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Stay up until 3am you will pass out and wake up the next day.
Can speed the clock up in Options.
Just multiplayer. Man I was using it just because I had a long run ahead of me at one point. Trying to figure out where would be the cut-off points for different teleport starting positions. You could abuse the Single Player day/time cycle and get quite a bit more out of a day if you knew what you were doing and they added it to SP.
In MP it really doesn't matter, time doesn't stop. You can sleep/nap while others are running around.
You can get quite a bit more out of a day with slowing the time on the slider in sp, usually unstuck just gets you out of jam by teleporting you just a bit in most games, but I don't know how it works in the mp in this game. Sure would be nice to have it in sp though just in case you get trapped in a tent gone rogue, I don't get why they didn't add it to sp.
You're also only 19 hours into the game and I've been around the block since the KickStarter. Eufaula/Paradise Lost in MP when you go to the bottom you can just press a button and skip hiking back up about what, four or five levels? I'd say that is pretty big. Mobs, Ladders and Ramps skipped.
While it isn't game breaking, I was surprised to see such a long distance covered for specific areas. Like larger than a lot of games I've seen and I'm from the 80s.
Because you can also get stuck when you fall off somewhere you shouldn't.
And when you miss a Quest-Timer (aka be at point x/y/z at a specific time) then the quest lost/finished unsuccessfully.
with an unstuck button you could still solve the quest, without ruining it by waiting till 3 am.
But on a larger point, I really wish the devs could put an #ifdef compiler macro in or something to let the platforms with more resources make use of them and reduce the pop-in. I get that the Switch and Xbox One platforms required some compromises. The Switch only has 4GB of RAM, and probably some of that is reserved for the OS, and the Xbox One has only 5GB available to games, but making everyone else suffer is just not the way to go.