community. It's like politely asking a 2 year old to stop having a tantrum.
"Sandrock feels awfully derivative - it just grabs about every single gameplay element and design decision from Portia and carefully copy/pastes them into a new game. The only meaningful difference here is the new desert setting, and frankly - it’s terrible and doesn’t work for a game like this."
Have you forgotten about the RPG, fighting, cards game, racing, etc, about they too are using the same formulas from the past projects and fine tuning it, the games like final fantasy uses the same techniques through out the series, but making adjustments.
I kinda agree with what the dev said about you.
You're just one person out of billions out there.
You lack comprehension, period. An alt or friend because I'm not trashing him like you and the other chuds are? Hilarious.
It's so silly, how personally people take valid criticism over a product they have zero stake in, it is actually sad.
it's funny to see some of them losing their ♥♥♥♥ over one persons personal opinion about a indie game on steam.
Really, did you look at the rewards?
There are a few ways to take the overall opinion, and what you feel is fine, but not necessarily what others will feel. I'm all for discussion though. Perhaps this entire thread would have been better by asking a question like what would you change/add if you could rather than complain that people don't like your review.
That being said I'm not faulting you. I think not recommending the game is harsh as I think its probably one of the best farming sim games, but it definitely has flaws. Unfortunately the flaws are likely never going to get fixed. To me the problem seems to be with content. Everyone says the game was long but I thought it was incredibly short, and like you, felt that the content was spread a bit thin. I don't need my house to be customizable if I cant do anything with it. I don't need a barn, coop, or farm if its going to be a huge resource sink for little to no gain. The skill tree is cool, but does it need to be a tree when there are only three perks? DLC and expansions can fix this by adding more, or fixing the lackluster side content like animals or farming, but I'm not holding my breath as Portia was left in a pretty bare bones state. Perhaps Portia was ditched to start fresh with this and they will really take the time to polish this game, but we can only wait and see. Sandrock is such an upgrade over Portia that it makes me hesitant to doubt Pathea going forward, but it still has the feeling of an indie title.
Outside of content the biggest problem I see is the core game play loop. It's weird to me that manufacturing is the biggest focus of the game yet they don't do anything with it outside of the story. There doesn't seem to be a purpose to your builder unless someone has a job for you. No need for pipes, wire, or any of the rest unless your told explicitly that its needed. Sure I love it when the main quest kicks in, or one of the townsfolk want to upgrade their house, or need some furniture, but it doesn't happen often enough to warrant me sitting around and twiddling my thumbs the rest of the time. In other games you spend your time gathering resources in order to use most of them on an upgrade, a job, or any number of things. You feel like your actually playing the game. Not to mention that most of the upgrades and additions either open up new avenues for prosperity or uses for your hard earned resources. Spend the 50 iron you just mined on a sprinkler so you don't waste energy and time on watering your plants and can therefore get more iron in a day. Or maybe you want to upgrade your pickaxe so you can mine faster and higher tier ore. Perhaps you want to invest in new buildings or machines to make passive currency or items which can be used for more than cooking pointless meals? This game has none of that. Upgrading your work stations/tools is a necessity and a simple one at that. Once everything is upgraded to the current tier what do you make, what do you work towards? The system works better for automation games where there are less items or more generalized crafting recipes. Perhaps I'm playing wrong, or missing something, but I just don't understand how it wants me to play when the story is not in play. Maybe just adding in a town upkeep meter which can be filled with random parts and pieces would help. Treat it like the food drive where you can donate materials to make the town nicer and perhaps have stages. Donate a billion points worth of resources and the town upgrades to town level two and no longer looks like its held together by bubblegum and duct tape. Do that again to get town level 3...etc.
At the end of the day Sandrock is a fun game, and well worth the price I think. I love the story. I love that the characters are not whiny and depressed like other indie farming sims. I love the concept of building a better community. It's astonishing to me that I can think this game is broken at its core, yet its still better than most other farming sims. Making video games is hard, and they did a good job for the most part. I just hope they stick with it and give us some juicy updates.
Bro same, I have been taking so many screenshots of the Builder and Nia. They are so freaking cute.
and quite a bit of the ones that are positive are the trash hentai games that probably don't even have animations.
They even rated RE1, RE8 and RE4 remake as negative, RE3 I can understand but nah, this person is a straight up troll.
I guarantee when they give negative reviews and stuff, they're hoping to farm Steam Points off reaction rewards or something.
(and yes, I will indeed, not subscribe to the thread.)
I don't need to be wasting anymore time other than pointing this out about the OP to everyone else.
What a small mind you have. lol?
Most of the reviews I leave are negative, if not then I should write more. The way I view things is that people need to be warned if a game is bad, but no need to warn them that a game is good.
I'd say Ad hominem, but that would probably go over your head.
Nobody expects a sequel to be an entirely different game, that's true, but I'm not merely talking about "using the same formulas". I am talking about reusing "about every single gameplay element and design decision from Portia".
With Sandrock, we can play bingo. If Portia had some mechanics or elements - Sandrock has it. The only thing Sandrock doesn't have that Portia had is conductive floor (which I'm kinda missing tbh)
Which is awesome! This means my contrarian review won't make too much of a difference and won't drive Pathea out of business (it would be terrible if it did). I know plenty of people love Sandrock, hell I'm maybe even one of them. But I don't want success to go into devs' heads. I don't want them to settle for less and treat mediocrity as the new standard.
So I just went and pointed out the most apparent flaws that I've been facing throughout my playthrough. Because otherwise... I mean, have you even looked what negative reviews for Sandrock look like? Pretty much nothing there outside of some complaints about multiplayer. Someone might even get the impression it's perfect. It's clearly not, and I'd like this kind of feedback to be used for a better sequel in the future. So I'm glad the devs acknowledged it.
Yes! This could be said about pretty much every system. It's shallow and superfluous.
Not going to digest your post in its entirety, but it's great and I agree with it. Sandrock may be the best farming sim right now, but it's still pretty flawed in a way that I just can't give it a pass.
In a way, adding Nia was a mistake. It illustrated what kind of character and experience the devs are capable of creating. And it made every other romance interest look bad in comparison. It showed how could Sandrock look like if they went for quality over quantity. Nia pretty much deserves a game of her own.
And this "what the game could have been instead" is something I find myself thinking a lot. For example, right now in my game is our marriage anniversary. You would think the game would have given us something cool for the occassion, right?
Well, no, I simply got a quest from her called "A Big Day" with the description "Tomorrow is an important day, perhaps something should be done to celebrate" and the goal to "throw a party". She also gave me a short line of dialogue with typos and without voice acting. It's like Sandrock is telling me that no matter how much would I wish it to be different, it is commited to staying within its lane of mediocrity.
I wonder why did you decide to do that? Not very nice of you. The fact my profile is open is not an invitation for you to come there and dig for dirt. It's merely there so that you wouldn't automatically dismiss my take with "lol private profile".