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Sandrock looks beautiful, but compare it with the above-mentioned games.
I think its not really optimized. Or the new engines just assume too much. I don't know. :(
And you got a return period which is great for testing if a game runs well (as far as you can test things in 2 hours).
But for the most part don't preorder games... time and time and time again. Wait for release and reviews. Youtube cpu/gpu overviews etc. Or... buy it and accept possible consequences like this.
Nothing lasts forever and your CPU is way past the need for upgrade. Honestly I´m surprised you were able to run Cyberpunk at all since it`s really hard on CPUs. Probably would not work anymore with the new DLC.
I get 120 FPS at max details so it's not my hardware. This is on m.2 SSD as well.
This comment tells me you don't understand how games work, lol.
Some games are more CPU heavy than others. Portia is one of them.
Those are GPU-heavy games. In a game like Sandrock the CPU gets a lot of workload, calculating all the interacteable items, loot, world changes etc. The more you build, the more stuff needs to be calculated at the same time.
I'm astonished though that it runs flawless on the Steam Deck at locked 40fps/hz with the high preset.
Now I'm getting beefy, satisfying framerates on an i9-13900KS, RTX 4090, and 96 GB RAM. Although the game still has some serious optimization issues with textures taking a long time to load in when transitioning from one scene to the next, especially during longer play sessions. Nothing a quit-to-desktop and restart can't fix, but the game doesn't like being played for more than 2 or 3 hours at a clip.